Yeah, let's not forget that Kamiya wasn't responsible for anything that DMC is popular for these days.
Wow, I didn't know that. Is there a source for that?DMC3 was originally supposed to be a reboot and the start of a new series, but when the fans basically fired off shotguns and threatened capcom, they all backed into a corner, with their tails between their legs, called DMC3 a prequel, rewriting and tweeking small details so that it could fit into the already established world of DMC, making the best devil may cry game to date
Exactly. People hail Hideki Kamiya as the only supposed Lord and Savior of the Devil May Cry franchise, when in fact he made the most primitive game in the series. DMC didn't start being a true hack-n'-slash game until DMC3, which is why the third game is so immensely popular and universally-loved by the fanbase (not by me, at any stretch, but that's besides the point). Itsuno has stuck with the series, and helped make 2, 3, 4, and even supervised elements of DmC.Yeah, let's not forget that Kamiya wasn't responsible for anything that DMC is popular for these days.
Most former clover group are in P* games. So it makes much more sense to me to give them DMC than to NT, who are still giving me impression, that they didn't really care about DMC at all.Hideki Kamiya helmed the first Devil May Cry, but he didn't do it alone. He was assisted by Shinji Mikami and the original Team Little Devils. He himself has proven his mettle with the DMC series, but the rest of Platinum Games hasn't. It's the same reason RE probably won't be handed to Shinji Mikami, or Mega Man being handed over to Keiji Inafune. There were still entire Capcom Dev Teams that aided them in each project they've successfully done, Teams that aren't with them anymore. Logically speaking, it would make sense to give it to the group of people who have successfully handled previous entries in each respective series, not just the Lead Developer alone.
That's the only reason Hideaki Itsuno and Hiroyuki Kobayashi haven't been yanked back to singularly handle a new DMC. Other people helped and implemented ideas to each game they helped make, and now they're scattered across Capcom, handling different projects.
Many still consider DMC1 as one of the best in series. As for didn't done any other popular games....well he made Okami, Viewtifull Joe, Bayonetta, directed one of the best RE games, so sorry, but his record is far more impressive than Ninja Theory's. + Platinum games doesn't consists of Kamiya alone. And unlike most other studios they really all about gameplay not just pretty cutscenes.Exactly. People hail Hideki Kamiya as the only supposed Lord and Savior of the Devil May Cry franchise, when in fact he made the most primitive game in the series. DMC didn't start being a true hack-n'-slash game until DMC3, which is why the third game is so immensely popular and universally-loved by the fanbase (not by me, at any stretch, but that's besides the point). Itsuno has stuck with the series, and helped make 2, 3, 4, and even supervised elements of DmC.
Just becase Kamiya made Bayonetta doesn't mean he'll sprinkle fairy dust on the DMC series and return it to its former glory. DMC and Bayonetta are wildly different games...and if one starts acting like the other, it won't be DMC anymore.
He's still our lord and savior, bro. Show some respect.Yeah, let's not forget that Kamiya wasn't responsible for anything that DMC is popular for these days.
You could even try to innovate and go against franchise norms, maybe making the game partially open world, or giving the player tons of side missions, or creating a more story centric entry into the series. Also, give us the ability to choose between Nero or Dante for each mission and you have a recipe for success and possibly the best Devil May Cry yet.
Not necessarily. You can do something "out of the norm" without entirely recreating your continuity. It feels like that Capcom was running out of ideas and decided to start fresh to remove the pressure for having to create a bigger and better experience, so they hired a competent western studio and gave them a checklist of what they need to do.DmC WAS their "out of the norm".
And if they did that to the series, people would complain that "THATS NOT DEVIL MAY CRY" or something like that.
or creating a more story centric entry into the series
As I've said multiple times now, what I say applies to the original series, and not DmC. I wanted a story centric DMC that would attempt to fix the issues of the original franchise, and we instead got a total reboot which gives us absolutely no closure on the characters we all knew and loved from the classic series.This is literally what DmC was.
