I can't even imagine how somebody who played all DMC parts before it can have trouble with DMC4 controls. Unless it's his first HnS he picked.
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I still can't remotely imagine how switching between weapons and styles could have been hard, considering it's basic memory abilities. IT's like you get accustomed to your controller and memorize where triangle, square, circle or X is.
Tbh, I never had much trouble with it. Yes, at the first 30 mins I had to memorize which weapon belongs to which button, but that's pretty much it. Also I personally loved style switching.To tell the truth I also had a lot of trouble adjusting to Dante in DMC4 since he had 3 weapons for melee and firearms as well as the styles. It's just to much. 3 Weapons worked for Vergil in DMC3 since you could cycle forward and backwards and always get the weapon you wanted with one button press, with Dante, not so much.
And I already had around 200 hours into DMC3 at that point.
Ah well, to each their own I guess. Just my two cents on that matter.
I wouldn't say clunky.How is it any different to memorizing the right inputs for DmC or for a fighting game like tekken or doa?
once you memorize tje button layout and practice DMC4 is by no means clunky
Style switching happens per simple button press. And imo assigning 3-4 actions toward one button like it does DmC is much more counter-intuitive, than have each action assigned to one button.I wouldn't say clunky.
I think it's just awkward.
And it's different from DmC because in DmC you can select any of your weapons with a single button press.
While in DMC4 you have to cycle through weapons.
I know, it just that I've never felt the need to change the button layout on any of the other DMC's.That is the whole point of prqctice dude , don't you think people like me and chaser and others had to practice to master jc and all the insane mechanics of DMC4 ?
it may be awkward at first i grant you but thats why you customize your layout![]()
Aw c'mon guys...it's like no one paid attention to what I actually said :/ It has clunky controls because it demands a lot out of your left thumb. It'd be like in a fast-paced FPS having you aim with Right Stick and shoot with Circle - it's not ideal. Yes, practice helps a person overcome that hurdle, but that's the thing, you shouldn't have to practice to overcome something on the controller. The fact that to get over the awkward (synonym for clunky in gaming these days) control you have to practice is the problem.
It's fine that people can practice and overcome that clunkiness, that's how some of the best stuff is done, but it's just that the set-up shouldn't be clunky in the first place.
Unfortunately, we're not to the point where we can control most games with our brains. Most of us have a physical controller which has limited space for inputs. The more moves a game has the more complex it is to execute certain moves in order to fit them into a controller.You're ignoring the fact that skill overcoming controls is not a good f#cking thing for a game! Learning controls of a new game is one thing, but having to legitimately overcome the control scheme in order to do things that the game wants you to do is another. That's not a skill barrier in the game's mechanics, that's a skill barrier on the controller. Yes, skill will get you through that particular controller barrier at some point, but it's poor design for a game to ask that of its player. People walk away from games with sh!t controls!
Seriously dude, you're ignoring that the controller should never be part of a game's difficulty. You keep repeating yourself because you're explicitly ignoring how being good at a game's mechanics is different than being good at a game's clunky controls.
We can see that in this case, DmC takes one more input than in DMC4.How about this, if I launched a red enemy in the air with Eryx's Uppercut, and I wanted to use Arbiter's Flush to launch it again, I would have to press right on the D-pad to switch weapons+ Demon Mode+ forward on the analog+ forward on the analog+ and melee button.
Its similar to having to launching an enemy with PropShredder in DMC4+ up on the D-pad to Trickster+ Lock On+ Forward on the analog stick+ style button. However, you have to move the analog twice in DmC, an input more than in DMC4. This slight difficulty is needless since the controller is not fully occupied, unlike DMC4.
You obviously didn't read carefully. Look at your post:You're video didn't disprove anything, because it just showed that to be better at that sh!t you need to do something that no developer ever asks of the player - interacting with the controller differently than how they're made to be used. To have to use an index finger to accommodate for how the game otherwise preoccupies your thumb is goddamn absurd, and proves the point of clunky control! Asking the player to make use of controls by awkwardly pretzeling their hands on the controller is bad, it's clunky, it could be better!
