ReRave
smug jerk
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I HATE THIS GUY SO MUCH!!!!!
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haha yeah his rants don't really make too many valid points lol****! **** **** ****!!!!
I HATE THIS GUY SO MUCH!!!!!
No, the move won't take more time to be performed!In the game, yes, but since these were youtube uploads, the framerate is significantly lower. It won't be 60fps when a video is uploaded at youtube, then all footage have the same fps.
this is true ^^No, the move won't take more time to be performed!
Frames Per Second!
You just throw in a lot more frames, but the time window is exactly the same.
A move with 30fps is exactly as fast as a move with 60 fps (The same move with different framerates).
No, the move won't take more time to be performed!
Frames Per Second!
You just throw in a lot more frames, but the time window is exactly the same.
A move with 30fps is exactly as fast as a move with 60 fps (The same move with different framerates).
This is where he's wrong and chocolateghosts link is very useful to prove my point:You misunderstand. I think McdD thought that counting it frame by frame would make it slower which is basically true
No offense, but I can't see your point above. Unfortunately, my explanation only goes this far, since I can't show you original DMC-footage using 30fps for comparison.Believe me, I am more than aware how fps works, it's part of my studies to know these things.
This is where he's wrong and chocolateghosts link is very useful to prove my point:
http://boallen.com/fps-compare.html
Look at the objects depicting 30fps and 60fps, if your Browser does it right, both of them take the exact same time to reach the ground and go back up, even though they have differing amounts of frames.
No offense, but I can't see your point above. Unfortunately, my explanation only goes this far, since I can't show you original DMC-footage using 30fps for comparison.
Ah. Didn't know, that you were talking about youtube.My point was that when uploading a video to youtube, the fps on the original footage is lost, because of the type of videoplayer youtube uses. The smoothness of a 60fps game can't be seen on a youtube videoplayer, because the player more or less f*cks it up. To make it short, the youtube videoplayer doesn't do the game justice.
As you said, the speed is the same, no matter the fps. 60fps just means it can show 60 pictures in 1 second which makes it look more smooth than something at 30fps, but the speed will remain the same. When talking about fps, it isn't the speed of the game that is the main concern, it is the reaction time for attacking and dodging, stuff like that. Admittedly, 60 frames a second is alot of space to react, but most humans don't have the vision or the reaction time to do something at one exact frame within those 60fps where 30fps gives the player a more exact frame to react in.
This is hard to convince the hardcore players as they like to believe they are fast enough to react within those exact frames at 60 fps, but it is inhuman to do so.
it's auto-lock, maybe it's an option in the game that they haven't told us about but so far they say there is just an auto-lock.You guys crazy? Isn't there lock on in DmC?
What's wrong with auto lock?it's auto-lock, maybe it's an option in the game that they haven't told us about but so far they say there is just an auto-lock.
Limiting your options is never a good thing.What's wrong with auto lock?
This is not true at all, if you played fighting games you'd know that it is perfectly possible to do 1 frame links consistentlyThis is hard to convince the hardcore players as they like to believe they are fast enough to react within those exact frames at 60 fps, but it is inhuman to do so.
Ah right, so they have made it so it's auto all way? Yes, that is indeed bad.Limiting your options is never a good thing.
This is not true at all, if you played fighting games you'd know that it is perfectly possible to do 1 frame links consistently
Looks like it is, since you have a launch button. The only reason for a launch button is the inability to press back+Y without facing to the other enemy, hence, auto-lock.Ah right, so they have made it so it's auto all way? Yes, that is indeed bad.
But i don't think that's the case.
Thanks for explainingLooks like it is, since you have a launch button. The only reason for a launch button is the inability to press back+Y without facing to the other enemy, hence, auto-lock.
Those links aren't reactionary. They are reflexive.Limiting your options is never a good thing.
This is not true at all, if you played fighting games you'd know that it is perfectly possible to do 1 frame links consistently