So... I played the DmC demo at Comic-Con

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You mentioned that once you change modes the combo resets, is that 100% acurate? If so, that's already a new thing for the game, because in previous videos you can see the guy doing like Y, Y *pause* LT + Y to continue the combo after the pause with Osiris instead of Roulette Spin.
Who knows, I might've messed up the timing, it might've been any number of things. Don't forget that that was just me trying out stuff and by no means is my expreiece the tell all of the situation. Just because I couldn't pull it off doesn't mean it was inpossible to.

youve been saying how the game doesnt feel like DMC and that graphically it seems inferior to DMC4.
my question is do you think those things can be contributed (at least partially) to the ultra realistic theme they're going for while past DMC games have always been more animeish/ fantasy styled in their design.
Well, this is just my opinion but I think the visual diference is there because they neede to sacrifice certain things here and there to make the Inception effects possible.

As for your other question. I do think people sometimes forget that Hideaki Itsuno is involved, heavily, so the game still feels the part in your hands. Looking at it you would't be able to tell, though. I would also say that the game wouldn't really clasify as 'uber-realistic,' but rather more western. The change is also, obviously, cultural, so it's not a matter of 'ones realistic the other is not.' Nether is realistic but DmC is more like the media we are used to, that's the difference.



Edit: Does anyone have the link to a decent quality video of the demo stage?
 
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If you hold it it turns Rebellion into Osiris and changes all the buttons into alternate uses.



Ok. So now that I've gotten some sleep.

I should mention that the Capcom people were rather nice. From what I saw the people who tried the game only played one of the two stages; not only did they allow me to play both, the guy also adjusted to volume for me and the lady was patient enought to let me finish the Poison battle, which I took forever on. I'll see if I can thank them at CU later.

Now that I'm more rested I think I was more tired than I realized when I played this. One reason I think this is that I was that I was really struggleing to pull of the stinger, which is done the same way as Bayonetta, and I've done it there with more ease. And with Poison there were times when I was doing magnificently well but then started to struggle in others.

Now, something I didn't mention how how often I died or fell unintentionally. At the church I actually fell ALOT. In this case it was because of how the A-Dash didn't respond to L2+X, to A-Dash you have to hold the L2 for significant amount of time before pushing X. The thing is, from what I've seen on online videos I'm left wondering if it's just the PS3 version that does this, people playing the 360 version on online videos didn't seem to struggle at all with this so maybe it's an early port glitch. I actually did fall on purpose a few times to see if there was any penalty of any kind, like a health decrease, but nada.

One thing I did do was wait on one of the plataforms to see if anything happend if you just stood there. Well the plataform would start to vibrate, which game me the impression that eventually it would fall from under your feet if you just stayed there, but I didn't stick arround to find out.

I also did rather poorly with Poison,like I said above, I died a round 4 times, maybe 5. I know, juudgin my own skills, I would've still dies twice even if I did have a good handle on the controller layout, which was the primary reason I struggled so much. The other two reasons I died so often, and why I know I would have died anyway even if I could play better are because i didn't dudge on time several attacks. This goes back to what I was saying about the game not giving you the luxery of waiting till the last moment to dudge some attacks. More specificly when Poison is about to slam her fist down on you is not the time to wait for the last second. The other reason was that when you are attacking her hands the camera zoomed in right ontop of me and I couldn't see her face so it was hard to judge her attacks. I also mentioned that the other thing that was a pain in the ass was that you had to look at the blue crystal to latch on to it.

One thing I really wante to find out with Poison was whether or not you could latch on that red crystal on her forhead every time you saw it. You can't, it has to be glowing before you can Demon grapple it, which means countering her swing. Now I can't be sure about this but I think you can't do any damage to her head unless that crystal is visible; I'm provably wron about this but that's the impression that I got while fighting.

One thing that kinda bugged me was that the launcher (AKA high time). Pressing and holding the button will send you flying in to the air with your opponent but in this game you have to hold the botton longer than previous titles which sometimes left me on the floor when I wanted to be in the air.

There was a cool little thing in the area with the two cameras where when you destroy the one on the left and the little chubby dudes appear (stingers). If you demon graple one to remove the shield and the camera is facing the right direction the shiled come flying at the camera. Nothing great but I thought it was kinda neat.

The double jump is not made for covering distances, it's more for getting you hight. I often found that double jumping would actually slow me down while in mid air and that to get to the next ledge the better policy was to not use the D-jump and stick to the A-dash.

Using L2+O in mid air lauches your enemies higher up. I was hoping they had something like that since you can launch your enemies in Bayonetta in mid air and I was hoping it was also here. Unfortuanatly they decided not to include the air stinger.


