Game isnt out yet.
You dont want them to spoil everything do you?
Wait to see what they have in store.
You know Rebellion gets shattered, perhaps you get another weapon.
Nero needs a proper DT, so he might get Yamato as a proper weapon this time.
After Rebellion breaks Dante starts using Sparda which has the same moveset as Rebellion sooooo......but Dante does get another sword (as shown in a few shots and that one promo art) and people speculating his new unknown sword is Rebellion reforged so he might get a new sword moveset that sort of mirrors Rebellion. But this is just speculation Capcom can **** up again and just give the sword the same moveset Rebellion/Sparda has or not let the player use the sword at all (maybe the sword and his new DT are event exclusive and not a permanent asset in our moveset). But at the end of the day its speculation.
As for Nero the only hints that alludes to Nero getting more stuff is the fact he has the Devil Bringer as an upgrade, he has an human arm DB, and his unknown DT. There is no guarantee they won't just redo DMC4 and make Yamato DT exclusive tech. I can only hope but I can't have too much faith in Itsuno. He has a track record of puzzling decisions (I'm still annoyed how he implemented DBs in DMC5) and there are signs in DMC5 and even DMC4 SE that make me thinks he is being too influenced by DmC and forgetting how to make a compelling DMC game. He is going out of his way to appease fans when it comes to Dante but honestly looks at Nero and even V as his personal pet projects where he can inject his bizarre ideas in the name of innovation and being different. He "forgot" to give Dante wall running whose to say he won't forget to give Nero a Yamato moveset this time or incorporates it in a bizarre and odd way.
God I couldn't agree with this more. I HATE that input. I ended up playing DmC with mouse and keyboard because it was a bit more bearable.
It's also why I wanna get an arcade stick to play fighting games as soon as I can.
Agreed. I always wanted to get a fight stick but those tend to be rather expensive and seen plenty of pro players play using the standard controller so not so sure if its worth the money for one for me.
I did basically say that in my post though..
I wasn’t saying the parrying was on par with royal guard. And to be honest the actual point of my whole post was me saying that in DmC, we generally kind of had everything we’ve ever had so far at our fingertips, regardless of whether it’s exactly the same or not, or as effective or not.
We had the majority of it there, in some capacity at least.
Overall I thought it was impressive what DmC achieved when it came to implementing Devil May Cry combat without the use of a lock on.
I actually prefer to play DmC without the lock on. It feels a little bit overbearing with all the other stuff you have to keep track of at the same time. That game relies heavily on all 4 shoulder buttons doesn’t it.
In DmC we more or less had the basic stuff with some added stuff. DmC generally had different weapons than what Dante had in previous games so its more or less easy to compare what they have in common (Rebellion, E&I, a shotgun, and gauntlets) and what new things DmC had that made it parallel to other games. Even with DmC's control scheme his moveset still seems rather underdeveloped as it seems they didn't fully utilized its moveset. They could have easily squeezed in some more moves and inputs like forward forward B/O, forward forward gun, pressing both attack buttons at once.
I do have as much errors with lock-on as I do without it but my issue comes with inputs like Stinger being tied to double forward being very uncomfortable on the fingers to constantly keep doing and a dedicated launcher button (ewww). So I keep lock-on and only use it when needed. Ideally I would like to have the option to map my launchers to the lock-on as well so I can free up the launcher button as a dodge button or the gun special and vice versa. DT in DmC's case works fine as R3 + L3. Viola a more functional control scheme and its all optional too.
DmC only relies on all shoulder buttons since it has 2 dodge buttons. You can easily drop one of those for a lock-on, gun special, or DT. It does seem trying to configure the control scheme to drop one of the dodges for other functions like manual lock-on, a gunslinger button, or a DT button is quite challenging for some people. Damn its almost trying to squeeze all of Dante's functionality into a set control scheme that works for everyone isn't so easy as it sounds if a game with a streamlined moveset is having an hard time with it.
Also DMC have always had parrying. DmC just upgraded it to absurd levels of brokenness to try to compensate for missing Royal Guard. Also not a huge fan of how DmC implemented parrying. DmC is a prime example of how you don't incorporate a parry system in your game.