Basically, if you can't say it in TV you can't say it here.what does keep it PG mean?
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Basically, if you can't say it in TV you can't say it here.what does keep it PG mean?
You mean bad word? Other people use **** and **** word I dint know it was a problem XDBasically, if you can't say it in TV you can't say it here.
I say we probably won't get info on his mom because it's skimmed over in 5 and unless they introduce this point in Visions of V (the manga that pyschoanylizes Vergil as a person) we probably won't get any info at all hell we still don't know her name.We assume it's someone from Fortuna and she's human and I mean maybe sure they'll pull something to make a full games worth of content with Nero's mom but the fact that Vergil just kinda laughs the whole thing off just makes it seem like spur of the moment deal. Don't get me wrong DMC5 and RE6 both pull the long forgotten son from no where and I hated them both but RE6 at least makes an effort with the material given, even DMC4 does it better than 5.I m a big resident evil fan and a big wesker fan and personally I think wesker having a son is a bull****, but I like Jake as a character, just different opinion of course...
Why we shouldn't get info on Nero's mother? You are talking as the series is ended but it's just started they will probably make new dmc game, and Nero is now one of the main protagonist, dmc 5 is not the end of the series, I'm glad they didn't reveal everything in this game so they can cover Nero's mom and other thing left open in future game, also we cannot say that vergil didn't care about Nero s mother...
If back in 1977 you would have say to some people who had watched star wars a new hope that Darth Vader had a son and did fall to the darkside because of love they would have probably laughed in you face or disliked this idea... Than in 1983 they released return of the Jedi and everyone finds out that Vader had two twin, but the twin mother is mentioned only one and Vader look like to not giving a **** about, but here we are 40 years later and we now know that Vader once know as anakin skywalker did love Luke and leia mother s padme and endeed fall to the darkside to try and protect her, but back in 1983 probably everyone were thinking that anakin past and Luke mother would have never been explored but they were wrong...
Just like star wars, in dmc there are many things that will probably be explained in future game, don't just things that everything end s whit 5 or that nothing will ever be revealed or explored, because dmc 5 is just a chapter in the dmc series
@meg5493
Who knows? Maybe Kamiya might get to come back and do it.
I get what you're saying about Dante, I just don't think it ever worked till 5.
The comedy bits are more rememberable because the more sincere parts of the story feel too cliche to keep your interest.
The anime is the worst contender with Dante's portrayal being the biggest drawback versus the other entries. The only episodes that worked where the ones were Dante was in the background and other characters were the focus.
Him suffering depression due to the events of 1 would have been better than what we got in either 2 or the anime.
4's problems are Nero and whether or not you think his story is compelling (it's not).
When has Vergil ever stated he hated humans? I thought he simply despised them for being weak. I definitely prefer Jake was a clone tbh.
Yeah which can always make discussions a pain lolThere are some cases of "if it's not in the game, it's not confirmed" sometimes.
Like when Hideki Kamiya explained in an official Resident Evil 2 data book about why Leon was late for work.
Kamiya explained that Leon got drunk after breaking up with his girlfriend and overslept in a motel.
It's the official explanation by the director himself and even in the data book but because it's not in the game, it's still not "confirmed".
In the remake, it's changed to Leon being warned not to enter Raccoon City and he ignored the warning.
Yasuhisa Kawamura had a lot of back-story written about US Umbrella VS Europe Umbrella in an unofficial interview.
However, seeing how he no longer works at Capcom, he also gave a disclaimer to disregard all his back-story if Capcom alters it.
So a back-story that isn't actually told in the game is kinda like Schrodinger's Cat.
The game could confirm or deny it.
Until then, both possibilities somewhat exist.
That's not quite right, either. According to the Trinity of Fates book, Vergil didn't kill all those people when he raised the tower in 3 out of malice, he simply didn't take them into consideration. He doesn't hate humans, he hates his humanity. In regards to humans he is actually very apathetic.When has Vergil ever stated he hated humans? I thought he simply despised them for being weak
Well, if I spot them I'll correct them but we aren't actively looking for them since people tend to follow the rule. I guess I'll have to keep an eye out now.You mean bad word? Other people use **** and **** word I dint know it was a problem XD
I get what you're saying about Dante, I just don't think it ever worked till 5.
The anime is the worst contender with Dante's portrayal being the biggest drawback versus the other entries.
