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Was DmC Devil May Cry all that bad?

Not actually a bad game, however it's not a good one either, more accurately on it's own, it's not a good Devil May Cry game.
Put all of the terrible stuff like the new Dante, new Vergil, boring characters, awful dialog, poor performance, forgettable designs etc on top of it's admittedly dumbed down gameplay and you've got an insult to the franchise, not as big as DMC2 insult, but still an insult.

However with all the fixes coming in the Definitive Edition it may actually be getting itself out of the insult ranking and just being an average game in the franchise, that Must Style difficulty mode combined with the lock on and confirmed re balanced mechanics got my attention straight away.
Despite my colossal hatred for DmC, the Definitive Edition has in a way made me a little happy that DmC actually happened believe it or not, because the backlash to it's dumbing down has caused Capcom to realize that dumbing down Devil May Cry was wrong and I want to believe they'll remember that for DMC5 and make it the challenging and rewarding game that the franchise rightfully deserves, however this is Capcom we're talking about.
 
nope, far from bad.. for most fans it's like betraying their love to the franchise and characters.. and for fans like me it's a perfect reboot..

i'm seeing it as more about taste, i used to love anything japanese, the culture, the creative products, the porn, lol, and stuffs.. maybe since i dont play on console anymore i kinda change preference, still love japanese stuffs, but not as much as i used to.. especially since i played western games and watched western series

BUT, should it was a whole new IP, i'd bet the reception would be different

i still prefer their porn compared to western tho.. *slap, nuff of it
 
As others said, the game has flaws, but still is enjoyable nonetheless, if it didn't have any flaws, I'd put this as the best DMC game I've played(my ranking DMC3>DmC>DMC1>DMC2>DMC4). I'm one of the people who really enjoyed the game for what it was and didn't care about the lock-on and 30fps(to an extent though). Glad the Definitive Edition is fixing a lot of stuff.
 
I think I was more dissapointed by the story because i wanted to believe the hype and I've seen NT do better work with Enslaved so I would say a lot of people either didnt like their take on the franchise from the get go or just was dissapointed with the final product because it didnt go far enough (which is common on youtube)

So i agree with @absolitude in that DmC would have been better off as a new IP since it would given NT the freedom to tackle this project without the burden of trying to live up to the classics.

Which reminded me of this one fan i talked to on youtube who thought DmC's story felt unsure off itself because it tries to walk between two opposing stories (the initial DmC trailer and the spirit of the classics) and comes off uneven.

Im not saying do a fresh new take was wrong or these new ideas had no place, I just thought the project's main failing was not finding a middle ground between their ideas and what the franchise.

But it isnt something DmC invented because that is a common problem with movie adaptations, certain Marvel/DC projects, NG3 and even the original games.

A funny way of thinking about is DmC is a proper DMC game, not just in strengths but in weaknesses.
 
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I quite enjoyed it myself, although i feel the advanced combat was a step back after playing DMC4 , and i mean advanced j'cing etc. The platforming was okay , the combat was great and it was easy to get into and fun.The level design was great too.The enemies were a nice touch outside of the color code.All in all it was a very very good game , as a standalone and as a Devil may cry game.I will by the De but i still love DMC4 and DMC3 more , i know some of ye think tht the amount of time and technical imsanity required to be an expert in 4 is madness but that is my thing i love challenge and i love jc .
 
You know how whenever there's a 'live-action movie adaptation' of your favorite video game, the story is always rewritten to be "realistic" and characters are redesigned to be more "believable" and the situation is edited to be more "convincing" and so on?

That's how DmC honestly felt to me, only instead of a live-action movie, we get a game.
 
As its own HnS, its a good game if you were to completely ignore (which you cant) the bugs and glitches upon the release of DmC. However as part of the series, it was subpar. It had its ups, like environment design, but its downs outweighted the good, mainly its lowered gameplay depth. And as xMobilemux put it, it's an insult. You even have in-game jokes poking at the fans of the old series like the wig scene.

Because those flaws aren't nearly huge enough to burden a gamer that plays games.
I never heard of a gamer that doesn't play games O_o Last time I checked, gamers are varied and don't always have the same point of view, as shown by the amount of gamers who disliked the game thanks to those flaws that do not burden you.
 
DmC is the game that cleaned up the mess of the original's completely ridiculous dead end story and gave us something that can go somewhere.

DmC is the game that serves as an apology for DMC4's rehashing of it's combat and gives players like me, with high expectations in the combat, something we've been asking for, for the longest. Air combos and fluid weapon switching combos.

DmC is the game that gave us an actual character that, instead of his words, his actions reveal who he is and what he will always be. Not someone that we don't know will change in the next installment. If Dante was mostly mute in DmC like DMC 2 Dante was, then you'd still understand who he is.

So yes, DmC is the game that saved the name Devil May Cry.
 
Judging from (still existing) fan reaction, you'd think this game is the most vile, insulting, and terrible piece of crap to ever hit the gaming market.

It's almost like a majority of the fanbase went collectively insane after it turned out to be a quite better title than expected. It wasn't the biggest piece of crap they wanted it to be. I simply give credit where credit is due.

I had some Devil May Cry fun ,and it had new things to offer that this aging franchise truly needed. While undeniably flawed, it's still far from bad. If it is, then you don't know what a bad game is.

My favorite is still the original, but I would tie DmC with my second favorite in the franchise which is DMC 3.
 
DmC is the game that cleaned up the mess of the original's completely ridiculous dead end story and gave us something that can go somewhere.

DmC is the game that serves as an apology for DMC4's rehashing of it's combat and gives players like me, with high expectations in the combat, something we've been asking for, for the longest. Air combos and fluid weapon switching combos.

DmC is the game that gave us an actual character that, instead of his words, his actions reveal who he is and what he will always be. Not someone that we don't know will change in the next installment. If Dante was mostly mute in DmC like DMC 2 Dante was, then you'd still understand who he is.

So yes, DmC is the game that saved the name Devil May Cry.
*golf claps*
 
I quite enjoyed it myself, although i feel the advanced combat was a step back after playing DMC4 , and i mean advanced j'cing etc.

What do you mean by "advanced JCing," actually? I mean, you can totally jump cancel to great effect in the game. Do you mean something like just the amount of stuff that cancels into other stuff well or something?
 
For me, the question I've always wanted to ask is:

Is DMC2 that hard to continue from?

After DMC2, we got two prequels in a row.
It felt like no matter what they did, the staff seems to be unsure how to follow up with the whole "Dante goes to the demon world" bit.

It feels like the game is so hard to follow-up that they decided to just reboot everything from the ground up into something more manageable, aka DmC.

I am really interested in reading more in-depth development history of how DMC2 came to be.
 
DMC2 came into existence as separate game, than it was changed into DMC without knowledge of original creator, up to the point Kamiya was asked to gave his concepts of Phantom to another dev without knowing what he wanted to use it for.Than they added Itsuno mid development progress, so he changed whatever he could. As such its not original development of Kamiya's world neither Itsuno's. It hangs somewhere in the middle. But continuing shouldn't be hard. But Capcom is lazy. They lost half of their big-name developers (if not more) and it's pretty obvious they aren't sure what to do with any of their franchises.
 
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