Poison Dart
Well-known Member
I felt with RE8, Capcom was trying to copy RE4, because as much as I detest the direction they went in, people glorify that game so much. But they repeated just about everything. Like the initial fight at the start, after Ethan entered the village. It's a lot like the battle with the cult in RE4, when they leave you be after Ada rings the bell in the church. As is pretty much everything else almost the same, to be honest. The only real change was that you fight a boss in the water after the castle section, while in RE4, that occurs before the castle section.
Hopefully they do a grand job with the remake, even though remakes don't really replace the originals, and could be argued to be cash grab projects if not done with enough passion. But I think the 2002 remake is more canonical in people's eyes, as Lisa Trevor appeared in one of the Chronicles games, ultimately being defeated by Wesker. And of course, she ain't in the 1996 version at all. However, what is "correct" is up for debate, as some fans claim both are canon.
But to be honest, I don't really like RE4 to 6, as they have too much in the way of action oriented gameplay and Hollywood campiness. Capcom also likes to copy other games. For example, Gears of War 3 had you running around places in a squadron, in a war torn area. RE6 does that too. And in both games, you can muck around on a slide in a kid's park. However, I know a user on biohaze.com who adores RE6, and that's fine. But in general, RE has some pretty silly storylines today, like the stuff they added into RE8. Also, people selling you guns and stuff, makes it less scary. The atmosphere was so off in some of the sequels, because you never really felt overwhelmed like you did in the earlier games when you couldn't see what was ahead of you, and you were mostly by yourself. And a lot of great horror games that get these things mostly right, never end up being as commercially or critically endearing as RE is, as a whole. That's rather sad, because I thought The Evil Within 2 had the DNA of both RE4, and Silent Hill. And yeah, I know you can purchase items in that game via a shopping format too, but that game was still very hard, so the weapons upgrades were kind of essential, and you still felt as if some enemies could kill you if you messed up. And it didn't make the game easier. So that I welcome.
Hopefully they do a grand job with the remake, even though remakes don't really replace the originals, and could be argued to be cash grab projects if not done with enough passion. But I think the 2002 remake is more canonical in people's eyes, as Lisa Trevor appeared in one of the Chronicles games, ultimately being defeated by Wesker. And of course, she ain't in the 1996 version at all. However, what is "correct" is up for debate, as some fans claim both are canon.
But to be honest, I don't really like RE4 to 6, as they have too much in the way of action oriented gameplay and Hollywood campiness. Capcom also likes to copy other games. For example, Gears of War 3 had you running around places in a squadron, in a war torn area. RE6 does that too. And in both games, you can muck around on a slide in a kid's park. However, I know a user on biohaze.com who adores RE6, and that's fine. But in general, RE has some pretty silly storylines today, like the stuff they added into RE8. Also, people selling you guns and stuff, makes it less scary. The atmosphere was so off in some of the sequels, because you never really felt overwhelmed like you did in the earlier games when you couldn't see what was ahead of you, and you were mostly by yourself. And a lot of great horror games that get these things mostly right, never end up being as commercially or critically endearing as RE is, as a whole. That's rather sad, because I thought The Evil Within 2 had the DNA of both RE4, and Silent Hill. And yeah, I know you can purchase items in that game via a shopping format too, but that game was still very hard, so the weapons upgrades were kind of essential, and you still felt as if some enemies could kill you if you messed up. And it didn't make the game easier. So that I welcome.