So... I played the DmC demo at Comic-Con

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*Unwillingly worships berto*

Now that that's over, I'd like to ask about the angel and devil stances being counter intuitive. Is it really hard to swap between angel and demon weapons for people who are used to the old DMC way of fighting or is it just you? Have you asked for the opinions of the people around you too? Another thing is that I've seen video demos showing that chaining combos with different weapons is actually possible. It could be that it requires proper timing but I can't be too sure about that.
 
So, on to the details of it all. Please not that I played the PS3 version so I can't say that all of this is also plaicable to the 360 version.

Lets start with the bad:

As a DMC player my fingers automaticly would input a comand to pull of a desired effect but do to the new scheem I would constantly mess up. I would constantly try to use the lock-on on instinct and forget that that was a dudge. It took me a few essential seconds to correct my mistake. This also caused several confussing moments where I would try to pull of an angel or demon attack but would use the wrong botton out of instinct (I would try to bring an enemy to me the same way I would in DMC4 using Nero). I would also instinctively try to use the R2 botton to dudge (Bayonetta) only to stand in place and take damage. In this case it was not the games fault, someone who is new to this game or franchise wouldn't have such issues, and to be honest I was suprised it happened at all since I knew well before hand what the deal was but in the heat of the moment muscle memory takes over and I had to be overly concious of this effect. I would estemate that if I got to play the game once or twice more I would be able to get the hang of this new scheem and play the game with more finess. It's like playing two similar musical instrument (for you musicians), the set up is nearly the same but alot of times to play the same note you need to use different keys of strings and it take some practice to difirinciate, and it's worse when your trying to play a whole song. (This was by far the biggest joy kill of the experience)

The game is not as responceve in certain areas. For example: When I was trying to use the angle dash I found that I wouldn't; I'd pressed L2 and X at the same time and I'd double jump. I learned that to pull off the angel dash you had to hold L2 before you pressed X to ADash. Similar things happened when dudging, specially with Poison; Unlike Bayonetta you don't have the luxery to dudge at the last second to avoid damage, sometimes you have to dudge well before the attack gets near you, but this is not true for all attacks, only some so you gatta learn which and when. This happend with some of the graunts, too.

You HAVE TO be facing the thing, ledge, or enemy you want to graple or nothing will happen. If you can't see it on screen it doesn't matter if you're right infront of it, you won't graple it. I fell off the edge more than a few times fighting poison because of this. It's not as strict for enemies, most of the time you will just snatch 'em but for blue crystals or red ones you have to both aim at them and have them on screen to use them. I was floating right under a blue crystal during one of the 'kill the camera sequences' and D wouldn't grapple till I moved back and shifted the camera to see the damn thing.

Areal combat is not as simple as previously advertice. I've never been able to stay in the air very long so I might not be the person to ask but I found it equally hard to stay in the air here as I did in DMC4 or 3 (Well, maybe not 3 since I've never benn able to stay up in the air on 3 for any significant amount of time). The Angel grab helped quite a bit and you could push enemies pretty high up with it to get some hight, plus with the jump cancel (which I can't do but I did enemystep on a few chubby little fliers in mid air, yeah it works. I got good hights trying out the angle grapple) those who are adept at it will have no trouble staying in the air, but you fall just as fast as in DMC4 even while pulling off combos. So, is it easier? Yeah, but that doesn't mean it was easy, you still need relative skill so it's not exactly simple, even with the new features to help you up.

DT isn't as helpful as I'd hope. From what I saw the only real uses for the DT were A) to recover health and B) to launge all enemies into the air. I saw no other uses for it. Remember that this doesn't mear there are none, just that I didn't notice any.

Canceling isn't available all the time. This is another thing that I wish they used from Bayonetta, there are very few things you can't cance' in Bayonetta with the dudge botton but here in DmC there were. They were listed in the analysis of the combat thread.


If I think of anything else I'll mention it but for now this is it.

Now on to the good.
 
