NT gave Dante most (not all) of the things from his skill set which was usually locked into his styles.
He got two aerial combos without having to use styles, separate from helmsplitter, so just with rebellion, you had 3 potential attacks I midnair at any given moment.
You could use trickster-esque-dodges with the angel dodge. There were even aerial dodges. If you dodge in mid air without pressing any directions, Dante does a backflip, I always use it in between attacks if I’m feeling a bit gangsta half way through a combo hahaha
Attack’s could be parried without royal guard (I know that’s something totally different but still cool)
Loads of little things like the inverse rainstorm, when I first saw it I was a bit like ‘duhhh how has this not always been a thing??’
Being able to decide whether you want to pull yourself to an enemy, or pull them to you was great. You could navigate the battlefield like a ricocheting pinball with no effort at all.
There’s all kinds of things. Probably loads I’ve forgotten too.
A lot of people hate DmC but I think it did so many interesting things.
And anyway, who knows? All of us have only played a demo of DMC5, a very old one too. So by the time the game comes out.. who’s to say that some of these little details aren’t in there too? We’ll find out in March I guess !
Well there is the damage boosting demon dodge, Kablooey which is the gun equivalent of Lucifer (just far more simplified and easy to use), Osiris which has Red Queen's Streak and Rebellion's Prop and Shredder and Rake is very nifty, and Aquila (if it wasn't for its low damage this weapon would be almost broken), Eryx (the gauntlets) and Arbiter (the axe). There is its DT which used to be a gravity manipulator and nullified the color coded bullshit but got nerfed since it was too OP so now its just a damage and speed boost and nullifies the color coded bullshit. Ricoshot is a decent substitute for TwoSome Time. The Shotgun was given Blue Rose's detonation charge shot. And you can chain pause combos between different weapons.
That is about it for what DmC brought to the table. That Dante was mainly some of old Dante with a couple of Nero's tricks thrown in with a few new stuff and improved dodging.
Well to DMC5's credit they
-Allowed dodging in mid air by jumping while locked on (it looks more like a dodge than another jump)
-There is more control and verticality to the jumps so it can work like a dodge or at the very least look more like one
-Improved dodging (still the same input/no dedicated dodge button but it works better than before)
-Nero's mid air taunt functions like a mid air dodge and can be used to rev Red Queen
-Can shoot while dodging
-Dante's new weapons all have basic aerial combos in the standard moveset not tied to SwordMaster
-Has aerial inputs now (about GODDAMN time) so you can perform Cavaliere's launcher repeatedly while in the air or if you have Cavaliere R can perform its Stinger attack in mid-air (granted aerial inputs/specials isn't new since Nero and Vergil even Trish had them in DMC4 but about time Dante joined that club though)
-Gave Dante's new weapons Nero's Calibur/Shuffle (forward and back inputs)
-Dante's aerial taunt is the Lucifer rose and acts as a launcher
-Dante's moveset has built in Inertia (so you can move with Rainstorm with relative ease)
-Royal Guard got completely reworked to be more functional and casual friendly
-Parrying is more improved (not to DmC broken levels but more reliable than previous DMC entries)
-Balrog has a built in dodge and can dodge while attacking just by flicking the L stick and if you dodge an attack with it it functions like the demon dodge where time slows down but instead of a damage boost if you time the dodge with an attack Dante performs a liver/gut punch that can stun/knock down an enemy and he does something similar with his Kick Mode in the TGS trailer
-Balrog's ignition mechanic is basically Vergil's Concentration mechanic from DMC4SE (but more tame and less OP)
-The Shotgun's new sliding attack can function like a dodge
-Returned Jump Canceling to DMC3 so its easier to perform than DMC4
-Reverse attacks are now more easy to pull off
-Faust hat can enter automatic mode and fire on its own as well as create a barrier around Dante
-Gunslinger now automatically charges your guns for you
-King Cerberus now has charge input specials (meaning your charge attack will depend on what input was held upon release like regular special inputs but charged)
-King Cerberus has the potential to have the highest moveset in the entire series since Itsuno stated we have only seen 2/3 of its moveset and it already has a higher moveset than your standard DMC weapon (the largest moveset for now goes to Balrog which has over 20...its hard to keep count)
-Kalina Ann doesn't suck now and have aerial options
That is all I've noticed and Itsuno even confirmed that there are still more weapons to show for Dante. Then you have Dante's new Devil Trigger and his new mysterious sword.
This Dante looks like the perfect combination of DMC3 and DMC4 Dante with some elements of DMC4 Vergil and DmC Dante and even more. Its insane. I almost feel bad for Nero and don't know how V can compare.
EDIT.
One cool detail that I just noticed is the attack animation for Cerberus basic ice chuck combo is different if the enemy is down or not. Its the same attack but its angled down to make sure it hits the enemy. Was this always a thing? Man the attention to detail is amazing.