Taneem Antionades didn't care about DMC. Most people jumped onboard NT's dev team to work on the reboot because they were fans of DMC. ****, the guy who wrote and contributed to Vergil's Downfall was a fan of the original Vergil from DMC3. Why is it that because ONE person on the Dev Team expressed dislike for the Original Dante and Universe that the ENTIRE Team is labeled as "DMC Haters"? Seriously.Most former clover group are in P* games. So it makes much more sense to me to give them DMC than to NT, who are still giving me impression, that they didn't really care about DMC at all.
The problem with trying to go back and fix what was wrong in earlier games is that's all the game would have been. An attempt to backtrack and repair. There comes a time when there are so many problems with a series that it's better to just start from scratch than to fix what's all ready there.As I've said multiple times now, what I say applies to the original series, and not DmC. I wanted a story centric DMC that would attempt to fix the issues of the original franchise, and we instead got a total reboot which gives us absolutely no closure on the characters we all knew and loved from the classic series.
I disagree. Look at X-Men: Days of Future Past. It's an enjoyable romp that had the heavy task of fixing the entire X-Men universe in one movie that is just a little over two hours long. A video game has the luxury of being longer than that and being able to flesh out things in different ways and fashions, and the burden of continuity doesn't weigh as heavy on DMC as it did on poor old X-Men. You wouldn't have to do much fixing. Just make the best possible Devil May Cry and address continuity here and there throughout the adventure.The problem with trying to go back and fix what was wrong in earlier games is that's all the game would have been. An attempt to backtrack and repair. There comes a time when there are so many problems with a series that it's better to just start from scratch than to fix what's all ready there.
Yes, as do I. In fact, it's my favorite game in the series next to DMC4 and DmC (both of which are wrapped in a personal and close tie). But while DMC1 was a great game for its time, there are A LOT of elements that haven't aged well and would not hold up in a modern DMC game. For one, the camera and controls really could use some fine tuning, and a lot of its puzzle and exploration elements boiled down to "Have Dante hit place THIS object into THIS hole to enter THIS room." And don't even get me started on the Secret Missions. I think it was good when it came out, but as a modern sequel to DMC3, 4, and even DmC, it would fall pretty hard on its pretty face. Not to mention its simplistic and button-mashy combat really, really would shrivel and decay in the ominous shadow of modern rivals like Ninja Gaiden and God of War.Many still consider DMC1 as one of the best in series.
As for didn't done any other popular games....well he made Okami, Viewtifull Joe, Bayonetta, directed one of the best RE games, so sorry, but his record is far more impressive than Ninja Theory's.
I just recently saw Days of the Future Past, and I can safely say that it wasn't a band-aid on a tumor...it was full-on plastic surgery. Bryan Singer pulled out all the stops to essentially usher in a new era of X-Men, by dismissing every canon element of prior films to be non-canon. He rewrote the plot, changed the initial relationships between characters, even altered their roles in the story. That kind of retooling to the minimalistic and laughably-inconsistent DMC plot wouldn't be surgery...it would be hacking the patient open with a chain-saw until there was nothing left. The DMC canon is so convoluted and confusing because of how many different people have been given charge of the series from Kamiya's Team Little Devils, to Itsuno's Team for 2 and Dante's Awakening, and a new writer and director for 4.I disagree. Look at X-Men: Days of Future Past. It's an enjoyable romp that had the heavy task of fixing the entire X-Men universe in one movie that is just a little over two hours long. A video game has the luxury of being longer than that and being able to flesh out things in different ways and fashions, and the burden of continuity doesn't weigh as heavy on DMC as it did on poor old X-Men. You wouldn't have to do much fixing. Just make the best possible Devil May Cry and address continuity here and there throughout the adventure.
When you start from scratch, it just feels sort of lazy, doesn't it? Especially if you can make something grand in the process of applying all of those band-aids to the series, like X-Men: Days of Future Past.