I'm also looking for a video of the demo so I can point out specific areas but most seem low Q. Anyone got a link to decent version?
 
So we get to the first fight and I put out a few combos. I try to switch weapons mid combo which works fine but even if the combo is the same botton sequence switching weapons restarts the combo so no mixing and matching weapons even with the same combo (chocolatepanda, is that what you were asking?). The dudge works fine but because of the timing of the attacks I ended up taking damage do to the fact that I'd dudge too early. The switchig is seemless, though, so no worries there.

Actually, I would like to call you out on this one. Yes, when you switch weapons mid-combo, the combo starts over. But, something you might have had not the chance to do is that if you stop at a pause (before doing a pause combo) and switch weapons then, the combo will pick up on the end of the next weapon's pause combo.

So, for example, you do the hits with the Rebellion in the air and reach the pause before going into the roulette, if you quickly switch to Osiris, then you instantly do double up.

I am pretty sure this is how it works as I have seen advanced players doing this.
 
Actually, I would like to call you out on this one. Yes, when you switch weapons mid-combo, the combo starts over. But, something you might have had not the chance to do is that if you stop at a pause (before doing a pause combo) and switch weapons then, the combo will pick up on the end of the next weapon's pause combo.

So, for example, you do the hits with the Rebellion in the air and reach the pause before going into the roulette, if you quickly switch to Osiris, then you instantly do double up.

I am pretty sure this is how it works as I have seen advanced players doing this.

I already siad this several times. I tryed, I couldn't, doesn't mean it ain't there, just that I couldn't pull it off from the get-go. This applies to a lot of the things in the game.
 
So overall, DmC sounds like a decent game, nothing ground breaking. Alright than.
Well obviously they haven't shown us everything, that's the biggest issue with demos, I mean that if every level in DMC4 would have been the same as in it's demo, it would have been a terrible game.
That being said: berto's analysis encourages me to believe that this might be something more than decent ^_^ and I bet that if I had played the demo, my analysis would be quite different.
 
So for me all the hype I have been seeing on other sites and on youtube...so far from the review the demo is about average. But it can go ether way from here. So it can go ether really good, stay as an average game or become a really bad game.
 
I decided that it would help me remeber if I saw the footage again and saw someone else play. Lets see how it goes.



0:00-1:10- you can skip this.

01:16-01:25- I don't know if there are any screens of this but if you look at the top corner where they are showing the demo, that's the startup screen and the brown stain is actually Dante's face.

01:27-01:36- This reminds me, I completly forgot to try out the d-pad to see if it did anything.

01:38-02:17- Skip this. I actually pushed select+R2 to skip the sceen but I think it's just select.

02:19- This is where I decided to try out the game before heading over to the fight. Played for a little bit to see how it moved.

02:50- This fight was rather easy so I played around. I tried to kill one of the with just the guns but it was taking forever.

I took two hits on purpose. the first to see how fast he would start swinging his sword after been knocked down, that one was fast recovery. The second to see how fast the rest or the actions would take to recover. Jump did nothing, and shooting did nothing, he just kept sliding on the floor.

This was also the first time I missed the hard lock-on since when they were in the same general direction I had a hard time attacking the one I wanted to attack.

I practiced dudging, which was simple enough. One thing I didn't manage to do was dudging and making the camera slow down on it. One thing I learned was that eve if your dudging if the enemy makes contact then the attack lands, which wasn't the case in Bayonetta, which is what I kinda whish had happened.

I couldn't really get a hang of the angel and demon grapples here so I fouled that up all kinds of ways.

I tried just going wild and pushin bottons but that didn't really do much. Just wild botton pressing will only get you so far. eventually you will need a strategy.

I also used the DT on this fight but I was against a corner so I really didn't see anything that intiguing. Here's something that kinda bugged me. I used the DT twice before the tutorial pop up and prompted me to do it again as though it was news, I know it's standard on demos and tutorial but I don't have to like it.

i killed off the drones first and tryed to get higher and higher using the Stingers and the angel grapple but unfortuanitly they didn't last very long.

03:37- That slash with upward Osiris is the mid air special (L2+O in the air).

When I tried the angel dash the first time it didn't work so with the L2 stll held down I pressed X pretty vigorusly and he finally did it.

7:41- Skipped this.

8:04-9:00- The alleway was actually a rather busy corridor. The walls were constantly moving and there small details you miss out on if you're watching off a video..

09:00-09:03- This is where I decided to fall to see what would happen. Nothing much, everything just reset to right before I jumped. There was no danger there, if I remember right. The wall don't try to get you on this one.

