That's better.Well no offense but, you really are kinda coming off as a prepubescent teen.
But apparently he can say "get the hell out of here" but you're not allowed to point out his immature statements? Wow, that's just unfair.
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That's better.Well no offense but, you really are kinda coming off as a prepubescent teen.
Vergil has no fans, if you were to believe him.Yeah, I'm still mad that Kobayashi decided to take Vergil out simply because 'he didn't like him'.
If that's the case then simple, make different difficulty modes.......duh
The girlfriend says I come off more as a Deadpool in a man's body but oh well, that can be confused as an immature teen too I guess.Well no offense but, you really are kinda coming off as a prepubescent teen.
We all do sometimes.The girlfriend says I come off more as a Deadpool in a man's body but oh well, that can be confused as an immature teen too I guess.
You said they need to appeal to as many people as possible. Removing elements from the game like blood and gore, inserting a new character and removing a fan favorite, and throwing in a love story is an attempt to appeal to as many people as possible. You think they think a majority of the gamers they want to cater to care about putting in 20 hours to master a 3 second skill or to exploit a glitch, or to discuss the complexity of the characters or their difficulty levels? People that played DMC4 back in 2008 were already complaining that Dante in 4 seemed nerfed compared to 3, less flexible, less total moves, "slow and tanklike", etc. Capcom put their efforts on grabbing the people who'd probably never play DMC for superficial reasons, and gave them superficial reasons to pick up the game.What are you even talking about. Me and Mobilemux were talking about appealing to as many people as possible in terms of difficulty and challenge.
You think they think a majority of the gamers they want to cater to care about putting in 20 hours to master a 3 second skill or to exploit a glitch, or to discuss the complexity of the characters or their difficulty levels?
 . Not only did the game have faster and more furious enemies (which I would've been fine with), but they failed to have the technical competence to compensate for it. In other words, don't have your enemies dodge and weave at mach speed if your camera has all the reliability of a crippled donkey, and Dante controls like he's recovering from a brutal motorcycle incident. If you can't see where the on-screen enemies are striking from, and can't move fast enough to respond to their attacks. This is precisely why Ninja Gaiden Black on the Xbox was a better game, because it's controls and camera were slick and completely within the player's control, and the real meat of the game's challenge came from the only place it should: the combat and the enemy AI.
. Not only did the game have faster and more furious enemies (which I would've been fine with), but they failed to have the technical competence to compensate for it. In other words, don't have your enemies dodge and weave at mach speed if your camera has all the reliability of a crippled donkey, and Dante controls like he's recovering from a brutal motorcycle incident. If you can't see where the on-screen enemies are striking from, and can't move fast enough to respond to their attacks. This is precisely why Ninja Gaiden Black on the Xbox was a better game, because it's controls and camera were slick and completely within the player's control, and the real meat of the game's challenge came from the only place it should: the combat and the enemy AI.He does; Morrison@DragonMaster2010
You've got Cas in your sig, so I think you know what I'm talking about when I say...
It be cool if Dante had a Bobby
True, but Morrison's only appeared in the anime.He does; Morrison
"Let's not talk about DmC."
Continues talking about DmC anyway.