I decided to do a few rounds of Onechanbara Z2: Chaos after finishing Oneechanbara Origin for comparison. While the remake is good overall, the game is not worth the asking price unless it's on sale. Z2 is still the better game, because of more content, more characters, better variety in environments, better music, enemy variety, and overall content. There was still DLC, but it's mainly costumes, and the game already allows the player to unlock in game costumes by progressing or completing quests/achievements. Where the game falters is that while the game has many bosses, most of them range between okay and decent. With a couple of good ones sprinkled here and there. And obviously, it's a budget title and some weird glitches, but the same can be said for the recent installment.
Where Origin prevails is it's defensive and dodge mechanics. Enemies are more active and aggressive, so dodging is made trickier (mainly for Saki. Aya has the best dodge out of all the ladies and you can practically spam it 95% of the time.) and the you have a parry button with tight timing. The parry is even on the CRCLE button a la DMC3's Royal Guard. What's cool is that you can dodge cancel and parry cancel out of attacks. An expert player can just wreck enemies and bosses with enough practice. Not only that, but you can still dodge in the air and can parry in the air too. You don't even have to buy skills for it like in DMC or Bayonetta. Perfecting dodging rewards and fills your Xtasy gauge. A special attack meter that does devastating damage and high stuns enemies.
While the boss variety in Origin is shorter, they are way more fun to fight with the new mechanics. Specially the human sized bosses, though I won't lite and say the zombie bear is my favorite non-humanoid boss in the game. I've heard some people complain the that the move list too short, and while there is some truth to that, the move list is not that short. Yes, it's shorter than Z2, but that's only because that game had so much. You have light and heavy attacks, a sub-weapon button [CRCLE] (Saki gets a charged parry attack instead.), and a different type of dodge dedicated to each duo of sisters. Origin did streamline certain moves to go with the new mechanics. Your strong attacks doubles as a stun and sub-weapon attack for Aya and Rei depending on the button presses. Hence why the sorta shorter move list. Chase is also gone gone too. It was a mechanic in the last game you could dash after a enemy, if you were locked on to it. This makes sense as it's a prequel and they're not a full power yet. So the characters get a good sized move list overall.
The other problem with Origin is that it could have used one more playable character. I find it odd that Eva, the final boss, is not playable. She has a full move list, and is a unlockable character in the original version of 2. A reminder that Origin is a remake of the first two games. The environments are lacking too, and are not that creative. They did not go further enough with it. It's a remake, doing something different with your levels. Don't give me graveyard, empty hospital, sewers, empty city, empty mall, and sewers with blood and wall meat instead. They could have done so much better in making new levels.