THIS.
You're starting to become one of my favourite people on this forum.
I'd say people who like everything served on a plate are ..let's say a little bit reductive.
What's the magic in knowing everything in a game? It's like : I made a game, I said everything that can be said about it. What's the purpose of a future game if I said anything about it?
One of the purposes of a video game wasn't to enrich creativity? You can leave it also to fanfictions and all of that but..
That's why I think DmC was more story driven and it made its justice alright. Because it's only a reboot and not the original franchise which has more games.
Both DMC and DmC leave sh*t out in their story but its quite different.
With DMC some of the stuff left out was on purpose for the sake of creating more sequels or spin offs but ultimately have the fanbase keep discussing. Such as if they fully explained Nero's backstory in the first game he was in then that would ultimately lead to less need to keep him around or lose that bait to have fans need a DMC5.
Plus a lot of the stuff they left out are usually put in other works or mediums to have them buy their products so if you want to fully understand the story of DMC3 or DMC2 you'll have to pick up the mangas, drama CDs, etc.
One game that Capcom does this with (or used to) was the MegaMan series (mainly X, Zero, and ZX). Geez the actual games only cover 25% of the overall story and everything else are in DramaCDs that explains the rest of the plot and other details are sandwiched in there and hidden to cause more speculation and discussion among fans to generate a strong fanbase and by strong I don't mean a lot but a fanbase that is intrigued by the mysteries within the story causing stronger interests in the game.
Now with DmC, they do leave out some details to deal with in a sequel but some of the stuff left out in the story seems to be by accident or poor planning or story structure such as the whole Sparda and Mundus being blood brothers. I mean the Sparda aspect of that can be developed in a sequel but the Mundus aspect can't since Mundus is dead. I mean if that if that is the case then Mundus is Dante's and Vergil's uncle but the writer(s) (being Tameem because the guy have an ego of ten thousand men) seem to have just not care and focused on making Mundus a big bad generic bad guy who is evil rather than having an interesting interaction between the good guys ad the bad guys who are technically related. It would create for a more dynamic plot element and interaction than "Argh you killed my mother because your an a$$hole and rule mankind". The whole war between angels and demons (I really don't need to see angels but the plot established some war between angels and demons but not a single evidence or proof outside Vergil and Phineas saying so proves this for even the demons act like there is no war between angels or demons not even Mundus the king of the demons even hints or alludes to some conflict with angels and demons and he rules the world. Geez the dude don't even alludes to the existence to angels outside Nephilims. Hell the only angel in the story Eva who is brought up by the demons don't even acknowledge her as angel or as part of the angel race they just quickly call her a whore. I would've liked for them..being the demons or Mundus to have mentioned a war or a conflict but nope demons somehow managed to rule mankind without angelic intervention and instead uses up precious time of Mundus rather than being a prominent character and add more details to this whole war between angels and demons because you know he is the demon king and rules mankind instead we get scenes of him buttf*cking Lilith to even give a damn about angels. You think this war would have some impact on the narrative (their might as well as been no war and the story would still be the same). Granted it could be fixed in a sequel. There are more details ignored in DmC's story.
Its almost as if the whole story of DmC was about Demons and Nephilim and not Demons, Angels, and Nephilim.
The main problem with DmC is that unlike the previous games tries to jam pack so much story content into a 7 hour game (2 hours of actual cutscenes......3 hours of dialogue....although only 1/5 of it actually mattered). They try to fit in plot elements of the past DMCs (4 games) mixed with tons more concepts such as Limbo, this war between demons and angels, Mundus's child and desire to have an heir, demons controlling mankind, and Nephilim that it becomes too much and certain aspects are very undeveloped (Limbo), ignored (the war between angels and demons), or shafted for a more simplier role in the story without getting not much role in the story (Mundus's child being killed so they can **** off Mundus).
Geez even Dante's relationship with Kat and Vergil really didn't feel all that flesh out...well mainly Vergil, Kat was fine technically....well I say Kat because on the Dante side of things it was pretty good but since Kat barely developed as a character (she was mainly a plot device...hence Kyrie 2.0) and exhibited barely any interesting character traits other than being useful so Dante can prove a point to Vergil to make humans look cool and Vergil dumb. She has a tragic past that is it, her tragic past isn't even realized in the game or played a relevance to her character but to have someone so Dante can related to.
But granted Kat's character is more interesting and a bit more dynamic in the comic which almost makes the Kat in the game and the Kat in comic to feel like totally different characters.
Now this is how I feel or critique about the story. I do put DmC's story on a higher pedastool than the past games since they put much more effort into it and made it a key aspect of the game this time around versus DMC which was there for the sake of being there (fanservice).
Not only that due to that stronger emphasis of story we had:
- taunts removed
- dialogue during gameplay
- unskippable cutscenes
- an easier challenge than past installments so players can easily progress through the game and the story (so its easier for the sake of the story)
- stronger emphasis on cinematics (more cutscenes and scripted sequences)
- linearity
So thus forth the story better be good if all these are imposed on the game for the sake of the narrative. Is DmC a good story....no...neither is the past games but that is a matter of taste. Is it enjoyable? Yes to some not everybody (just like the past series). Does it live up to the hype NT and Capcom (mainly NT and the media) set up about the story? Does the story constitute all the sacrifices made to the game? Is the story as Tameem promised an origin story about Dante that lives up to the standards of film and literature?
No.
Nope.
Hell No.
And No for if Tameem wants to write a story that matches film and literature (there is no standard that means film or literature for you can have crappy movies, Lady in the Water, and crappy books, Twilight) he should just make a CGI movie then using game graphics.