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New Devil May Cry will teach casuals the "magic" of pro gaming

The problem is that I'm not expecting a DMC5 from this. In fact, it's safe to say that Capcom will have major problems trying to come up with a proper DMC5. What I want is something that can top DMC's gameplay.

It hasn't, therefore I'm criticizing it.

Speaking of, how would you think they could top DMC's gameplay? Like, take a theoretical DMC5, but just run Dante (or Nero or Vergil) through Bloody Palace. What kind of enemies would there be, what kind of tweaks could they make, do you think?

I'm curious what you think, because you're like me; we both know the systems, although you've had more time with it than I >.<
 
The problem is that I'm not expecting a DMC5 from this. In fact, it's safe to say that Capcom will have major problems trying to come up with a proper DMC5. What I want is something that can top DMC's gameplay.

It hasn't, therefore I'm criticizing it.

But I'm just saying, that's what most of the old fans/antis want when they should know that it might not happen if DmC sells well. The Guilty Gear and Blazblue situation is a perfect example.
 
Speaking of, how would you think they could top DMC's gameplay? Like, take a theoretical DMC5, but just run Dante (or Nero or Vergil) through Bloody Palace. What kind of enemies would there be, what kind of tweaks could they make, do you think?

I'm curious what you think, because you're like me; we both know the systems, although you've had more time with it than I >_<

Alright, just know that some of this is just off the top of my head and I haven't organized most of my thoughts about this. Personally I was fine with DMC4's combat system but there are some areas where I wished it was improved on.

First: Get rid of the automatic system.

It seriously teaches you nothing on how to play the game. It's just there just so you can look cool without any idea of what you're doing.



Second: Do what DMC3 did in terms of "creative" weapons.

DMC4 included weapons you could use on the fly, but these weapons were recycled (Yamato, Gilgamesh, Shotgun) I felt that combat almost downgraded when I first initially played it. But then I realized I could switch through styles on command, which was really awesome and it added a lot of depth

DMC3 had weapons that you could combine together for a perfect combination of your choosing.But only with a set combination (2 weapons, 2 guns, and one style).
Nevan, Cerberus, Agni & Rudra, Artemis, Spiral, and even Kalina Ann were interesting weapons that added on to combat experience, in terms of basic gameplay and advanced gameplay.

And I hate to say it, but it's possible that you might have to bring back DMC3's limit of how many weapons (3 weapons and 3 guns would be nice) you can have at a time. As opposed to DMC4 where all the weapons that you had were given to you. But keep styles (and add more styles) so you can switch out so you can have 5 styles working at the same time (Just like DMC4's style switching system)

It's good to have all of the weapons that you've obtained, as well as being able to use them all at once. But I feel that if you add a bunch of weapons to how DMC works, you'll spend more time cycling through the weapons and getting confused than actually fighting. And even though with DmC's current system in terms of integrating more weapons was good, I felt as if it just sacrificed more weapons and more buttons for less moves, especially since Lock On was removed.

The system worked, and it didn't need to be changed. You could either play extremely simple or play extremely advanced since you play how you want to play.

The physics also should be the same (imo they were good in DMC3 and they were perfected in DMC4)



Third: Training mode area.

This doesn't necessary top the combat experience, but I feel it should be added to a DMC game regardless.

DmC was smart to do this since a lot of people wanted an actual training mode to begin with in order to master their combos.
DMC4 could achieve this by acquiring the Debug menu or Trainers but it wasn't actually in the game.
And as DMC3 goes, people mainly went to Mission 7 in order to practice their combos since it had an endless supply of enemies (that is if you don't kill the 5th Hell: Greeds).

As well as this, have a feature that enables you to record your combos within the training mode area. That way you can send replays and send them to your friends (especially if you want them to record your footage for you).


Now again, this is just me thinking as I write this. I'm sure that there are a lot of different ways in which you can top DMC in terms of advanced combat. I wanted to write more about this subject, since it's a good idea, but it honestly would take me way too long to think and figure out what exactly should be improved in terms of technical combat and combo creativity.
 
Nice.

Take all the time you need man, maybe make a thread out of it n.n We could send it to Capcom :p
 
And I hate to say it, but it's possible that you might have to bring back DMC3's limit of how many weapons (3 weapons and 3 guns would be nice) you can have at a time. As opposed to DMC4 where all the weapons that you had were given to you. But keep styles (and add more styles) so you can switch out so you can have 5 styles working at the same time (Just like DMC4's style switching system)

t's good to have all of the weapons that you've obtained, as well as being able to use them all at once. But I feel that if you add a bunch of weapons to how DMC works, you'll spend more time cycling through the weapons and getting confused than actually fighting. And even though with DmC's current system in terms of integrating more weapons was good, I felt as if it just sacrificed more weapons and more buttons for less moves, especially since Lock On was removed.

