Alright, for the sake of argument, I'll consider the terms "Soft-Lock" and "Hard-Lock", even though they aren't official terms with a clear definition (searched through Google with no success). I'm saying this now so I don't have to repeat myself.
So I see you guys referring to Hard Lock as targeting an enemy and keeping track of it so long as you hold down a button (lock on button). Soft Lock seems to be referred as the targeting system that is present in DmC, also in DMC3 and DMC4 without using Hard Lock.
Also look at yourself being a hypocrite:
DMC4 has fluid transitions between moves too. Little experiment I encourage you to try on both games without turbo (since I doubt you even did such thing, given the claim):
Load up DmC. You don't even need to try this for every weapon, just attack with the first hit of Rebellion and follow it with the first hit of Arbiter.
Notice his legs and coat, they "teleport" and don't flow along naturally, like the movements of someone in real life. This applies to most combinations of moves outside of the list of combinations in Training Mode (list on the left of the screen that shows your inputs, like a fighting game).
Now Load up DMC4 and play a level with Dante. Attack with the first hit of Rebellion, follow right after with the first hit of Gilgamesh, then the first hit of Lucifer, then the first hit of Yamato (using the DarkSlayer Style).
Take a close look at Dante's coat and his feet/legs. Notice how the coat flows fluidly, without no pause or sudden "teleports" like in DmC? Notice how his legs do the same.
If you cant notice these, I suggest you record this at a framerate of at least 60fps (preferably 90fps or above because radical movements can have frames skipped by recording) and go frame by frame, as I cant expect someone that claims DMC4 has no fluid animations to have quick eyes. You should try Debug Mode for DMC4, since it allows you to slow down the game and see it lot more clearly. But whatever, I didn't want to argue about animations (if I did, I would've brought this a long time ago).
Oh and you "reset" the animations of moves in DmC too when cancelling, just try jump cancelling moves like aerial rave and see it's animation being "reset" right after the jump, or Aerial Rave then follow it up with Aerial Flush. Again, I don't see how animation fluidity doesn't affect the depth of combat, so what you said here is irrelevant and I wont discuss again.
Responding to you takes way too long. I don't think you'll see a full response from me again.
So I see you guys referring to Hard Lock as targeting an enemy and keeping track of it so long as you hold down a button (lock on button). Soft Lock seems to be referred as the targeting system that is present in DmC, also in DMC3 and DMC4 without using Hard Lock.
A lot care what it's called, that's why people create definition for stuff. Anyways, explain your position as to why DmC's Soft Lock isn't as "restrictive", because last time I checked, you weren't forced to use Lock On in DMC4 unless you wanted to use a directional input move or moves like Devil Bringer (which only requires a few successive button presses which can last as long as your average single button press). Nor is giving you more moves restrictive to me.Sorry I can't conform to the definition you made up >.> Who gives a sh!t what it's called? I'm not gonna argue semantics because that's just absurd, but they all have functional lock-on mechanisms that focus your attacks. It just so happens that DmC's isn't as restrictive and requires different methods to use and override.
Did you lose track of what you were talking about already? You said that I have to look at interviews to see that "Soft Lock" and "Hard Lock" exist:Laughable developers....noone said anything about them nor asked how you feel about them. I said the people who've worked on DMC 4's combat are the same ones who did DmC's combat.
If you do not, then you need to listen to the interviews about DmC's combat and on top of that replay the older DMCs and don't use hardlock...what does it revert to? SOFTLOCK.
Also look at yourself being a hypocrite:
I never asked on what you think DmC will be like if it had DMC4's weapons.DMC 4 has how many weapons? How experienced was it's Dante? The thing that ****es alot of people off when I say this is......if DmC had DMC 4's weapons...it's combat would be deeper than DMC4's. Now this is just the weapons being there in DmC's combat style. So to me, that makes it all the more exciting to hear about a new DmC. Because it's combat system is the best I've ever had in a hack n slash
I didn't ask you for your opinion on how you want your combat to be.No, you don't get it. I want my combat to be smooth, my character to do things smoothly
No, you don't get it. The animation is what creates this fluid transition from moves. You can't say DMC 4 has that.
No, you don't get it.No, you don't get it. I want my combat to be smooth, my character to do things smoothly, and if you can't comprehend what I mean, I want to feel like I'm controlling an actual person not some robot that looks like it's malfunctioning everytime I go to do a move!This very feature is one of the reasons that makes DmC's combat better than DMC4's combat.
DMC4 has fluid transitions between moves too. Little experiment I encourage you to try on both games without turbo (since I doubt you even did such thing, given the claim):
Load up DmC. You don't even need to try this for every weapon, just attack with the first hit of Rebellion and follow it with the first hit of Arbiter.
Notice his legs and coat, they "teleport" and don't flow along naturally, like the movements of someone in real life. This applies to most combinations of moves outside of the list of combinations in Training Mode (list on the left of the screen that shows your inputs, like a fighting game).
Now Load up DMC4 and play a level with Dante. Attack with the first hit of Rebellion, follow right after with the first hit of Gilgamesh, then the first hit of Lucifer, then the first hit of Yamato (using the DarkSlayer Style).
Take a close look at Dante's coat and his feet/legs. Notice how the coat flows fluidly, without no pause or sudden "teleports" like in DmC? Notice how his legs do the same.
If you cant notice these, I suggest you record this at a framerate of at least 60fps (preferably 90fps or above because radical movements can have frames skipped by recording) and go frame by frame, as I cant expect someone that claims DMC4 has no fluid animations to have quick eyes. You should try Debug Mode for DMC4, since it allows you to slow down the game and see it lot more clearly. But whatever, I didn't want to argue about animations (if I did, I would've brought this a long time ago).
Weapon limit? What? There's room for more inputs on the controller, even if that means you'll have to toggle L3 and R3 together to temporarily replace DMC4s weapons with DmC4's weapons mid-gameplay. There are tons of other ways.Wow, you seriously don't? Ok. DMC 4 has more weapons. If DMC 4 had DmC's weapons, it wouldn't be as deep because of the weapon limit. You'd have, what? Two aerial moves that can't be cancelled without resetting an animation (per weapon) so that means no fluid transitions.
Oh and you "reset" the animations of moves in DmC too when cancelling, just try jump cancelling moves like aerial rave and see it's animation being "reset" right after the jump, or Aerial Rave then follow it up with Aerial Flush. Again, I don't see how animation fluidity doesn't affect the depth of combat, so what you said here is irrelevant and I wont discuss again.
From what I've witnessed from you today, out of thin air, however I know you don't represent the rest. Therefore I'd like to see evidence of developers claiming DmC has Soft Lock. It doesn't really matter anyways, now that I've said I'll be considering these terms.The people who made DMC4 said that DmC has soft lock. Where did you think we got OUR information from?
Again, Soft Lock and Hard Lock aren't even offical terms. Not even google can give me an official definition, let alone one for gaming Soft Lock and Lock On. Show me otherwise.Ok then, how about we do this. Sorta focused and really focused. You know, like in shooters, aim down the sights (ADS) or hip fire.
What I'm trying to say is....in DmC DMC and any other game like those. There's a lock on system. Do you understand where we're coming from now? There's a LOCK ON SYSTEM you were completely oblivious of.
Oh and if you're just saying, it still doesn't make sense, then you need to think about fighter jets and how they soft lock before hard locking.
Responding to you takes way too long. I don't think you'll see a full response from me again.
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