So we get to the first fight and I put out a few combos. I try to switch weapons mid combo which works fine but even if the combo is the same botton sequence switching weapons restarts the combo so no mixing and matching weapons even with the same combo (chocolatepanda, is that what you were asking?). The dudge works fine but because of the timing of the attacks I ended up taking damage do to the fact that I'd dudge too early. The switchig is seemless, though, so no worries there.
Yea thats what i was asking but mainly to find out how its done. I've seen it done in a vid where it does happen but no explanation was given for it.
 
*Unwillingly worships berto*

Now that that's over, I'd like to ask about the angel and devil stances being counter intuitive. Is it really hard to swap between angel and demon weapons for people who are used to the old DMC way of fighting or is it just you? Have you asked for the opinions of the people around you too? Another thing is that I've seen video demos showing that chaining combos with different weapons is actually possible. It could be that it requires proper timing but I can't be too sure about that.
I didn't ask anyone else and I don't know if it was just me but I tried and couldn't pull it off. It is very possible that I messed up the timing, absolutly.

The other players seemed to be doing as well as me, some much better, but I don't know if they were having the same issues as me. But like I pointed out above, it's only a matter of practice. By the time I was finishing I was making less and less mistakes do to the new controler set up and with a little practice and experience it would provably become less of an issue. I say two or three play throughs of the demo for most, less if you have an aptitute for it.
 
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So, on to the details of it all. Please not that I played the PS3 version so I can't say that all of this is also plaicable to the 360 version.

Lets start with the bad:

As a DMC player my fingers automaticly would input a comand to pull of a desired effect but do to the new scheem I would constantly mess up. I would constantly try to use the lock-on on instinct and forget that that was a dudge. It took me a few essential seconds to correct my mistake. This also caused several confussing moments where I would try to pull of an angel or demon attack but would use the wrong botton out of instinct (I would try to bring an enemy to me the same way I would in DMC4 using Nero). I would also instinctively try to use the R2 botton to dudge (Bayonetta) only to stand in place and take damage. In this case it was not the games fault, someone who is new to this game or franchise wouldn't have such issues, and to be honest I was suprised it happened at all since I knew well before hand what the deal was but in the heat of the moment muscle memory takes over and I had to be overly concious of this effect. I would estemate that if I got to play the game once or twice more I would be able to get the hang of this new scheem and play the game with more finess. It's like playing two similar musical instrument (for you musicians), the set up is nearly the same but alot of times to play the same note you need to use different keys of strings and it take some practice to difirinciate, and it's worse when your trying to play a whole song. (This was by far the biggest joy kill of the experience)

The game is not as responceve in certain areas. For example: When I was trying to use the angle dash I found that I wouldn't; I'd pressed L2 and X at the same time and I'd double jump. I learned that to pull off the angel dash you had to hold L2 before you pressed X to ADash. Similar things happened when dudging, specially with Poison; Unlike Bayonetta you don't have the luxery to dudge at the last second to avoid damage, sometimes you have to dudge well before the attack gets near you, but this is not true for all attacks, only some so you gatta learn which and when. This happend with some of the graunts, too.

You HAVE TO be facing the thing, ledge, or enemy you want to graple or nothing will happen. If you can't see it on screen it doesn't matter if you're right infront of it, you won't graple it. I fell off the edge more than a few times fighting poison because of this. It's not as strict for enemies, most of the time you will just snatch 'em but for blue crystals or red ones you have to both aim at them and have them on screen to use them. I was floating right under a blue crystal during one of the 'kill the camera sequences' and D wouldn't grapple till I moved back and shifted the camera to see the damn thing.

Areal combat is not as simple as previously advertice. I've never been able to stay in the air very long so I might not be the person to ask but I found it equally hard to stay in the air here as I did in DMC4 or 3 (Well, maybe not 3 since I've never benn able to stay up in the air on 3 for any significant amount of time). The Angel grab helped quite a bit and you could push enemies pretty high up with it to get some hight, plus with the jump cancel (which I can't do but I did enemystep on a few chubby little fliers in mid air, yeah it works. I got good hights trying out the angle grapple) those who are adept at it will have no trouble staying in the air, but you fall just as fast as in DMC4 even while pulling off combos. So, is it easier? Yeah, but that doesn't mean it was easy, you still need relative skill so it's not exactly simple, even with the new features to help you up.

