DmC offers alot of variety in combat when it's giving you the ability to switch between any weapon at anytime.
. . . That's not new. It's been around since DMC4.
Instead of having a Dante that's good at some of the things some of the time you have a Dante who's good at all of the things all of the time.
It still required you to switch through Angel and Demon mode in DmC. Making him "good at some of the things some of the time", as you put it.
Without switching through styles, Dante has access to almost all of his weapons. DmC Dante on the other hand needs to switch through Angel and Demon mode in order to access any of his weapons, from what I've seen.(Maybe for his guns, but that's about it)
And yes, I'm comparing styles with Angel/Demon mode because it's virtually the same.
Dante even has a style that is essentially a weapon in DMC4 (Yamato) so this is why I'm counting it as such.
Plus it's really so simple because doing certain techniques can be done by simply holding a button.
Uh...previous games could do this.
Every weapon has a pause combo both on the ground and up in the air.
Not Arbiter. It only has one ground combo.
Aside from this, that doesn't make DmC's combat system more advanced than DMC4.
This is really a freaking sandbox of techniques and combos you can make up all your own and a restriction of styles is not present so feel free to do it any move any time you want. You won't have to worry about switching styles because it's given to you.
Just like DMC4? And you
did had to switch between modes in DmC. By holding either the left trigger, right trigger or none at all.
And I don't see how styles are "restrictive" when they added a lot of depth within the combat system.
The auto lock on works just fine and just simply changing my direction is changing what enemy I'm attacking. The lock only added like a few extra things but the majority of the time it was use to launch an enemy. Like I said, each weapon (counted 8 so far) has their own unique list of abilities.
Considering the fact that they have recycled concepts of 6 weapons:
Rebellion, Revenant, Kablooey, Ebony&Ivory, Ophion Whip, Eyrx
I wouldn't call them all unique.
And the lock on button added a lot more than what you think.
For example: With the lock on system, you either had forward/backward/side input (side for dodges).
And each weapon had about 1 to 4 moves thrown into it due to the lock on system.
6 weapons + 5 styles + Lock On system = 30+ moves that utilized the Lock-On system.
That's a lot more than what you think.
With DmC, you're forced to use double tap inputs and pause combos which can relatively slow down the pace of gameplay.
Not to mention you're sacrificing more weapons for more buttons with less moves.
To say that this combat is leagues under the previous is total bullshit because I played and beat every single Devil May Cry game and I see where it pays tributes to the previous titles and quite frankly improves on the original.
So you've beaten every DMC game? Congrats.
That doesn't mean you played the game at an
advanced level. At all.
Nor does it mean that you automatically understand all of the technical skill behind it.
Seriously half the time I don't get where the hate for the reboot comes from because being a hardcore DMC fan myself it definitely knows what makes Devil May Cry Devil May Cry. It improves on where I always saw DMC fail and I think it has the potential to be the best in the series. My personal favorite has always been the very first one. All I see is people comparing it to the older games and say it;s better with no real justification. Alot of those haters have been those bias fanboys who have been shooting down everything DmC has because they're against the reboot. They refuse to accept honestly how good this game is looking. I'm not gonna lie, Devil May Cry is one of my favorite game series but I think it really needed a reboot.
Yes, haters can be bias fanboys. But there are some of us who actually point out why we don't like this game. As for me, I'm a neutral. I gave the game a chance to appeal to me and it failed. But as for the actual story, it proves to be far more significant than the previous games that I've played. (was introduced to DMC3/DMC4)
I played the demo and I wasn't satisfied.
I watched several videos showing cut-scenes and I didn't particularly agree with them that much. But I'm still interested to see how Dante's personality will unfold, as well as seeing the other characters being developed.
So it's safe to say that I'm only going to watch videos about the game when it comes out. I don't hate this game nor do I like it. I merely dislike the combat system.
Which I've said countless, countless times.
There's a reason why some many people have been saying positive things about the game when you look at all the people who got their hands on it completely. It's because it's actually most likely a good game. I truly think it will be one of the stronger titles this year but how will anyone who hates it acknowledge how good it really is if trivial things got them so upset. Yes, I will say that a portion of hatred stems from things like haircut and anime fans mad just because it's not trying to be an anime anymore. You can try to dice it and say it isn't about that but rewind the clock to the reveal trailer and the initial reaction to the change in appearance was flat out ridiculous and quite frankly pathetic in my eyes. They hated everything about it from day one and kept that attitude the whole time so why do I expect them to change their mind if they never gave it a fighting chance to begin with. So, while everyone else will be having fun with a new Devil May Cry, those butthurt fanboys will still be pouting like children.
Yes, the initial response was originally towards the hair. But can we really blame them?
Most of the people have indeed grown up with Dante over the years. They have grown attached to Dante as a character since he appealed to a lot of people. Even I got mad at the appearance.
But I looked past that because
I wanted to give the game a chance.
Like some antis are doing on these very forums.
If you had a character icon that you cherished, and it was dramatically changed, wouldn't you get upset during the first reveal at the character, yourself?
Don't take this out of context because maybe you aren't like one of those ridiculous fanboys but from all over the internet whether I see it on youtube or facebook, the Devil May Cry fanbase can be really a bunch of babies. You have to admit, the more vocal haters have just been making themselves look like complete asshats.
Same thing applies to the pro side as well.
I've had people call me an idiot, retard, pathetic, and etc. just because I didn't agree with most of the things within this game. I even had one user telling me that I should "die with my bullshit and stupidity." when I made a review about the DmC demo.
All because I had a different opinion of the game.
So, since that's aside for now. I'm still waiting for you to prove to me why DmC's advanced combat is on par with DMC4/DMC3 since you never did.