DmC took 3 years to developed. And unless NT eaten raw air in this time, it costed pretty much.
Inexpensive compared to DMC4, is what I meant. One of the main reasons that game had a troubled development cycle is because it overexceeded its budget in the middle of the game's conception. Why? Because Hideaki Kobayashi was flinging mountains of cash at making the cinematics and the MT Framework engine as stylized and pretty as possible---a fairly reasonable endeavor, to be sure, but one that came at the cost of rushing crucial aspects of the game (evident in the repetitive levels, limited arsenal, and rehashed bosses).
DmC was made on a far smaller budget, and didn't have nearly the amount of production value. That was the whole reason Capcom handed it to Ninja Theory to the first place---so they wouldn't have to sweat the effort of making it themselves, and would only have to offer input on the game's development.
It wasn't cheap to make, but it was cheaper
and easier.
Aside from all apologist campaigns that also costed money and all controversy press presentations. that costed as well enough money.
I don't really know what you mean by "apologist campaigns", but something I should point out: it also COST money, not "costed." I don't mean to be a grammar nazi, but you're response is riddled with it.
Also development DmC was more than troubled, considering how Itsuno said himself he needed put NT back in place on every turn to not go overboard with violence and tutor them once per month to make combat right.
Having someone oversee the game on Capcom's behalf doesn't automatically make the development "troubled", Socrates. It's just their way of assuring the shareholders that it'll stay a
Devil May Cry game, and within the boundaries of their respective budget (you know...the EXACT same problem Kobayashi ran into on the PREVIOUS
Devil May Cry game). If there was anything "troubled" about DmC's development, it was mostly the early conceptual design and premise, where Ninja Theory and Capcom were disagreeing on the tone of the game, as well as Dante's design---the latter of which usually stemming from NT wanting to make him look and act more like the original, and Capcom consistently telling them
not to. So you can thank
them for that.
IT was bad attempt to cater to edgy GoW crowd that failed before it's started.
That's incredibly debatable, and not something I'm going to even bother to indulge or go into discussion about, especially given the original series' attempts to be edgy.
But I can safely assure you that Capcom's idea to "westernize" or "edgify"
Devil May Cry was actually the suggestion of one employee, right before he left the company for good.
Can you guess who that is?
And applying their new logic DMC4 warranted sequel. DmC didn't. In the end DmC added more nails than it helped. So if it never existed future of franchise was much more secure than it ended up to be.
DMC4 always warranted a sequel...that's not what's being debated here. Capcom
themselves didn't want to make a sequel. In fact, the ones who
did want to make DMC5 was---and brace yourself for this Earth-shattering revelation---was
Ninja Theory. That's right,
they wanted to make a sequel, not a reboot. They wanted to continue the timeline of the series themselves, instead of taking it in a brand-new direction or rewriting the characters from the ground up (despite the fact that DMC characters are practically rewritten from the ground up in every passing game anyway, thanks to the series' blatant narrative inconsistency). But Capcom shot those efforts down, and not only told them to reboot the series, but to make it as different as possible from the original series.
DmC's existence did nothing to change the fact that Capcom went out of their way NOT to make DMC5. It was never going to happen, the company itself was ducking the opportunity to make it like a stray bullet, and chances are, DmC's creation was the only thing
Devil May Cry-related that we were ever going to get.
If a DMC sequel is ever made, it won't be by Capcom's hand. Other than a few dedicated employees like Kobayashi and Itsuno, the company isn't interested in the slightest in making it. DMC5's best chance of being made is if they sells the license for the series to someone else...but Capcom loves profiteering on even the lowest scale. They'll keep their talons on the series' license as long as they believe they can use it for a line of figurines, or a cheap cameo in another game. DmC's existence alone confirms this sad fact about Capcom's business practices.