DT isn't as helpful as I'd hope. From what I saw the only real uses for the DT were A) to recover health and B) to launge all enemies into the air. I saw no other uses for it. Remember that this doesn't mear there are none, just that I didn't notice any.

Canceling isn't available all the time. This is another thing that I wish they used from Bayonetta, there are very few things you can't cance' in Bayonetta with the dudge botton but here in DmC there were. They were listed in the analysis of the combat thread.


If I think of anything else I'll mention it but for now this is it.

Now on to the good.
i am learning alot, this is very informative and now i can't wait to hear the good! :)
very nice analysis so far berto. :)
 
So on to the good. Again PS3 no 360, differences might exist, blah blah blah.

This is a very responcive game in the areas that it shines in. Weapon switching is easy and immidiate and connecting combos needs little to no pause. I was, actually impressed at the speed of the game. I can say that, im my opinion, even though DMC4 plays at 60 fps and DmC at 30 DmC is the faster game with a very tight input. As soon as you push the botton the effect tatkes place. No worries there. And the pace is faster than DMC4, you run faster and you pull of attacks faster (not as fast as reved up attack or one of Dante's fastest but at a better pace than most standard attacks).

It's moves galore in there. We've all seen the moves available but once you get to it there are actually a lot of things you can do on the fly with the things they give you.

The game is not as easie as it looks. It's not hard but it certainly wasn't as easy as I gave it credit for. I did beat the fist stage with out dying (unintentionally). While the enemies are slower on the draw than other titles, and give you a longer warning, I still didn't escape unscratched, which is a good thing.

The enemies are much more imressive upclose. Some of the ones we've seen concept art for, like the drones, are still dull and unimpressive but the chainsawed red dude actually looke kinda kick ass in HD and upclose. A few other actually seemed a bit more impressive when you look at them in detail.

Plataforming wasn't as dull as I unticipated. I will most definitly not say it was a selling point but it certainly was more enjoyable that I thought it would be. Despite it's setbacks do to odd restrictions I found that I didn't hate the plataforming elements and actually liked one or two of the set ups.

Like I said before, it's a vast improvement on DMC4. When I went in I was expecting it to be on par with DMC4 so that was the game I played before I headed out to the con. To my surprised I found it to be faster, more responcive, and with a larger arcenal than DMC4's demo. This is deffinitly a good thing but I'm not sure I'll go as far as saying that it's better than 3 or the same, I'll coment on that latter after I've played 3 a bit more to compair.

I'll add up more as I remember it.


Here are a few bad ones I remembered:

Stinger is not as easy to pull of as previous titles. There was just a big difference from the original way to do it that made it very hard to do. This might've been because I mostly
used it on Poison and my hads were a bit tired but I had a real hard time getting it work.

In DT killing enemies gets you more of those slo-mo kills. I didn't like that, it broke the tempo of the fight and was more distraction than anything. Doing it for the last one was fine because sometime I didn't know it was the last one and that pause helped, but it wears out it's welcome when it does it alot.



Now, on to what I've learned from this.
 
So, on to the details of it all. Please not that I played the PS3 version so I can't say that all of this is also plaicable to the 360 version.

Lets start with the bad:

As a DMC player my fingers automaticly would input a comand to pull of a desired effect but do to the new scheem I would constantly mess up. I would constantly try to use the lock-on on instinct and forget that that was a dudge. It took me a few essential seconds to correct my mistake. This also caused several confussing moments where I would try to pull of an angel or demon attack but would use the wrong botton out of instinct (I would try to bring an enemy to me the same way I would in DMC4 using Nero). I would also instinctively try to use the R2 botton to dudge (Bayonetta) only to stand in place and take damage. In this case it was not the games fault, someone who is new to this game or franchise wouldn't have such issues, and to be honest I was suprised it happened at all since I knew well before hand what the deal was but in the heat of the moment muscle memory takes over and I had to be overly concious of this effect. I would estemate that if I got to play the game once or twice more I would be able to get the hang of this new scheem and play the game with more finess. It's like playing two similar musical instrument (for you musicians), the set up is nearly the same but alot of times to play the same note you need to use different keys of strings and it take some practice to difirinciate, and it's worse when your trying to play a whole song. (This was by far the biggest joy kill of the experience)

The game is not as responceve in certain areas. For example: When I was trying to use the angle dash I found that I wouldn't; I'd pressed L2 and X at the same time and I'd double jump. I learned that to pull off the angel dash you had to hold L2 before you pressed X to ADash. Similar things happened when dudging, specially with Poison; Unlike Bayonetta you don't have the luxery to dudge at the last second to avoid damage, sometimes you have to dudge well before the attack gets near you, but this is not true for all attacks, only some so you gatta learn which and when. This happend with some of the graunts, too.

