what closure would you want? Dante was a fully realized character. so were lady and trish. nero had his little character arc and since everybody and their mother exempt DMC2 from memory, i don't think that those characters will ever be brought to the table again. but even in DMC2, everybody had an arc where they became whole. DMC was never a property that relied on story. if anything, the best story was plot diven. giving us characters that aren't so much as interesting as the plot device that gets the ball rolling. DmC, on the other hand, does the exact opposite. it's more so the characters driving the story than an overall plot that brings them together. and the issue with giving DMC another sequel is that (story wise) it doesn't need one. the ending of each DMC is wrapped up with a nice little bow. DmC on the other hand, the characters aren't fully developed. they have much to delve into. the world is now altered and we were left on a cliff hanger. now, you can say that DMC4 left on a cliff hanger, but it really isn't. i don't feel like we need to be spoonfed the fact that nero is vergil's son. there was more evidence pointing to it than r. kelly's trial. DmC, an angry, and psychotic vergil becomes the new king of hell. dante becomes the self appointed protector of humanity. and the veil that limbo was hiding behind was torn down. its like superman. if donner made the first one, then abandoned the project just for us to revisit the old superman stories, the story would only be half way finished. if anything, DmC, needs closure. not DMC
I've said on several occsassions that I want a DmC2. It's a game that ended in such a way that it begs for a sequel. But in an ideal world, we the fans could get DMC5 and DmC2.
Maybe "closure" was the wrong word to use. The only thing that needs closure is Nero's ancestry.
It's just that I want to see those characters again. I feel like the third game was when the series finally got it's identity in check, and the fourth game was the first real continuation of that. I want to see the characters I love return and do new things, face new threats. It's a selfish desire, I know, but I do want to interact with those characters in new and exciting ways I've never seen or felt before.
I understood and somewhat agreed with you about everything you said, except for this.
For one, the novelizations and manga attempt dig out traits in Dante that contradict with his one-note attitude in the actual games. Any development, defeat, endurance or emotion he shows is essentially rendered as a massive plot-hole, because he's always 100% confident and almost always immune to losing in the games.
As for comparing the lore and chronology to Doctor Who or Star Wars...well, I'm not too sure about that. Devil May Cry itself is one of Capcom's youngest franchises. It hasn't even had a ten-year lifespan, and enough plot inconsistencies have happened from the game being handed to multiple teams and directors. Almost nothing in the DMC canon has been set in stone, and keeps on being rewritten for the sake of creating a convenient excuse for the plot in each game to happen. Everything else in the lore is either implied or never explained, so in that regard alone, it can barely be compared to most video game franchises, let alone something like Star Wars or Star Trek.
Good point. All those things I've listed have a larger fanbase than DMC, and have definitely been around longer, so it's not at all a valid comparison. The lore of DMC is very ambiguous, and does need to be set definitively before a new entry.
I wasn't trying to be condescending. I was going to say that, since you do some writing, you know how impossible it is to fill in every plot hole and answer every question. Even the greatest writer can't do that. And DMC has some major plot holes.
DMC is basically a giant mess. Even having different teams for each game, there could have been consistency. They would have had to look at previous games and built from that, but that's obviously not what happened. It wasn't a priority and this has been the result. Each game is a contradiction in some of the greatest points in the plot.
Well, everything has plot holes. You're right when you say that you can't fix all of them, especially when the lore of DMC is so vague. But Devil May Cry was never concerned with plot. The sole purpose of each entry was to replicate an action movie experience. It never tried to be awe inspiring or deep and it laughed at it's own absurdity. It's a series that makes no sense and it relishes in it.
My main problem with DmC was that it almost took itself too seriously, and I was beginning not to have fun with it. Whenever it let loose, it was enjoyable, but whenever it attempted storytelling, it felt a bit pretentious and at times mean spirited. Compare that to Devil May Cry 1, 3, and 4, which is choreographed in such a way to make the player feel a whole range of emotions despite how nonsensically that entry fit into the DMC chronology. I'm not asking for a fix to every plot hole in the series. I'm asking for a fun Devil May Cry game.