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New DmC is a good game...just not a devil may cry game

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Seriously, it's like some of you can't just stick to the topic at hand.

Get back to the point of this thread or those involved with changing the route of this topic will gain themselves a warning.

You can take this conversation to somewhere more relevant or create a new topic instead.
 
That's just your own crass assumption.

It was said on a recent interview with Yasuhisa Kawamura that Mikami told Kamiya that he can do "whatever he wants" for RE4, showing how much free reign they have on the game design, without needing any "higher up's" approval.
so you show article that disproves your own point about full creative freedom and that they still need to uphold canvas of franchise. ok

Still no example of execs or "higher ups" dictating the game design itself.
And there you go http://www.ign.com/articles/2011/05/09/capcom-didnt-want-to-make-dead-rising-lost-planet
quote: "Despite that leaving some room for original concepts, Inafune mentioned the reality was most new ideas were denied anyway." there you go. Creative freedom doesn't exist in big corporation. You either do what higher ups want to see, or you quit on your, or your chief's terms
 
so you show article that disproves your own point about full creative freedom and that they still need to uphold canvas of franchise. ok
Yeah, pretend you didn't read the part where Mikami says that Kamiya can do whatever he wants, as well as the other portion of the article where they wanted to make RE to be more supernatural.
The main reason why the supernatural RE4 was canceled was mostly due to the limitations of the GameCube and not some executive meddling.

To begin, RE4 happened because staff members like Shinji Mikami and Hiroyuki Kobayashi were tired of the old-school format.
There was no "executive meddling" there, just the team wanting to change the system.

And there you go
The context of the article is that Capcom didn't want to greenlight brand new IPs and would rather focus on sequels.
Way to misread that.

You have yet to provide examples where a "higher up" dictated a game's design, like the character design, gameplay mechanics, storyline or makes sure that a game franchise doesn't "stray away" too much.
 
Seriously, it's like some of you can't just stick to the topic at hand.

Get back to the point of this thread or those involved with changing the route of this topic will gain themselves a warning.

You can take this conversation to somewhere more relevant or create a new topic instead.

Hi, just me again, stressing this same point (again) Warnings have been added - Mostly due to me stating not so long back that members will gain warnings if they are responsible for continuing to change the direction of a topic to turn it into something else entirely.
 
First of all, I agree with Berto, these kinda threads go outta hand fast (Should have seen my DMC4 SE or DmC DE thread).
Me personally, the feel is very different as are the characters. If you mean the quality of the game, well DmC isn't the worse game overall (I'd take it over DMC2 any day).
Terms of gameplay, I agree with DragonMaster, not about it about it having the best gameplay (Or second best). But about it being DMC with training wheels. I recently recommended it for a friend as an entry game, he beat it, then got the HD collection, starting one he came up to me one day and said "You didn't tell me DMC1 was hard" I shrugged and said "I'm use to it". lol True story
DmC's a solid game overall, but is it not a DMC game? For me I think it's a lot like comparing GTA with Red Dead Redemption. Similar mechanics, but different feels...That's honestly the best answer I feel I can give. I do think the game wouldn't have gotten as much hate if the character's were renamed and it was called something else.
 
I think the Ultimate Spider-Man, Nolan Batman comparisons are pretty apt. Ultimately it is the creators who decide what direction or directions (see: Mega Man) to take an IP, but it's each consumer's choice to decide whether they accept or reject that direction. What you identify as the "essence" of Devil May Cry may not be the same criteria as that identified by the creators.

DmC is of course brimming with concepts taken from the classic series, but beyond that it's the philosophy going on under the hood--namely with regards to combat--that makes it a Devil May Cry game. I won't speak for the creators themselves, but I suspect they identify the essence of the series as something much more abstract than how the characters look or speak or how the camera works. You don't get an action game that feels like this unless you are working under the tutelage of, specifically, Mr. Itsuno. I really believe that. One day I may be proven wrong, and I'll be glad if I am.
personally I always felt that the other Ultimate universe comic books as a other than what I've seen of the ultimate spiderman books are just really mean spirited and just kill off characters for no reason than shock value, I think Linkara says it best in his Ultimates, and Ultimatum review s
Ultimates 3 #1 & 2
http://blip.tv/at4w/at4w-ultimates-3-1-and-2-3147814
Ultimates 3 #3&4
http://blip.tv/at4w/at4w-ultimates-3-3-and-4-3178289
Ultimates 3 #5
http://blip.tv/at4w/at4w-ultimates-3-5-3209017

Ultimatum
http://blip.tv/at4w/at4w-ultimatum-1-2-5167692

http://blip.tv/at4w/at4w-ultimatum-3-4-5194883

http://blip.tv/at4w/at4w-ultimatum-5-5221258
 
personally I always felt that the other Ultimate universe comic books as a other than what I've seen of the ultimate spiderman books are just really mean spirited and just kill off characters for no reason than shock value, I think Linkara says it best in his Ultimates, and Ultimatum review s
Ultimates 3 #1 & 2
http://blip.tv/at4w/at4w-ultimates-3-1-and-2-3147814
Ultimates 3 #3&4
http://blip.tv/at4w/at4w-ultimates-3-3-and-4-3178289
Ultimates 3 #5
http://blip.tv/at4w/at4w-ultimates-3-5-3209017

Ultimatum
http://blip.tv/at4w/at4w-ultimatum-1-2-5167692

http://blip.tv/at4w/at4w-ultimatum-3-4-5194883

http://blip.tv/at4w/at4w-ultimatum-5-5221258
Comic evaluation? By Linkara? Really, now?