You HAVE TO be facing the thing, ledge, or enemy you want to graple or nothing will happen. If you can't see it on screen it doesn't matter if you're right infront of it, you won't graple it. I fell off the edge more than a few times fighting poison because of this. It's not as strict for enemies, most of the time you will just snatch 'em but for blue crystals or red ones you have to both aim at them and have them on screen to use them. I was floating right under a blue crystal during one of the 'kill the camera sequences' and D wouldn't grapple till I moved back and shifted the camera to see the damn thing.

Areal combat is not as simple as previously advertice. I've never been able to stay in the air very long so I might not be the person to ask but I found it equally hard to stay in the air here as I did in DMC4 or 3 (Well, maybe not 3 since I've never benn able to stay up in the air on 3 for any significant amount of time). The Angel grab helped quite a bit and you could push enemies pretty high up with it to get some hight, plus with the jump cancel (which I can't do but I did enemystep on a few chubby little fliers in mid air, yeah it works. I got good hights trying out the angle grapple) those who are adept at it will have no trouble staying in the air, but you fall just as fast as in DMC4 even while pulling off combos. So, is it easier? Yeah, but that doesn't mean it was easy, you still need relative skill so it's not exactly simple, even with the new features to help you up.

DT isn't as helpful as I'd hope. From what I saw the only real uses for the DT were A) to recover health and B) to launge all enemies into the air. I saw no other uses for it. Remember that this doesn't mear there are none, just that I didn't notice any.

Canceling isn't available all the time. This is another thing that I wish they used from Bayonetta, there are very few things you can't cance' in Bayonetta with the dudge botton but here in DmC there were. They were listed in the analysis of the combat thread.


If I think of anything else I'll mention it but for now this is it.

Now on to the good.


Tameen: "Controllor scheme hard to master? Not so "Dumb down now, huh fanboys?"
 
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I can say that, im my opinion, even though DMC4 plays at 60 fps and DmC at 30 DmC is the faster game with a very tight input. As soon as you push the botton the effect tatkes place. No worries there. And the pace is faster than DMC4,

DmC is faster than DMC4

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Here are some tips and things I learned from my experience:

After playing the demo there is one thing I learned that I suspected from the beggening:
The key to mastering this game is learning to use the Angel and Demon modes. Most everything in the game is designed for you to use ether of them to beat your oponent or to figure out which is the one your supposed to use on the envirement or enemies. The only time this isn't applicable is with the graunts.

There is no limit as to how much you use your grapples. If you can't grapple to something it's because you aren't pointing at it or it's too far away.

If you are fighting poison and you want to swith ledges make sure you can see the blue crystal your going to graple to. The game won't shift the camera for you, you have to do it yourself. I fell off to the lava alot because of this.

The grunts with the shield don't let go of it if you use the demon grapple. I was under the impression that they did so I tryed it a few times and nope, the only thing to do with those guys us smack 'em with arbeter.

This is, (again) in my opinion, the natural evolution of the franchise. No envelopes are pushed, no great leaps are taken. It's better than it's imidiate preducesor and it takes what was done before to it's natural next step, but it's not exactly the next comming of Jesus. For those looking forward to it I can say it's not a bad game but at the same time to those who aren't feeling it for whatever reason your fine, too. (By the way, I mean this in terms of gameplay, not design, I'm still not crazy about it, but I must give credit where do).


Ok. I'm ganna stop for now since my brain is a little fried and needs rest before continuing since I know I've forgotten quite a bit that I wanted to say and will continue tomorrow.

Any questions that anyone has? I can still answer for a bit.
 
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