Speaking of, how would you think they could top DMC's gameplay? Like, take a theoretical DMC5, but just run Dante (or Nero or Vergil) through Bloody Palace. What kind of enemies would there be, what kind of tweaks could they make, do you think?
I'm curious what you think, because you're like me; we both know the systems, although you've had more time with it than I >_<
Alright, just know that some of this is just off the top of my head and I haven't organized most of my thoughts about this. Personally I was fine with DMC4's combat system but there are some areas where I wished it was improved on.
First: Get rid of the automatic system.
It seriously teaches you nothing on how to play the game. It's just there just so you can look cool without any idea of what you're doing.
Second: Do what DMC3 did in terms of "creative" weapons.
DMC4 included weapons you could use on the fly, but these weapons were recycled (Yamato, Gilgamesh, Shotgun) I felt that combat almost downgraded when I first initially played it. But then I realized I could switch through styles on command, which was really awesome and it added a lot of depth
DMC3 had weapons that you could combine together for a perfect combination of your choosing.But only with a set combination (2 weapons, 2 guns, and one style).
Nevan, Cerberus, Agni & Rudra, Artemis, Spiral, and even Kalina Ann were interesting weapons that added on to combat experience, in terms of basic gameplay
and advanced gameplay.
And I
hate to say it, but it's possible that you might have to bring back DMC3's limit of how many weapons (3 weapons and 3 guns would be nice) you can have at a time. As opposed to DMC4 where all the weapons that you had were given to you. But keep styles (and add more styles) so you can switch out so you can have 5 styles working at the same time (Just like DMC4's style switching system)
It's good to have all of the weapons that you've obtained, as well as being able to use them all at once. But I feel that if you add a bunch of weapons to how DMC works, you'll spend more time cycling through the weapons and getting confused than actually fighting. And even though with DmC's current system in terms of integrating more weapons was good, I felt as if it just sacrificed more weapons and more buttons for less moves, especially since Lock On was removed.
The system worked, and it didn't need to be changed. You could either play extremely simple or play extremely advanced since you play how you want to play.
The physics also should be the same (imo they were good in DMC3 and they were perfected in DMC4)
Third: Training mode area.
This doesn't necessary top the combat experience, but I feel it should be added to a DMC game regardless.
DmC was smart to do this since a lot of people wanted an actual training mode to begin with in order to master their combos.
DMC4 could achieve this by acquiring the Debug menu or Trainers but it wasn't actually in the game.
And as DMC3 goes, people mainly went to Mission 7 in order to practice their combos since it had an endless supply of enemies (that is if you don't kill the 5th Hell: Greeds).
As well as this, have a feature that enables you to record your combos within the training mode area. That way you can send replays and send them to your friends (especially if you want them to record your footage for you).
Now again, this is just me thinking as I write this. I'm sure that there are a lot of different ways in which you can top DMC in terms of advanced combat. I wanted to write more about this subject, since it's a good idea, but it honestly would take me way too long to think and figure out what exactly should be improved in terms of technical combat and combo creativity.