mrrandomlulz
Monsuuuta moonssuta mo mo mo mo monsuuta
Except changing weapons on the fly was added in DMC3, and in this it is the same weapon in a different form.The stances allow for the on-the-fly weapon changes, as well as literally limitless combos. And changing player experiences is really down to the players themselves to be honest. I for one am very welcoming to the stance idea as it does seem very refined, having only 2 alter forms as opposed to 4, and without the need to adjust My thumb position on the controller to hit a certain direction on the D-pad.
I like how simply holding a certain trigger changes My abilities then and there and once I've done all I want to, I can let go and I'm back to normal Rebellion combos, or I can switch over to the other form. Plus, we haven't seen all the available arsenal and what can be done with it.
The stances also go beyond just combat, they're also required for certain platforming segments throughout the game.
But getting out of just combat alone here, the whole concept of the World being alive and aware of Your presence, and without warning dragging you into an alternate state of reality, albeit a much more dangerous and threatening one, is quite impressive.
To change weapons in this game, you must use the d-pad which you just criticized.
TBH I WANT THIS GAME TO BE GOOD. But Capcom and NT have failed to impress me. And honestly Me and Capcom aren't on good terms after the DR3 announcement revealed That it would not be connected to Case West. That really turned me away even though the game sounded fun And Rick sounded like an interesting character.
Plus ( and yes even after all we have seen I am still going to bring this up) New Dante isn't Dante. I hear all this criticism about old Dante spewing out one liners, when all New Dante does is spew out curse words. He has some great comebacks, but IMHO he is worse than DMC4 Dante