>30 frames because environments release the **** on PC at 200 fps lol
Because it was made for and on consoles...consoles that can't handle that level of animation going on at once while retaining a smooth 60 framerate. PCs are awesome machines, but they have the potential to be
a lot more powerful than the consoles these days.
>DMC DNA is Still there.......No it's Not
I'd say that's subjective, but when the combat is based around free-form combos and increasing a Style meter I'd be more inclined to think that the DNA is still there. Even the idea of using firearms and melee weapons in tandem for those combos seems very much Devil May Cry.
If this game
wasn't a DMC game, people would be saying it's a rip-off of DMC the way Dante's Inferno ripped off God of War.
>Ninja Theorys on board to fix the story creates a even worse story consisting of Futurama,They Live and V for Vendetta.
They were brought on board for helping create a DMC game that actually accentuates the story presentation instead of leaving the narrative as something that just bridges together locations to fight enemies. There were never any claims of "fixing the story" by NT or Capcom, the intention was to create a DMC game with a different focus and setting.
You also realize that Futurama, They Live, and V for Vendetta weren't the first to do the things you claim DmC used for inspiration, right...? Those things exist because they were different takes on decades-old ideas, most notably conspiracies (things in our food, higher beings controlling government, and passively tyrannical governments opposed by a small group).
>Brought nothing innovative to the series besides reverse rainstorm.:troll:
It brought aerial combat to a greater focus of the gameplay, over being something that only a handful could do by nearly breaking the system. Weapon-swapping "stance mechanics" are also interesting, and allow for
a lot more actions to be done. I honestly don't see why people don't use it more often in their games, because it's a concept that works, just needs a bit more refinement. For DMC being a series all about combos and switching weapons, making a system that makes it incredibly easy to switch between eight at once, without cycling past undesired options, is pretty nice. DMC4 was nice to give us so many options, but it's clunky to operate for most people.
They figured out a way to make an action game with fun combat more accessible - there's
nothing wrong with that.
AKA Reboot wasn't needed period.
Not needed? Maybe. But still welcome to a lot of people who legitimately got bored of the classics or could never get into them for one reason or another. And no one ever
asks for a reboot, they just happen. However, since this is a business decision, I'd be inclined to believe that there is way more to the reason DmC was made that is over our heads.
I don't see how any of this was "proven false," other than you imposing a set of rules for them to fail at :/