Depends on the game in question. A lot of the games where they tried to "Westernize" nearly everything or just following some popular trend of the time. It was a cross between taking an unnecessary risk and trying to grab the wrong crowd of people who wouldn't care much for their clone or trend follower to begin with, and rather just have the product they already like and enjoy way more often. Games like the 3D Bionic Commando reboot and DmC (2013) were following 7th generation trends, thus playing it safe in those regards, and taking unnecessary risk at the same time. It wasn't a product the fans of those respective franchises wanted, nor did they grab hold of new audience. Whatever new audiences came over, either dropped it after the first played through and went back to what they already liked, and those that stuck around with few and far between. And those that stuck around generally saw how so much better the older games are or stuck with the 2.5d games in Bionic Commandos case. Then you have Dead Rising. While it was another Capcom's Westernizations, it was one of the more successful ones until Dead Rising 4. Then again, it was originally supposed to be another unnecessary reboot/remake, and the Vancouver division was turning it into a Last of Us clone. Capcom didn't know about it until almost last minute and they didn't like where the project was going, cuz they assumed it was a full-on remake of the first game. Capcom had the Vancouver division scrap nearly everything and repurpose it. That explains the bad state Dead Rising 4 was in. Which led to the Vancouver division's eventual shut down. Lost Planet 3 was so dull and generic, that everybody keeps forgetting it exists. By playing it so safe, they took a bigger risk and just alienated everyone. Nobody was happy with that game.Capcom risks alienating their fans due to their decisions"
When you put it that way, doesn't that mean that Capcom is still somewhat taking risks and their decisions isn't the "easy way out" as it was made out to be?
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