As much as I loved DMC4 there was this one aspect I practically hated about playing as Dante, and that was having 3 Weapons at all times, for the Fire- and Devil Arms. I just could never get used to it and I've put around 160 Hours into that game.
My solution for that would be simple, make it like Bayonetta in terms of weapon switching and combine it with what Vergil had in DMC3:SE.
Make 3 sets of Weapons that you want to use and let me cycle through them with the back buttons (either to the right or to the left).
I know that such a system would limit the free-form fighting style of DMC a little, but for me that would be something that works.

Ah well just my 2 cents here, I'm not much of a guy who understands the systems or a pro player, I'll leave the talking about this stuff to you guys^^
 
Chaser don't take this post in the wrong way, but what is your ultimate goal on this site? I thin it's clear to many supporters that DmC's combat is not going to be superior to DMC4's that's not really the point of the reboot, it's to revitalize a franchise that Capcom felt needed an overhaul and entice new players, hence the accesibility which as an unfortunate result means the combat isn't as "hard core". I'm not a "pro" gamer like you in fact i find that term kind of silly (no offense) when i was your age i was more into it in fact when i was younger i would competitively play Street Fighter 2 Turbo, I'm excited for a new take on a franchise i love and have played since the beginning, I don't have the time to invest in games like i used to and while there are things i'd certainly change with the new combat system i still enjoy it and if you dont that's fine, but why do you feel the need to drive home your opinion that it's a inferior combat system, your right it is...so now what? Should i not buy the game? Can i buy it as long as i don't dare say its better than DMC4 i just dont now what your goal is...i don't mean to be facetious.
 
Chaser don't take this post in the wrong way, but what is your ultimate goal on this site? I thin it's clear to many supporters that DmC's combat is not going to be superior to DMC4's that's not really the point of the reboot, it's to revitalize a franchise that Capcom felt needed an overhaul and entice new players, hence the accesibility which as an unfortunate result means the combat isn't as "hard core". I'm not a "pro" gamer like you in fact i find that term kind of silly (no offense) when i was your age i was more into it in fact when i was younger i would competitively play Street Fighter 2 Turbo, I'm excited for a new take on a franchise i love and have played since the beginning, I don't have the time to invest in games like i used to and while there are things i'd certainly change with the new combat system i still enjoy it and if you dont that's fine, but why do you feel the need to drive home your opinion that it's a inferior combat system, your right it is...so now what? Should i not buy the game? Can i buy it as long as i don't dare say its better than DMC4 i just dont now what your goal is...i don't mean to be facetious.
I think Chaser means well. He's been very open about DmC as a game on its own merit, but keep in mind that he has more experience than we do. If he thinks that the combat system's depth in DmC isn't up to par with DMC4, then it's pretty clear that his opinion holds more weight than ours do.

If you believe that DmC is a fun game, regardless of its advanced combat depth, then the game has already earned itself a satisfied customer. There's really nothing else to prove.
 
I understand that but what is Chasertech goal? What does he want to prove? Why try to diminish what NT has done? Why spend time doing that? Whats the ultimate goal? So fans don't buy it? So Capcom will go back to the old franchise? If you dont like it why not just simply don't buy it?
 
I understand that but what is Chasertech goal? What does he want to prove? Why try to diminish what NT has done? Why spend time doing that? Whats the ultimate goal? So fans don't buy it? So Capcom will go back to the old franchise? If you dont like it why not just simply don't buy it?
Providing feedback. By saying what we don't like about the game they can either go back to the original team or improve with NT in a sequel.

I'm pretty sure we won't be seeing color-coded enemies in DmC 2, no matter who makes it.
 
Sorry for the double post I don't want to come off like i don't respect his opinion and i don't mean to derail the thread so in my opnion i actually really like the new control scheme, by the time 4 had came out i felt the style system was a little counterintuitive and i lie how NT attempted to capture all of the moves in one control set if i could make changes to the control system i would implement both of Gbraga's control ideas where R1 would become hard lock, L1 would remain dodge but instead of a devil dodge you'd have a royal guard bloc again, also i would enjoy the game to be faster as well.
 
Providing feedback. By saying what we don't like about the game they can either go back to the original team or improve with NT in a sequel.