Yeah dmc 1 had 23 mission but some of them are 5 minutes long, and the whole game is 3 to 5 hour long, while dmc 5 is 12 hour long... Better have more hour than more mission, and having 20 mission is now a dmc tradition since dmc 3Only disappointment I had was that there weren't more missions
DMC1 had over 20 , so getting 25
My mistake on the laughing I remember Vergil being way more sarcastic at that bit, it's more bashful/laid back then say in DMC3 when Dante tries to pry into Vergils business and he lashes out to get him to back off. The point is it's played as a joke or playful banter between the two when 5 seconds before Dante was literally going to kill his brother. Like the game totally plays off Vergil cut Nero's arm off and no one addresses it not even during either of the fights against him.@meg5493 I don't remember vergil laughing at Nero s mom memory, he only say: well that was a long time ago... Re 6 simply take Jake muller out of nowhere and put it into the Re series, at least Nero was introduced in dmc 4 in a more good way, also you can't say that we know vergil entire backstory since we no nothing, we almost know nothing about dante how can we know everything about vergil? After Eva is killed there is a 10 years gap about vergil doing things and growing as a character that we never see... We only have to wait and see how future game expand this, they take vergil back probably he will become one of the playable character in future dmc game and they can expand on him further...
Showing that vergil went to fortuna is not out of place since vergil was always searching information about sparda and since fortuna was a place in Wich sparda went in the past, vergil decided to go there and find info about sparda...
We later saw him doing the same things in dmc 3 manga and dmc 3 vergil prologue... They are just expanding the character, by telling us more info about him, obviously people can like this or not, but Capcom is no wrong in adding more info about him imo....
Yeah I think I’m with most people on this. The end was just a bit mad for me.
The Vergil battle with Dante was good.
But then to give us basically the same fight again but with Nero was flat out wrong.
It was almost like they got to the end and went ‘oh wow.. people will be wanting a father - son battle and we haven’t done that yet...’
I feel that fight should’ve at least taken place somewhere else. It wouldn’t be difficult for the Qliphoth to crumble after the fight with Dante and for all 3 of them to fall to the ground and only Nero and Vergil rise from the ashes, for Nero to call his father out and destroy him on a wasteland on earth level with chaos happening all around them.
I definitely didn’t like the Vergil redemption either. It felt so unnatural. They should’ve kept him going the way he was and found another way to change his course. Like Nero beating him into submission and calling the shots.
I loved the story for this game but it fell apart at the end for me.
Also, there were a few little bits of conflicting dialogue in the Dante/Nero battle.
Dante shouts at Vergil ‘You cut off your own sons arm just to gain more power’ or sonething
And Vergil snaps back ‘MY SON MEANS NOTHING TO ME!!!’
And then right after that fight, the first words out of his mouth are ‘Nero is my son???’
I definitely feel like the end was rushed.
And also putting the game at the end of the timeline and paying no mind to DMC2.. didn’t like that either.
In regards to Dante, there were some really good moments. The moment he has to tell Nero Vergil is his father was a reaaalllly well acted / directed sequence.
But again, I feel like I wanted him to be a bit more serious this time around.
I dunno.
It seems on here though, that most people have the same thoughts towards the story.
Says a lot!
Still loved the game through and through though!
I can understand that and I'm sure the new anime will most likely scratch that itch for you. I actually kinda wanna rewatch the anime because I remember mostly the the interesting bits (the gambling ep/cursed record/Modeus/ and the finale ep)@Foxtrot94
@meg5493
I don't mind the slice of life aspect, my problem is with Dante himself. He wasn't compelling enough to follow on a day to day basis. I don't need him to be as crazy as the games but i do want him to be interesting.
The depression idea is just a way to give him a struggle and connect to the games. The anime is jarring to be a good followup to DMC3 and it killed a lot of enthusiasm i had for Dante.
5 was better at the serious moments than the humorous ones to me.
DMC1 originally had no missions. It was an RE game and back then they had no divisions as such. The mission structure was added near the end to differentiate the game from RE ones. The number of missions really is an arbitrary amount in 1.Yeah dmc 1 had 23 mission but some of them are 5 minutes long, and the whole game is 3 to 5 hour long, while dmc 5 is 12 hour long... Better have more hour than more mission, and having 20 mission is now a dmc tradition since dmc 3
The whole thing comes off rather fast, though, I think the idea was to have the whole thing be something we see from start to finish but none of that came to anything. It was all a spontaneous thing that sort of just popped up, much like Nero's DT.I definitely didn’t like the Vergil redemption either. It felt so unnatural.
That's actually pretty common in video games. There'll be entire conversations during gameplay or cutscenes that seem to ignore everything said not a few seconds before when switching to another or changing/ignoring what just happened.And Vergil snaps back ‘MY SON MEANS NOTHING TO ME!!!’