09:05- This didn't go the same way for me as in the video in a few spots.

When I tried to demon grapple the shilds of the red dudes it did nothing. The only difference I can see from when I did it and what how this guy did is that I was much closer to them.

I ussed Osiris on them too to see what would happen and after a few hits they slammed me down.

I also tryed playing with the dudge here a bit and got hit from misjudging the timing.

I found this guys rather uninteresting in terms of combat. All you have to do is hit the with Arbiter and that's it, there was little need to strategize here.

10:37- 10:55- I forgot to check and see if the walls would crush me here but they do move at all times, even after they shift they slowly move closer. I also fell here on purpose once (and another time not on purpose) and the walls would just reset to the beggening.

10:05- This fight was alittle more intence but still pretty standard.

11:46- I tryed it out but I was told that to pull it off you neede to press the dudge botton twice. It seems it was L2+Dudge.

I took the fight to the alley where the next ledge was going to be and finished it there.

13:58- those are the Stingers that I mentioned beffore, the ones which if you Angel grapple thier shield they fly twards the camera.

15:00- that chainsaw got me twice while i tried to play with the dudge.

15:56- I was under the ledge when I finished the fight so I tried to grapple to it but that's when I learned that you actually had ot be able to see it to latch on to the crystals. Proximity changed nothing.

16:01- Fell once here.

16:24- Here's where I decided to walk and practice using Osiris. The wall crushed me but nothing really changed. No damage or nothing. It just reset the wall.

It's hard to tell with lo-Q but the walls are slowwly moving closer at all times.

The second time I went slow to see how long it would take and when I thought that was enough I used the angel graple.

16:34- Went pretty slow here, too. I actually took the time to look back and see if the buildings had closed in. The had.

16:42- I actually made it passed that and decided to go back and fall off the whole to see what would happen. Again, it just reset the streets.

16:46- I did not go in. I just waited infront of the door to see what would happen. The wall pushed me in.

16:48- I wanted to wait around and see if anything would happen but I got anxious from taking it easy for so long and just went with it.

16:53- Practiced angel dash here. All the way to the end.

17:04- I actually jumped and angel dashed all the way here and even completly skiped this part. I didn't slide down I flew from above.

17:28- I fell off SO MANY TIMES!! It was rediculious. I only fell off on purpose twice experimenting. The rest were unintentional.

21:51- The big red thing on her forhead can only be grappled when it glows. I tryed, ALOT. But you can do damage to it at any time it's visible.

21:55- That counter isn't as hard to pull off as I thought it would be. Pulled it off like 5 times.

22:46- I decided to go all the way around and pull the one from a different ledge.

23:31- Yeah, He changed the camera himself.

23:35- This is when I missed the hard lock-on because I started to shoot... at nothing... I had to wait for her to be close good and proper before the geme registered that the thing I wanted to shoot at was the only thing it the room that could be shot at!!

23:40- Most the fight I had looked like this. Up close and unable to see the face. I know better now.

24:19- This time I was already on a plataform that had no tube to remove and she managed to recover before I got to one. Unfortianitly the extended the fight I I died more times because of it.

24:47- At this point she never vomits again.

25:39- You can't skip this cutscene. I tried really hard to.

I think that's all. Not sure there was anything else worth talking about.


Now then, I don't hear any worshipping!!:devil: :devil::devil::devil:
 
The slowed down dodge is the Demon Dodge, and the Angel Dodge is a trick-like teleport.

About the framerate, did you feel like "man I wish this was 60fps" while playing or it didn't bother you at all? I know it's smooth, but is it smooth enough to make 60fps not really necessary or you did miss it?
 
The slowed down dodge is the Demon Dodge, and the Angel Dodge is a trick-like teleport.

About the framerate, did you feel like "man I wish this was 60fps" while playing or it didn't bother you at all? I know it's smooth, but is it smooth enough to make 60fps not really necessary or you did miss it?

Not pertcularly, I really didn't get the impression that a higher frame rate was nessesery. But I'm not exactly good enough that it would make a difference in my hands.
 
From 1 to 10 I'd say a 6 or 7. It'd've been a solid 8 if it wasn't so frustating at times.
 
From 1 to 10 I'd say a 6 or 7. It'd've been a solod 8 if it wasn't so frustating at times.
hmmm mkay not bad not bad. let's see ninja theory and capcom improve the spots that get feedback, and then by the time they release the demo to the public maybe it'll get some 8's and 9's maybe even some 10's! :)
 
I'm so jealous, your review makes me want to play it for myself! :P

Its good to hear its not really easy and that the 30 fps isn't a problem. Its exciting knowing that NT are constantly improving it as choco said.
 
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