Call in Anita Sarkeesian to talk about video games while you're at it, why don't you.
 
It's a Devil May Cry game through and through.

The toned down difficulty, color coded enemies and other little cosmetic changes like the hair color aren't enough to dismiss it in my opinion and besides those things i sincerely don't see what could support the idea that it's not worthy of the name DMC. Even holding that stuff against the game would be reaching to be honest. Almost everything is exactly the same.
 
As much as I hate DmC and what horrible things it could possibly do to a potential DMC5, it's not a terrible game, at least not Tomb Raider 2013 terrible.
But yeah it's still a crap Devil May Cry game and shouldn't be wearing the title.
 
Y'know, this actually reminds me of a topic I covered regarding Final Fantasy.

It's damn-near true that if this game had come out under another name, it would be consistently referred to as a Devil May Cry knock-off, in the same way the likes of Dante's Inferno is to God of War, or Mighty No.9 is to Mega Man. Why is that such a thing? The gameplay. Regardless of nebulous statements of "quality" the core of the gameplay is what determines what something is or isn't. DmC plays like a DMC game, through-and-through, there is absolutely no way to deny that without goin' full ostrich (even though they don't really do that), and it's really not up to us as fans to determine what gets to carry that name (and your shirt would have to be mighty stuffed to think it is), because in the end, what the hell does a name matter...? It unifies elements sure, but...in the end a product is simply a collection of themes and ideas, and people gravitate to those more than they do names; case in point, people gravitated to Bayonetta after feelin' the itch DMC gave them, and that certainly wasn't "Devil May Cry".
 
Y'know, this actually reminds me of a topic I covered regarding Final Fantasy.

It's damn-near true that if this game had come out under another name, it would be consistently referred to as a Devil May Cry knock-off, in the same way the likes of Dante's Inferno is to God of War, or Mighty No.9 is to Mega Man. Why is that such a thing? The gameplay. Regardless of nebulous statements of "quality" the core of the gameplay is what determines what something is or isn't. DmC plays like a DMC game, through-and-through, there is absolutely no way to deny that without goin' full ostrich (even though they don't really do that), and it's really not up to us as fans to determine what gets to carry that name (and your shirt would have to be mighty stuffed to think it is), because in the end, what the hell does a name matter...? It unifies elements sure, but...in the end a product is simply a collection of themes and ideas, and people gravitate to those more than they do names; case in point, people gravitated to Bayonetta after feelin' the itch DMC gave them, and that certainly wasn't "Devil May Cry".

You know as a longtime fan of the FF series I'm looking forward to reading that.

Its interesting what you say actually, since every Final Fantasy game is like a reboot. New characters, new story, new themes, new combat mechanics. When we see the jump from NES to SNES, we see these changes manifest bigger, things like the ATB. Then we see the same thing with SNES to PS1 and PS1 to PS2 and so on and so forth.

I think each Final Fantasy game on a new generation of consoles is type of reboot for the series; thats how the series has stayed relevant for so long. The series adapts and changes with each installment, and the fans accept that change is inherent to the series. Thats how the brand stayed healthy for such a long time. Well until recently.

What I felt was core to the series was the RPG elements, even if you don't like something about Final Fantasy, you can bet each time a new one comes out, the RPG elements and combat mechanics will be at the top of its genre.

I would say DmC is similar in this respect. The game is a reboot, but it retains those combat elements and in areas even refines them.
 
Many may debate on it, but FF usually doesn't retain much from sequel to sequel, outside some concepts (summons, crystals, etc) and overall tone of the games. While varying from sci-fi to medieval settings, its always retains it's high fantasy concept and always swings in 16+ category, while not being the most serious game around, it retains some amount of serious materials, with character who dying, etc.

DmC, while keeping some base elements like stinger, and gun&sword weaponry, retconned not only overall tone of the franchise, but pretty much combat concept adding excessive platforming, unskippable cinematic sequences between, etc.

And finallyBeing reboot doesn't mean being automatically good.
Boxart_jap_bomberman-act-zero.jpg

Just because this guy called "bomberman" and he uses bombs to kill enemies won't make this game more akin to original game.
Same goes for games like this:
Space_Raiders_Coverart.png

As such DmC is pretty much what Tomb Raider 2013 was, only with marketing doing their best to stir controversy instead of keeping it more subtile like TR team did.
 
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