I've only played a few of Platinum's games. They were alright but nothing that really amazed me.
@LordOfDarkness
I've played Bayonetta, Metal Gear Rising, Transformers: Devastation and a bit of Vanquish.
Alright, I wasn't initially planning on commenting on this thread, given my somewhat-limited experience with Platinum's work, but Star Fox was brought up, and I feel honor-bound to shed my opinion on Platinum's recent undertaking of the series.True. They really are.
I was especially dismayed to learn that they had won out against Monolith Soft when it came to developing the new Star F0x.
After seeing the new Xenoblade Chronicles game, I can only imagine what MS would've brought to the table...
I love P* Games as well, they're one of my favorite development teams out there so no, you're not alone.It's threads like this that are always keeping me from talking about P* Games or P* making a DMC game here.
I love P* but I always seem to be alone in that opinion in this place so been a fan and constantly getting responses like this always leaves a sour taste in my mouth from all the complains. I'm always hearing about how they do this or don't do that and how these are the things that ruin their games and such and if the subject of them ever doing DMC is ever brought up it's always a resounding 'oh, no! Let me tell you about why in the everlasting glory of god that that would be the single worst thing to ever happen to the human race.' I have no problems with their game designs, They make fun and awesome games. Can their design choises be annoying at times? Yes. Do the the annoying parts ruin their games? Hell to the No. They make action games and they make action games right and that is why I go out of my way to play P* games and I always hope the will make a DMC title.
All of y'all can avoid all you like. I have a hell of a good time with them and have 0 to negative 3 of intentions of stopping. It's just too bad that if I want to talk about them that this isn't the place to do it in.
The problem with Platinum seems to be the dependency on context-sensitive actions and Quick Time Events.
If you're playing Devil May Cry 4, Nero has a button built for grabbing that you can do anytime, anywhere.
Even if the enemy isn't in a position to be grabbed, the action itself can still be used to interrupt or parry the enemy.
In Bayonetta or Metal Gear Rising, it's purely contextual, like you have to wait for the enemy to be dazed or for the game to tell you "okay, you can do something cool now" via some on-screen button prompts.
I don't know about other people but I am not a big fan of long dial-up combos.
You often find situations where either the enemy dies before the special ending move or they're too well-armored to get caught in the combo for you to get to the special finisher.
If it was Devil May Cry, the "finisher" at the end of the long dial-up combo is its own move that you can insert into the combo at any time.
The main problem I have with a lot of Platinum's spectacle fighters is that they're short. Really short.
For $16 you don't get to have an 8 hour campaign. For $16 you get a budget game. A better example would've been MadWorld, actually; full retail but obviously a game needing just a bit more all around to justify the full price tag it asks for.True enough.
...or you know, another budget-priced downloadable title with a much longer campaign like say, Far Cry 3: Blood Dragon or Shovel Knight?For $16 you don't get to have an 8 hour campaign. For $16 you get a budget game. A better example would've been MadWorld, actually; full retail but obviously a game needing just a bit more all around to justify the full price tag it asks for.
...or you know, another budget-priced downloadable title with a much longer campaign like say, Far Cry 3: Blood Dragon or Shovel Knight?
And unlike Korra, recent project Transformers: Devastation was priced at a full-retail price. And before anyone says "it's an arena game with robots, of course it's going to be short", don't assume too much. A game in the same kind of genre, made with even lower production values but sold at the same price, was Earth Defense Force 2025---otherwise known as that crazy kaiju vs robots vs insects arena game with EIGHTY-FIVE MISSIONS in its main campaign.