And then right after that fight, the first words out of his mouth are ‘Nero is my son???’
I can see that. The interactions between Dante and Nero especially were more heartfelt this time around. That whole thing about Dante always trying to keep Nero out of the fight ever since the prologue's famous "dead weight" line, making him think he's doing it cause he deems Nero too weak, only to culminate in the revelation that he'd actually been doing it to spare Nero becoming a patricide summarizes the kind of protective father figure development that should have already been in 4.
Those van entrances tho.
Remember that RE4 came out 4 years after DMC1. There is nothing of DMC in RE4, well, almost, so mission structure or no, it don't think DMC was of any relevance to that decision. RE4 had 3 or 4 builds and almost none of them have anything to do with the final product.4 is divided in mission so I think that it was divide in mission from the start, unless they decide to change Re 4 into mission after dmc 1 came out...
Many dmc things did end up in the final product of re 4Remember that RE4 came out 4 years after DMC1. There is nothing of DMC in RE4, well, almost, so mission structure or no, it don't think DMC was of any relevance to that decision. RE4 had 3 or 4 builds and almost none of them have anything to do with the final product.
You just described every RE game made before 4, OniMusha and Dino Crisis. Those are all very common elements in Shinji Mikami games and he was involved in all of those projects. Even the design for Krauser's arm/Sparda aren't that foreign if you throw them in a pile of RE creature designs like the tyrants.- both dmc and re 4 take place into an infested Castel and and island
- in both ending you take control of veichle to escape an exploding island
- the sparda sword design look very very similar to Krause harm
Shops don't exactly exist only exclusively in these two games.- the divinity statue i similar to the merchant shop
Yellow herbs don't revive you and red herbs aren't used as currency. The colors match but that's because DMC got that from it's RE roots. Green, yellow and red herbs are an RE staple from the very first game.- the green, red and yellow orbs are essentially the green, red and yellow herbs in resident evil 4
This is the only one I agree with but none of the others were any of the things I had in mind that RE4 inherited from DMC. Aside from Leon's makeover there is the way you can shoot enemy weapons being thrown at you in the air and how both have fatality animations for just about every enemy. The rest, though, not DMC staples.- leon and dante look similar in design
And that's what we're discussing. The mission structure for DMC was Kamiya's idea and he had no involvement in RE4. That was purely a Mikami game so I find it less likely that RE4 went that way because of DMC.- the mission structure
Dino Crisis.in previous resident evil you didn't take control of a veichle at the end to live an island
Didn't notice? I pointed out that those are things that you get from RE games and Dino Crisis. I pointed out the similarities and their origin. The castle/island/laboratory is about to explode, get to the helicopter/jet ski/hovercraft before the clock runs out. DMC is not the first instance of this formula. Not even the second.you cannot notice the similarity between devil may cry and resident evil 4 final escape
The mansion in RE/make and RE2 has more in common with the castle in DMC than the one in RE4, in tone, design and architecture. In fact, the castle in 4 doesn't anything in common with the one in DMC. Play them recently? Give them a go and see. And I don't mean the remake of 2, either. I mean the original. Even the music sounds like a DMC1 stage BGM.also there were no castle in previous resident evil game
That's a faulty argument. If DMC1 came first? So, this game was made it originates all, doesn't matter that others did it even before it. It came first of the two games in question but, like I said, herbs of different colors didn't show up in 4 first, they've been there since one.but if dmc was first re 4 it is easy to assume that they were herb and later they were change into orbs
Yeah, as in that entire project was made in to DMC, after that Kamiya wasn't involved in any of the the ensuing builds of RE4. He had no say or advice because he wasn't involved anymore.Kamiya was involved in the first re 4 concept that later became dmc
Tyrant's arms? I didn't say tyrant's arms, I said if you stick Krauser and the Sparda between other RE enemy designs, such as the tyrants, they wouldn't stick out in the least. They're very common RE designs from back then.Sparda sword had exactly the same design as Krause harm, tyrant harm are completely different...
I still think it's a bit of a stretch. Not because it's inconceivable but because they both work so differently from the other. There is no start stage in RE4 like in DMC, nor the access to the store. Just save and next. DMC's has a completely different layout and format and when you take elements from other thing they tend to have a lot in common.I think that mikami decided to put mission in RE 4 because maybe he liked the idea in dmc, but maybe not who knows
Never heard of this before. Don't suppose you have a link?Also Capcom herself admitted that the chapter selection in RE 5 is taken directly from the dmc series...