The video disproved your point, switching styles doesn't necessarily require you to use your thumb because you have alternatives.Switching Styles required the used of the same thumb necessary for both movement (and avoidance) and input for special attacks, and cycling through weapons is not exactly ideal in fast-paced combat, because there's room for error in cycling too far or not enough
And you've ignored my point again. The reason DmC isn't as demanding is simple; because there's less moves. That's why developers were able to give dodges it's own button(s), because there are less moves in the game, yet they needlessly complicated the controllers such as giving you 3 guns in the D-pad, which you said yourself was bad, especially when you also use your analog stick for advanced combos such as Angel Boosting the opposite way of the enemy, Stinger and other directional input moves ( most taking more inputs than directional input moves in DMC4), Angel Dodging in different directions and more.And yes, I've said before that DmC uses the the D-Pad, but it's not anywhere near as demanding in a way as DMC4's for Style swapping. You're the one even talking about how skill will help a player overcome something like that, but DmC's is so much less intensive (there's one directional input type used)
And again, ignoring what I said. You can do the same thing for DMC4 style switching, such as Hightime (switch to swordmaster during the animation), Propshredder (switch to trickster during the animation), Trick Up. This is one of the many examples of buffering to Style Switch. The majority of advanced gameplay of DMC4 consist mainly of buffering Style Switching and Double Weapon Switching.and it can beeasilybuffered to make up for what difficulty it would otherwise present.
This is like the 10th time, you didn't roll at the right moment. If you rolled at the right moment, i-frames would protect you, regardless of the direction you rolled into.What I experienced wasn't some faulty timing on my part, the only fault of mine was not noticing within a millisecond that I wasn't locked onto the right enemy when I was already hitting the inputs to roll, and instead of rolling around to the side of the enemy I wanted to, I just jumped, thanks to the game's poor priority system that didn't lock me onto what I wanted to.
DmC's guns on the D-pad would like to say hello.And it's different from DmC because in DmC you can select any of your weapons with a single button press.
While in DMC4 you have to cycle through weapons.
I was referring to rebellions transformations.DmC's guns on the D-pad would like to say hello.
DATZ CUZ U NEED 2 EXPLAIN URSELF BETTERAw c'mon guys...it's like no one paid attention to what I actually said :/
CUZ U RZ T3H NOOBZIt has clunky controls because it demands a lot out of your left thumb. It'd be like in a fast-paced FPS having you aim with Right Stick and shoot with Circle - it's not ideal.
I HAZ MAD SKILLZ. NAWT MY FAULT U CAN'T PLAY 4 SH!T.Yes, practice helps a person overcome that hurdle, but that's the thing, you shouldn't have to practice to overcome something on the controller. The fact that to get over the awkward (synonym for clunky in gaming these days) control you have to practice is the problem.
WHAT'S CLUNKY 2 U IS AWESOMEZ 4 ME CUZ DMC4 IZ BALLZ 2 T3H WAAAAAALLLLLLLL.It's fine that people can practice and overcome that clunkiness, that's how some of the best stuff is done, but it's just that the set-up shouldn't be clunky in the first place.
Unfortunately, we're not to the point where we can control most games with our brains. Most of us have a physical controller which has limited space for inputs. The more moves a game has the more complex it is to execute certain moves in order to fit them into a controller.
For a game with a lot of moves such as DMC4, more complicated inputs are needed when all buttons are used up, so the difficulty to master the controller is justified. Even DmC uses the D-pad and also demands use of the analog stick, sometimes requiring more inputs than you would in DMC4, like I said in my last post:
We can see that in this case, DmC takes one more input than in DMC4.
You obviously didn't read carefully. Look at your post:
The video disproved your point, switching styles doesn't necessarily require you to use your thumb because you have alternatives.
This is like the 10th time, you didn't roll at the right moment. If you rolled at the right moment, i-frames would protect you, regardless of the direction you rolled into.
No, it's not.Asking the player to make use of controls by awkwardly "pretzeling" their hands on the controller is bad, it's clunky, it could be better!