huh...I think you haven't played it on harder difficutlies. Vanquish very demanding and forces you often to attack head on, instead of sticking to the cover, since It's often that enemies blow up cover, or have air-to-earth missiles, etc.
F#cking God, I'm not getting into this sh!t with you, it's pulling everything off-track. You keep picking apart random examples instead of addressing the point.
Intuitive: something you can pick anytime without need to remember much about game. I think if i tried to pick DmC again I probably need to relearn it from scratch all over again.
There's slightly more to that definition; intuitive controls is being able to easily pick up controls, but also not having to think when using them, after you've been taught them. Everything makes so much sense it becomes second nature.
Also, you didn't explain why DmC's system was counter-intuitive, all you did was give me half of a definition.
Well. First, you didn't said it was "slightly" clunky. You started great offensive how crappy it's control is. As for preferences, well same can be said about you and DMC4.
Oh noes~ Sorry for not specifying that I meant only a part of the controls, I figured since I was only ever talking about
one specific portion of the controls people would have caught on.
And once again, none of this is my f#cking preference, I never talked about myself in regard to explaining clunky controls, it was
all design. You're the one yapping over and over again about how DmC
made you feel about the controls.
So you claim DmC is ideal? ...well It's obvious bias, and I really had nothing to add to it.
So it's bias simply because I happen to like DmC a little more than DMC4? Is it also bias because I like DMC3 more than DMC4? F#ck, I still
like DMC4, and my reason for not liking it as much as the others has absolutely nothing to do with clunky controls - me talking about clunky controls is just a
thing in the game I'm criticizing, just as much as the backtracking and the unreasonable loss of many moves I
really enjoyed from DMC3.
You're throwing a claim of bias on me because you have no real rebuttal. I "claim DmC is ideal" (truthfully, only more ideal than DMC4) because of how the games set about giving us access to our entire arsenal. It's good that both did it, but the application of it was achieved better in DmC, because it actually bothered to streamline the function, instead of just slapping it on whatever buttons were left.
You did same with DMC4. Or you already decided to back-down on it?
I most certainly did not do the same with DMC4! When did I
ever refer to my point of contention citing my own feelings or experiences, like you have this entire time.
They are different function. One used as power-up, other as teleporting. Same goes for chains.
You simplified it that much, and you still can't easily remember what each one does...? Dude, in an attempt to say that
Mario is platformer. DmC isn't . Unless you admit it's platformer in disguise.
They both have platforming elements. In Mario it's simply the focal element of the game, but in both games you jump over f#cking holes and jump on platforms to progress.
This doesn't at all change my point, though. Don't split hairs and strawman this into something else.
Because platforming barely demands anything except Demon Pull/ Angel dash. If it combined all other trigger functions it would be annoying as hell
Don't forget actual jumping. You also haven't done anything to challenge my point - you said Stance triggers were clunky, but you also say that using them in platforming is easy, and since it is used in the exact same manner in both platforming
and combat, their use in combat would have to be easy too, because there is literally no change in circumstance - goals are still achieved through the use of the Stance triggers.
Your explanation doesn't make fact that it's not intuitive to me go away.
The big key words there, it's not intuitive
to you. This is what I mean when I say that you have been arguing your own experiences, which are your own and not irrefutable fact. Your problem is a player-to-mechanics thing, but what I've been talking about this whole time is a player-to-controller problem.
Well you actually did it yourself. So I dunno why now you back-down on your own stance.
Hahaaaaaaaa~ No I didn't. I never complained that Style switching was hard for
me, I only ever talked about it as an unideal element of the controls from a purely operational standpoint. Don't misrepresent my side of the argument, please.
Well I just checked control layout on DmC, and now I can definitely say that your stance is hypocritical in core. You say left thumb demanding on DMC4 because of need to use stick and d-pad at the same time. Yet on the DmC you need to use L1+left stick+d-pad if you use combo with angelic weapons. Sorry but pressing 2 buttons on left side, can't be more demanding than use 3 buttons on the left side. So to summarize it, your bias toward DmC is pretty obvious, and you just made whole debate about how DMC4 controls are clunky, while DmC makes same mistake (according to you) with adding need to hold the trigger and all at the same time.
Uhhhh...you can't count the Left Trigger as part of that, because it's not done with the left thumb, which has been the main point of
everything I've talked about - the demands of the left thumb for interaction between the D-Pad and Left Stick. You even
acknowledge the left thumb and its interaction between the left stick and d-pad above, then you decide to add the trigger in there as well, which adds absolutely nothing to the argument other than you trying to bring in something to refute as if refuting your new addition refutes everything else I've said - it doesn't. That's, like, the definition of strawmanning.
I take it the combo you're thinking of is Streak (Osiris) followed by Big Up (Aquila)? Wouldn't work any other way since Big Up takes us into the air, so that's what I imagine you mean, right?
The inputs would be Up+Up - L1+Triangle - D-pad Left - Up+Up - L1+Triangle. You've got plenty of time during Streak to switch over to Aquila and then go back to the Left Stick. That'd probably be the most demanding combo on your left thumb (not bothering to include the left index finger), similarly Snake Eyes to Flush on Demon mode. That's
two combos, as opposed to how many more in DMC4? DmC does a lot to alleviate that demand with buffering and even being able to completely change the control scheme to one's liking. in DmC you can literally overcome whatever barrier exists on the controller by changing the controls.
But you know what? Yeah, DMC4 and DmC have a
similar demand on your left thumb - which I've acknowledged before! However, DMC4's is still way more unideal because there is
much more demand with all the left stick and d-pad functions, and what is required of high-end play,
which was my point. DMC4 didn't bother streamlining any of what it could have, and in fact went
backwards from the streamlining that Nero came with. The clunk exists for the sake of a nostalgic control scheme, and not to the benefit of actually bothering to make the controls better when they offered access to our entire arsenal.