Considering Uncharted was based on TR + it was much more open for exploration and riddle solving than any Uncharted
The Tomb Raider reboot took away a lot of the platforming and puzzle solving in favor of generic run and gun shooting (sorry, bow and arrow too) with Uncharted's scripted "gameplay" that just has you obeying instead of playing.
And Lara herself isn't anything like her previous self. Lara isn't some whiny annoying workaholic female and just putting her through loads and loads of gratuitous violence won't get her to become the headstrong self empowering badass treasure hunter she becomes. She would probably be just seeking some f#cking therapy.
She was just a victim of circumstance in the new game.
Lara has an origin you know. She was stranded in the Himalayas and found herself struggling for survival discovering an ancient sword in which the experience spurred her to seek other adventures around the world where she spent years traveling and picking up many different types of skills as a thief, mercenary, etc.
Dante was never that much of a character to begin with and what makes Dante Dante is how he's basically a superhero who slashes and shoots demons all while being cocky and spouting some one liners. DmC has that when you get right down to it.
Lara Croft in the Tomb Raider reboot is like almost the polar opposite of what the actual Lara is. She fears danger and feels helpless with confronted with this sh!tty situation. Sure she starts blowing brains out later but, it's all because she's got no choice but to proceed or die. Not like the original who on her own free will became a relentless thrill seeker and badass.
I'm all for making Lara more than the video game sex symbol but, beating her up is not doing any better. In fact, for about as much as she is effed up in the reboot you'd think it was the developer's fetish or something.