Dino Crisis.
Didn't notice? I pointed out that those are things that you get from RE games and Dino Crisis. I pointed out the similarities and their origin. The castle/island/laboratory is about to explode, get to the helicopter/jet ski/hovercraft before the clock runs out. DMC is not the first instance of this formula. Not even the second.
The mansion in RE/make and RE2 has more in common with the castle in DMC than the one in RE4, in tone, design and architecture. In fact, the castle in 4 doesn't anything in common with the one in DMC. Play them recently? Give them a go and see. And I don't mean the remake of 2, either. I mean the original. Even the music sounds like a DMC1 stage BGM.
That's a faulty argument. If DMC1 came first? So, this game was made it originates all, doesn't matter that others did it even before it. It came first of the two games in question but, like I said, herbs of different colors didn't show up in 4 first, they've been there since one.
Yeah, as in that entire project was made in to DMC, after that Kamiya wasn't involved in any of the the ensuing builds of RE4. He had no say or advice because he wasn't involved anymore.
Tyrant's arms? I didn't say tyrant's arms, I said if you stick Krauser and the Sparda between other RE enemy designs, such as the tyrants, they wouldn't stick out in the least. They're very common RE designs from back then.
I still think it's a bit of a stretch. Not because it's inconceivable but because they both work so differently from the other. There is no start stage in RE4 like in DMC, nor the access to the store. Just save and next. DMC's has a completely different layout and format and when you take elements from other thing they tend to have a lot in common.
Never heard of this before. Don't suppose you have a link?