PS4.@WolfOD64 which platform you're playing it on?
You can just not assign it to anything. That's what I did.I hardly ever use the lock-on, but I did assign it to the L3 button. It's quite annoying when I'm in an intense battle and I accidentally press it.
Well, on-topic...I've just started playing DmC: Definitive Edition, and it runs and plays really well...
...and my only complaint so far, ironically enough, is the thing everyone wanted from day one: the Lock-On function.
Not only does it seem pointless in a combat system that was tailored specifically without any kind of lock-on in mind, but it also throws me off when I'm trying to dodge, only to lock-on the enemy instead. I've been playing the classic DMC games and DmC with specific, adjusted mind-sets for each game, and playing DmC with just one dodge button seems....off. Especially when trying to pull of moves like Angel Evade.
I've also noticed that the lighting and saturation effects look a million times better in the Definitive Edition than they do in the Vanilla game. I noticed this particularly in the opening level, and in the Virility factory. I'm not sure what was changed specifically, but it makes the game look fantastic.
Yeah, leaving the dodge buttons as-is and having it toggle with R3 is ideal for me, as well.
i'm all in for that smaller content, could be Dante pre-DmC like DragonMaster said, or some random missions introducing sequel (IF, big IF)..
but about rebooting Nero, i wouldn't dare going there.. like i've said in other thread, don't want to have a dejavu of donte/vino again..
To be honest I dont know if Nero would suffer the Donte treatment mostly because i don't think he was that well-recieved compared to Dante or Vergil as people tend to have more of a mixed reaction.
i think dlc in general does have interesting uses in terms of marketing and demos so giving a few missions here and there allows us to keep DmC alive and its a model that could be used with other properties just to gauge interest.
Here's another rule. Don't abuse the swear filter.that is the FIRST f^cking rule of writing,
Rocking some stylish moves friend.
Thanks to PS4's Share button, I can show (with a lot of time consumption, lol), what I actually meant.
This is how I make the most of DmC's combat. I generally always have Charge Shot engaged, and I use Gun Special on a seperate button. That also lets you do a lot in the air, while still having Charge Shot engaged.
I honestly think a lot of the reviewers giving less that 8.5 review scores didn't dig deep in enough to see this is one of the ways you can get more depth out of the combat. The depth is there, its just it wasn't obvious. Its there for the player to find what works best for them. I've never really seen many people using that technique. Which is a shame, the elegance of DmC's combat is using all those options together.
I generally always have Charge Shot engaged, and I use Gun Special on a seperate button. That also lets you do a lot in the air, while still having Charge Shot engaged.
Well, that's always been a thing in the series, man. Since the first game. I mean, nothing new under the sun there.
P.S: will you consider doing a combo video?
@Judge yeah you're right, DMC2 doesn't have CS.
Anyway, I usually map the shoot button on my shoulder button on the gamepad so yeah I can keep the charge and attack at the same time in DMC3 and 4.
Also, while it's true that you need to have Gunslinger equipped in DMC3, in DMC4 Chrage Shot is independent from Styles, for both E&I and Coyote-A. So other actions aren't penalized.
I'd be curious to see a combo video of yours pal, do it :wink:
I don't see myself as having the same skill as some of the expert players, but as soon as I feel I'm good enough, I'll post it here. :wink:
I can't even imagine what taking on multiple Drekavacs in this way will end up being like.
Go GMD All Mods, or go home. :bored:I'd love to see the pros handle that final fight on DMD in mission 18 with the three dreamrunners.