You're ignoring the fact that skill overcoming controls is not a good f#cking thing for a game! Learning controls of a new game is one thing, but having to legitimately overcome the control scheme in order to do things that the game wants you to do is another. That's not a skill barrier in the game's mechanics, that's a skill barrier on the controller. Yes, skill will get you through that particular controller barrier at some point, but it's poor design for a game to ask that of its player. People walk away from games with sh!t controls!
Seriously dude, you're ignoring that the controller should never be part of a game's difficulty. You keep repeating yourself because you're explicitly ignoring how being good at a game's mechanics is different than being good at a game's clunky controls.
Unfortunately, we're not to the point where we can control most games with our brains. Most of us have a physical controller which has limited space for inputs. The more moves a game has the more complex it is to execute certain moves in order to fit them into a controller.
For a game with a lot of moves such as DMC4, more complicated inputs are needed when all buttons are used up, so the difficulty to master the controller is
justified. Even DmC uses the D-pad and also demands use of the analog stick, sometimes requiring more inputs than you would in DMC4, like I said in my last post:
How about this, if I launched a red enemy in the air with Eryx's Uppercut, and I wanted to use Arbiter's Flush to launch it again, I would have to press right on the D-pad to switch weapons+ Demon Mode+ forward on the analog+ forward on the analog+ and melee button.
Its similar to having to launching an enemy with PropShredder in DMC4+ up on the D-pad to Trickster+ Lock On+ Forward on the analog stick+ style button. However, you have to move the analog twice in DmC, an input more than in DMC4. This slight difficulty is needless since the controller is not fully occupied, unlike DMC4.
We can see that in this case, DmC takes one more input than in DMC4.
You're video didn't disprove anything, because it just showed that to be better at that sh!t you need to do something that no developer ever asks of the player - interacting with the controller differently than how they're made to be used. To have to use an index finger to accommodate for how the game otherwise preoccupies your thumb is goddamn absurd, and proves the point of clunky control! Asking the player to make use of controls by awkwardly pretzeling their hands on the controller is bad, it's clunky, it could be better!
You obviously didn't read carefully. Look at your post:
Switching Styles required the used of the same thumb necessary for both movement (and avoidance) and input for special attacks, and cycling through weapons is not exactly ideal in fast-paced combat, because there's room for error in cycling too far or not enough
The video
disproved your point, switching styles
doesn't necessarily require you to use your thumb because you have alternatives.
And yes, I've said before that DmC uses the the D-Pad, but it's not anywhere near as demanding in a way as DMC4's for Style swapping. You're the one even talking about how skill will help a player overcome something like that, but DmC's is so much less intensive (there's one directional input type used)
And you've ignored my point again. The reason DmC isn't as demanding is simple; because there's less moves. That's why developers were able to give dodges it's own button(s), because there are less moves in the game, yet they needlessly complicated the controllers such as giving you 3 guns in the D-pad, which you said yourself was bad, especially when you also use your analog stick for advanced combos such as Angel Boosting the opposite way of the enemy, Stinger and other directional input moves ( most taking more inputs than directional input moves in DMC4), Angel Dodging in different directions and more.
and it can beeasilybuffered to make up for what difficulty it would otherwise present.
And again, ignoring what I said. You can do the same thing for DMC4 style switching, such as Hightime (switch to swordmaster during the animation), Propshredder (switch to trickster during the animation), Trick Up. This is one of the many examples of buffering to Style Switch. The majority of advanced gameplay of DMC4 consist mainly of buffering Style Switching and Double Weapon Switching.
What I experienced wasn't some faulty timing on my part, the only fault of mine was not noticing within a millisecond that I wasn't locked onto the right enemy when I was already hitting the inputs to roll, and instead of rolling around to the side of the enemy I wanted to, I just jumped, thanks to the game's poor priority system that didn't lock me onto what I wanted to.
This is like the 10th time, you didn't roll at the right moment. If you rolled at the right moment, i-frames would protect you, regardless of the direction you rolled into.
And it's different from DmC because in DmC you can select any of your weapons with a single button press.
While in DMC4 you have to cycle through weapons.
DmC's guns on the D-pad would like to say hello.
As far as I can tell, the main complaint is "its too hard for me". I had a hard time adjusting to the controls in DMC4 and in DmC, but many seem to think that it's generally about speed, when its more about memorization of the controls and what patterns you take to execute certain setups.
For example, the double weapon switching in DMC4 wasn't much about speed, rather than memorization. I was easily able to press the triggers about 5 times in a second when I first started, yet I had trouble because I didn't tap them at the right time, or I tapped them too fast that I'd end up in the same weapon again. This was especially the case when I was pressing the face buttons, even though its another finger that in no way bothers my middle finger, my hand simply got confused. Its about training your fingers to follow a pattern, not about speed.
Style Switching, however, also requires speed when executing advanced techniques like Siderave, but for normal stuff all you need is to train your fingers, not your speed.