I'm pretty sure we won't be seeing color-coded enemies in DmC 2, no matter who makes it.
I understand that, I also dont like the color coded enemies but why make speed comparison videos? sorry i'm probably just venting from all the pessimism that is surrounding this game.
 
Providing feedback. By saying what we don't like about the game they can either go back to the original team or improve with NT in a sequel.
I feel quite a few forget that developers will usually do research on reception of their game. The more things we point out the better for them to improve, I would say this thread alone serves that purpose pretty well.
 
I understand that but what is Chasertech goal? What does he want to prove? Why try to diminish what NT has done? Why spend time doing that? Whats the ultimate goal? So fans don't buy it? So Capcom will go back to the old franchise? If you dont like it why not just simply don't buy it?
I really don't think you understand. He has a right to speak out if his points are valid and I reiterate; he has been very open about DmC's stronger points such as the story. All these assumptions that he's trying to soil the game is nothing short of rude, even if you meant well.

I listen to K-Pop and when people tell me that they're all nothing but hook songs, I just nod my head and say, "Yes, the market is kind of saturated with those types of songs." Ultimately, they're right. I don't hate them for not liking the genre even though it still has strong points such as song ballads and whatnot. They have their own tastes and I have mine. We're all the same human beings on one planet Earth.
 
I understand that, I also dont like the color coded enemies but why make speed comparison videos? sorry i'm probably just venting from all the pessimism that is surrounding this game.
Because it's a hot topic, people always discuss which game is faster. Some people claim DmC is slow and some people say it isn't, those discussions are also usually related to the frame rate.

I feel quite a few forget that developers will usually do research on reception of their game. The more things we point out the better for them to improve, I would say this thread alone serves that purpose pretty well.
Exactly, we even have Ian from Eurogamer and Greg from Capcom posting here, imagine the ones that just read to collect feedback and don't post anything.
 
Maybe Chaser should answer Calypso's questions himself instead of you guys making guesses on what Chaser's goals are... hm?
 
I understand that but what is Chasertech goal? What does he want to prove? Why try to diminish what NT has done? Why spend time doing that? Whats the ultimate goal? So fans don't buy it? So Capcom will go back to the old franchise? If you dont like it why not just simply don't buy it?

To be honest, I mainly came here because any other DMC forum I go is either extremely inactive, full of trolls, or full of biased people (pros and antis) towards DmC.

I saw that this place was kinda civil (despite a few people) and I wanted to provide my feedback and opinion about the game itself. I also wanted to give insight between DmC and previous games since no one have really done this successfully. (mainly talking about comparison videos) I also want to share my side of not liking DmC and why I don't like it, since many people still often think it's just "the hair" or the way that Dante acts when it's clearly much more than that. I don't really want to "prove" anything. I just want to share what I have to say just like any level headed neutral/anti fan would do.

The previous argument was about DmC being inferior to DMC4 in terms of combat, yes. But that doesn't mean that all I want to say for this game. DmC is a fun experience to newcomers of the series, I'm quite positive of this. The game offers a new environment as well as a changed story to the franchise. However I just don't particularly like the direction that they are going for this reboot since so much has changed. There's a difference between a reboot done well and a reboot that has changed to the point of questioning if it's actually a part of the franchise or not.

I also wanted to get inside of the DMC community a bit more since I've always find myself as a random guy who uploads DMC4 videos. But come to find out that I actually get praise for what I do, which is uploading tutorials for DMC4. I haven't realized how far my videos spread until I looked at the stats of one of my tutorials. I never actually talked to my subscribers who were actually following me since I was mainly being asked extremely simple questions that could be searched through google, or even YouTube itself.

I felt good about myself because I was helping people in the community even though it was intended to be something small. And even though I'm not the most well known player within the DMC community, I felt as if I was important in the community itself. And now since I've been within these forums, showing my opinion, I've been helping a good amount of people as well as showing new information about DmC.

And that's why I'm here.

I'm not a "pro" gamer like you in fact i find that term kind of silly

And I'm not a pro gamer, I'm a competitive gamer. I strive to obtain skill. That's all I do.


EDIT:

And also I know you guys constantly wonder why I'm here and whatnot, and I've may have said things that you guys don't like too. But just know I'm only voicing my opinion. And I understand if you get upset of what I have to say or how motivated I am to drive my point across and I'm sorry if I accidentally offend anyone in the process.
 
Thanks for the reply I think I was just irritaed because I came out of some irrationally negative posts sorry didn't mean to come off rude
 
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