No Shiit doesn't change the facts of what I said what was said by NT and Capcom was utter bullshit.
F*cking HOW? They explicitly said that they lowered and locked the framerate to 30 because the
consoles couldn't handle going 60 and having that much stuff animating at once! PC's running on f*cking Ultra settings weren't even a factor in that entire decision, because it's a f*cking
console game with a PC port handled by a completely different company
after the console code was finished.
Are
you ****ting me right now?
The game probably would've sold more honestly and people is still calling this a Devil may cry rip off.
Probably, but then if people are still calling this a DMC rip-off...then wouldn't that mean all that DMC DNA is still there? The fact that people look at the game, see a free-form combo system, a Style meter that rates performance, lots of weapons and launches and juggles, and then say "That looks like DMC" means that DmC
has what people think is the "DMC DNA."
You really want to say that to me, the guy who poured over every interview and article about the game for three years to compile a
Knowledge Primer? Nowhere did I ever find Capcom or Ninja Theory saying that the latter was brought on to "fix the story." That doesn't even make any sense, because there's no story to
fix, they were making a brand new story that had nothing to do with the original. Ninja Theory was brought on because of their greater focus on storytelling and cinematic presentation of the narrative.
Find me where Capcom or NT said "fix the story." Seriously. Capcom or NT, and
not some unaffiliated journalist.
Some how this magically excuses the story being a blatant ripoff and not inspiration go learn the difference between the two.
So then every story that has a rebel group fighting against big government, spiked food products that affect the public, and secretly being controlled by the whims of higher powers are all rip-offs? I guess the original Devil May Cry is a rip-off since it
took inspiration stole elements from the Divine Comedy. Dante isn't even the first "half-[X] half-human" [X] hunter struggling with their identity.
Do you actually know how difficult it is to have an element that hasn't been done before? We're a world of six billion people, that have created content for over two millenniums. At this point writing has become about not just finding unique things to write about, but also how to use existing elements as part of a unique whole.
Subjective indeed and pressing the D pad was Clunky Wut?!?!
D-Pad for switching Styles and shoulder buttons for cycling through three weapons on each is clunky for the average gamer. The pros are pros because they mastered that system, but it doesn't make it very easy to swap weapons freely enough without screwing it up. And for a system that requires Direction inputs on the Left Stick, taking a thumb away from it to the D-Pad is just simply not something most players are exceptionally good at. I look at ChaserTech's video of his hands while playing DMC4 and I know there's no way I can to do that, despite my dexterity
I swear I thought that's why EASY MODE existed
An Easy Mode that was still rather difficult for some gamers. The series is touted for its difficulty, even
on Easy, but how does that make it accessible to someone who is interested but not that good? That sh*t can be quite disheartening.
I've seen plenty of returns on the classic DMCs because of their difficulty. Some people can persevere, others can't, and Capcom was looking at all those people who were interested enough to try it by then they lost profits because of the difficulty. There's nothing wrong with setting the entry bar lower and having a better scaling difficulty. Is DmC just as difficult on its highest settings? I dunno, that's subjective, but I'm having an intense time with it, and I did about the same on the classics.
Yeah that reason was simple westernization to make that COD money and failed DMC was never that popular and was considered a niche to most people.
Westernizing it wasn't such a bad idea, since I have literally seen people pass up DMC for God of War, no matter how awesome I told the customer DMC was, because Dante looked funny to them. Then there's the people who give it a try and still bring it back because it's very difficult. It was stupid to think they'd ever reach CoD numbers, but trying to appeal to a wider audience isn't always a bad thing, especially when it's still a business, and they need to make money to stay in business.
And yes, it
is a niche series. DMC is outsold by God of War by like...3 to 1, simply because GoW is a superbly easy hack 'n' slash to play, while DMC requires more time and commitment than most gamers are willing to put in these days.
Once again I didn't make anything up you really need to get that through your head everything i said was actually stated if you can't be bothered to read that's on you.:/
Bull. F*cking. Sh*t. I pointed out numerous times where you made sh*t up by saying someone said something that they didn't. And you simply dismissed it - the most prominent of them being you blaming Capcom and NT for things they
didn't say. Do you understand that? Seriously, do you. I wonder if you're even acknowledging that you told me those companies said something and you only provided me an article of an unaffiliated journalist saying those things, and not the companies (or people from them) themselves. I'm completely serious.
I keep bringing that up, and you keep ignoring it as if it didn't happen. That's why I'm continuously questioning the stuff you keep saying, because from what I've seen, you say a whole lot without actually backing it up. And these aren't things that can be opinions, because you're actually trying to say they are facts that we should all believe.