Sorry for the tremendously tardy responses. Life gets hectic sometimes.
Well, let's tackle this as is. I've never really been one for the AAA market. I've might've on the PS2 days, and whatever came before, but when games got popular I saw the decline of the experience. I'd never bother to go for a AAA game unless it was super cheap, free or a gift. I could make an argument about how the AAA experience is way too movie like and it detracts from something intangible they had but now is only found in smaller productions that are clear labors of passion. I could also argue that this is why Japan as a nation of consumers have tapped out of the console market.
With that being said, RE had that intangible quality once. Not anymore. It's become like all other AAA games. Do I think it's because of the choice of camera? No. RE4 had, won't for long, but that wasn't the point. There is an experience that comes from a game having fixed angles. Grim Fandango had it, not a horror, but it's not the kind of thing people bother with anymore because it requires too much from the player. This debate here is pretty solid proof. Now, if I'm not mistaken your arguments, yours and Goldsickle can be summed downed to 'get over it, it sucked anyway,' or am I mistaken? Well, if so, then no, I don't have to deal with it, I don't have to put up with it, that's why I don't pay for it. It's why my money goes to other things. That, as I remember, was the whole point of this thread. Whatever it was about was about modern survival horror that was we felt was disappointing.
On a related note, you probably remember the story of RE1 almost not being released when Mikami presented it to the higherups and one of the producers screamed to him that he'd better not dare release that garbage under the Capcom name.
You make it sound like I'm some poor delusional fool who hopes for things that will never come. Just how many games these days are remakes, rebuilds, re-released, reboots or ports of very old games? I'm not really alone in the sentiment.I feel you and understand where you coming from, yet I can't help but feel your pining for "lost days" of old-school survival horror.
I'm a bit lost. You feel like I'm 'pining for the lost days' as though that was then, this is now, but at the same time those days are still around?How can they be lost days when you still have those games in the palm of your hands, or are available through Steam, eShop, PSN, XBLA, and the Indie scene? You still have options, even if the AAA scene does not care anymore
Well, let's tackle this as is. I've never really been one for the AAA market. I've might've on the PS2 days, and whatever came before, but when games got popular I saw the decline of the experience. I'd never bother to go for a AAA game unless it was super cheap, free or a gift. I could make an argument about how the AAA experience is way too movie like and it detracts from something intangible they had but now is only found in smaller productions that are clear labors of passion. I could also argue that this is why Japan as a nation of consumers have tapped out of the console market.
With that being said, RE had that intangible quality once. Not anymore. It's become like all other AAA games. Do I think it's because of the choice of camera? No. RE4 had, won't for long, but that wasn't the point. There is an experience that comes from a game having fixed angles. Grim Fandango had it, not a horror, but it's not the kind of thing people bother with anymore because it requires too much from the player. This debate here is pretty solid proof. Now, if I'm not mistaken your arguments, yours and Goldsickle can be summed downed to 'get over it, it sucked anyway,' or am I mistaken? Well, if so, then no, I don't have to deal with it, I don't have to put up with it, that's why I don't pay for it. It's why my money goes to other things. That, as I remember, was the whole point of this thread. Whatever it was about was about modern survival horror that was we felt was disappointing.
Is that so?not that I exactly blame him
Doesn't that, and hasn't it always, applied to anything in games? What's the trend right now? Souls like. Some get it right but most...You would have some in the AAA that would "get it right", while most others would screw it up
I don't remember ever making an argument against that.Leading back to where we started all over again. Sturgeon's Law still apply, whether you want it to or not
And so, you take your money where you want and I go with mine to where I want. You finance what you like, such as this direction, and I don't.I am glad Capcom decided to move forward... I prefer it that way
Debatable. Capcom most definitely isn't trying new things. They are trying tried and true things that are new to their franchises but they haven't actually tried new things in ages. About the only thing that is new and innovative is their graphics.at least they bother to still be experimental and try new things.
Yes, it was. Who said it wasn't?"Making money" has been a concerned even during the fixed camera phase.
Never said that and I don't recall ever implying as such.You talk as though it wasn't at the time.
On a related note, you probably remember the story of RE1 almost not being released when Mikami presented it to the higherups and one of the producers screamed to him that he'd better not dare release that garbage under the Capcom name.
I see? Actually, I'm a bit confused about the logic but I get the idea. No, I don't think they went the direction they went because it was 'better' but because it was more popular. It's not just about the camera but the presentation. RE's remake is very much in the spirit of the original. It is the most faithful adaptation of a game to newer hardware. It doesn't hurt that, as the director of both put it, it was basically him making the game he wanted to make but without the technological limitations. Here, though, RE2's remake share very little with its source material. The tone, the presentation, the general atmosphere are all very clearly different and not at all in the same spirit. One is Michael Mann remaking L.A. Takedown as Heat while the other is making the Rear Window remake that was Disturbia. That's how I perceive it. Money is the reason. Fine. Can't fault someone for wanting their company to prosper. I don't have to support it, either. I liked that product, I don't like this one. Simple as that. Whether they made money a priority before is not relevant here.When you lean towards the idea that they do it because it "sells better", you're implying that they didn't pick it because they feel that it's a better format for what they have in mind.
And you believe that Capcom will tell us absolutely everything? That there is nothing they will keep quiet about in regards to their inner workings?Nobody in Capcom ever said that it was only greenlit purely because of the reaction to the HD edition of REmake.
Just me, right?You will love ignoring this part (as you have previously) because you don't have a valid response but:
You also seem to love to ignore the idea that this was helped along because of the success of the remake's HD port. Oh, that's right. You actually believe that if they don't say it outloud it never happened. You'd make an awful witness for the prosecution. You know what else they never said? That DmC's reception is the reason they went back to the original. I guess since they never said it anywhere it must mean it didn't happen.Remember that the RE2 remake only started because Hirabayashi submitted his pitch.
And what are the factors that lead to Hirabayashi submitting the pitch?
No. I don't agree. How? How does it simplify a puzzle. If the angle of the puzzle is making the solution more evident they can switch the angle or up the difficulty of the puzzle, not sure what the argument is here.I think we can both agree that it ruins the puzzle when the solution is displayed so easily like that.
Oh, I can sympathize.In case you missed my point (again)
I'm trying to visualize what kind of puzzles GoW has that would somehow not work because of fixed angles and all I can think is that those kinds of puzzles don't fit with RE anyway. Even if they were altered for it I don't see as much issue with it that a little creativity wouldn't fix for fixed cameras. Then again, GoW didn't have a free camera, either. Sorry. I just don't buy the argument.I'm talking about how fixed camera limits the kind of puzzles you can create.
Well, sorry you don't see the appeal but I don't find it to be a gimmick. Gimmicks don't have long lasting appeal or effect and the angles have lost no appeal nor effect with me on RE1 or 2. I find it a legitimate form of presentation.Thanks for proving my point that all fixed camera could provide is nothing more than novelty.