OppressedWriter
SamD
Huh. I learned something today. Also, I must learn more about the russian samurai.
Here is some DMC3 Vergil Battle Footage to compare against my DmC Vergil Footage:
SS Ranking No damage VMD difficulty Mission 1
Huh. I learned something today. Also, I must learn more about the russian samurai.
snip
great start. Hm, looking closer it looks like new vergil isn't holding his sword out as weird of an angle as I previously thought in helm breaker. Posture still bugs me thoughPatience. Here's what I have in the meantime, it's taking unusually long to process, but it should be up soon...
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you need to mix up your use of summoned swords. They aren't just a free damage source, they're a great way to set up interesting combos. Just like dante's pistols, shooting a target you've sent flying will usually halt their momentum (most often seen in bullet juggling) but unlike dante, vergil can launch summoned swords without breaking his attack, leading to some truly interesting combos.Here is some DMC3 Vergil Battle Footage to compare against my DmC Vergil Footage:
SS Ranking No damage VMD difficulty Mission 1
snip
Well, I"m not very good at DMC3, I'll be the first to admit that. Hence, why I only did mission 1, but considering I've only had about 3-4 hours with the game its not so bad.
As for the sheathing regarding DmC, that's what I've been saying all along, you don't have to wait for the waepon to be sheathed, its just a nice little touch if the player is finished. All the moves can be linked easily together with new vergil, which is why you rarely see the weapon sheathed unless you "the player" is actually done, you are not forced to sheath your weapon in any of those attacks.
On a side note, kicking enemies in the face on the ground is way too awesome, why that was taken out of DMC4 and DmC boggles the mind.
Updated. Just need Judgement Cut/Perfect Slice and need to add titles, I also need to look at some comparisons, might need to adjust the moves being compared.
Many games I have played always involves characters sheathing during mid-combat. In Ninja Gaiden Ryu Hayabusa does it if you allow enough time. In Devil May Cry, Dante, Nero, Vergil, and I'm assuming Trish and Lucia - didn't play as them in DMC2 - do it too, except with DMC Dante and DMC/DmC Vergils having more noticeable animations when using Yamato. Raiden in MGR: Revengeance does it when ever you perform ninja run and during his charge in sheath attack. As you pointed out, Samuel Rodrigues does it during his charge attacks and whenever he dashes. God of War's Kratos sheathes his weapons mid-combat with many weapons except for gauntlets and "awkward" weapons like the Claws of Hades. inFamous's Cole MacGrath does this with the Amp. And there are plenty more. Then again, they're games, not real life simulators.By holding his sword edge up, new vergil is actually being slightly more correct in his Iaido than old vergil, who held edge down for faster draws. Realism is a moot point though; the thing about Iaido is, it's not a style where sheathing your sword makes your strikes better or anything, it's a style about not getting killed if you get caught with your pants down. If you're walking around with your sword sheathed and some guy jumps out swinging for your head, Iaido teaches you how to smoothly counterattack. You can have your sword sheathed and still be "at the ready" so to speak, which is a very neat way to view readiness.
There is absolutely zero reason you would resheathe your sword mid-combat for another Iaido strike. With the exception of showing off (or, if you're jetstream sam, the explosive charges that launch your sword out of your sheath) you will always be better off with your sword already out and at the ready.