So, hey,
try to stay on topic, please, we're discussing Yamato animations,
remember, why you bringin'
Force Edge into this? Just kidding, I"m not as anal as you. So I'll answer.
Helmbreaker
But, anyhoo, Yeah, like I thought Kam and Multibro don't know what they're talking about, do these guys actually play DMC3 or any DMC games? Because
Helmbreaker is not a
Yamato move, it is a Force Edge move, hence the double handed Helmbreaker.
In case you didn't understand the part above, read the following lines carefully,
Vergil never strikes with the Yamato using two hands, Vergil never slams the ground helmbreaker style with the Yamato in DMC3, and I bet if he did, he would do it very similarly to how he does in DmC. Because the
Yamato is a precision weapon, it is
light and sharp, and a
powerhouse like Vergil don't need no stinkin' two hands to hold such a blade.
So, keeping consistent with the notion that the power of the Yamato comes from speed and velocity. I don't understand why the equivalent downward power attack in DmC, drive + stomp attack fails to impress you.
I believe that it not only feels more impactful, it actually is more impactful in the gameplay, because Vergil creates a shockwave that damages enemies in a radius around the point of impact, and he does it with ONE HAND.
Also, speaking on design terms, the way the move fits thematically into the notion that the Yamato is a speed and velocity weapon is also impressive. Let me break it down so you might understand what I mean, the move is executed in two parts,
Drive (the meteor like fireball), and the
actual stomp, which increases in power based on the height the player. See the naming and execution, you drive up (rev up) the velocity and speed to destroy the ground with a weapon that shouldn't be able to do this.
The implication being that Vergil is so fast and so powerful that he can take a weapon like the Yamato and create an impact that can match the force of a Gilgamesh or Eryx Stomp. Isn't that awesome? Do you not admire this, the thought that went into making the movesets feel perfectly natural for each character without sacrificing variety? Every move Vergil has feels like a move Vergil should have.
They really showed Vergil some love, and if you truly loved Vergil in DMC3, you'll be crying tears of joy when you play with him in DmC.
Rapid Slashes
Now, lets move on to your harping about
rapid slashes longer animation, this just further proves you make claims without actually playing the games you're arguing against. See, there's a reason Rapid slash is a longer attack, i
n DmC unlike DMC3 rapid slash can be cancelled into any other attack seamlessly - try doing this in DMC3.The player is supposed to chain it into whatever other move they want: upperslash, perfect slice, solar flare, atomic, Trick up, Trick down, you name it, hell, you can just do another rapid slash into a rapid slash in DmC. Can you do that in DMC3? Don't answer that. You can't.
Also, I'd like to add, that in DmC Vergil has yet to attain his full power, technically in the narrative Vergil is injured and it showcased in the players animations while playing. Still despite his weakened state he is a incredible force to be reckoned with, which just further highlights how with time he will become even more efficient and deadly, this is called character development. It doesn't simply have to be through plot. The characters abilities subtly increasing in efficiency over the course of the DmC saga is something worth appreciating instead of nitpicking for some pointless grudge, which is what it honestly feels like at this point. No amount of ugly blurry pictures googled since you don't actually play the games you argue for so passionately is going to convince any rational person otherwise. The only people high fiving you are the regular crowd that I know hate this game. That's not conjecture and you know it.
So, in the end, the truth is that DmC does Vergil right, and enriches the myth and lore of the Yamato, and makes it feel like an essential primary weapon that is as important as its counterpart Rebellion.