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My thoughts after playing through DmC: Devil May Cry

Vergil is a sh!tty villain and I'm sorry if that rustles some jimmies. I don't understand how this dude's got a fanbase because as a villain he's a very weak excuse of one and I know LOTS who put him to shame.

Why is that? I think that's just your opinion. Villains don't all need to be gangsters or people who act tough or incredibly evil etc etc. I liked the fact that Vergil was kind of in a morally grey area. In fact, I love that type of character. Like Lucien Fairfax in Fable II. He wasn't necessarily evil. What he did, he did out of a sense that everything could be made better. I think that type of character is much more interesting than your token Hollywood blockbuster villains.

He had a personality that might frighten people in real life. He didn't seem phased by anything. Man, I could go on and on about how he's actually a good character, quality-wise.

Your opinion should not be stated like this ''Vergil is a ****ty villain''. Instead, you should say ''I find Vergil to be uninteresting'' or ''He's not to my taste''.
 
Played it, beat it, like every other DMC game. Then I burned it eventually to roast some hot dogs. DMC is not a hard game to learn especially since I'm a DMC player that's been playing these games since their inception. I first played DMC when the demo showed up with Code Veronica so I assure you I am a better player than most. But I really just don't care. I just play. Overall, Devil May Cry doesn't have that steep learning curve or masterfully depth you guys think it does. Then again I'm just a natural gamer so of course this kind of stuff comes easier to me than most. And I'm one of the hardcore veteran fans so again Devil May Cry is one of the games I can pick up without even a tutorial on. I dropped 4 not long after I got it because I like good games thank you very much. Still SSS every level on the hardest difficulty.

Maybe the reason that nobody can take you seriously is because you use refer to yourself as a "natural gamer" and try to **** off other members by purposely undermining one of the games this site is dedicated to the fans off. There is a big difference between "natural gamers" and posers who think they are amazing for being able to hold their own in a single player game...but not as big a difference as between constructive and destructive criticism.
 
Maybe the reason that nobody can take you seriously is because you use refer to yourself as a "natural gamer" and try to **** off other members by purposely undermining one of the games this site is dedicated to the fans off. There is a big difference between "natural gamers" and posers who think they are amazing for being able to hold their own in a single player game...but not as big a difference as between constructive and destructive criticism.
Honestly, I don't really care. But DmC is personally a combat system I had more fun with and to say it's any less refined than its predecessors is just quite frankly wrong. DMC 4's entire combat was rehashed moves from the previous games that just confuses quantity over quality. I can substitute so many moves for others and be just as effective and the style system is something that should just hit the road because when DmC can make a combat system that still keeps the most noteworthy techniques and makes it flow very easily without having to switch to a different set of moves just to do one particular move I want to do at the time then the obvious winner in how combat should be from now on should be DmC. DmC still does everything what the usually Devil May Cry players use and I like how I'm able to create my own unorthodox methods. Whether it would be turning enemies into my own personal explosive pinballs to many other things no one thinks of even doing then I'm all for the DmC system to stay and we work from here. Even if the series goes back to the other story, I don't want to see styles anymore.
 
DmC has some ups, the enemies are more suited to the moves you have, the game looks nice, some very fun (even if stupidly easy) bosses. DMC4 has much harder mechanics, more moves, all round way harder to learn and more skillful game (even though I don't like the style system), but DMC4 Dante didn't fit the enemies very well, which were clearly better designed for Nero, attack an enemy with dante and they just roll away causing you to constantly TP to them.

Both games have merits, anyone living is absolutes is naive.

EDIT: The reason I hate styles is I want to use the 360 D-Pad is little as possible, that thing is awful.
 
''I can substitute so many moves for others and be just as effective''. Well, maybe not quite as effective when you consider that the gauntlets are way slower than Rebellion and other weapons, and you can't just spam Pandora, but I see your point. Then again, I think that was the whole point; to be able to substitute many moves for others, so that you can create different, equally useful and cool combos.

Also, it seems like there are more combos per weapon in DMC4 than in DmC, partially because of the fact that lock-on has been removed, which takes away some moves. Sure, I'd be glad the switching system is gone, but the problem is, now you've got to hold the trigger all the time just to keep using a weapon, which is a bit awkward to me, even after playing for hours. If it were RB instead of RT, it might work a bit better. Unfortunately, that's impossible because dodging is now a dedicated button (two, in fact), which isn't logical at all. It has no use. And then you've got the B button, which is now only used to launch enemies. Why not simply tilt the left stick and press Y like with all attacks, as in DMC4 and the other DMCs? It all worked quite well in DMC4, so I don't see what the problem was in the first place.

Maybe they tried to cram too many things in one character. I mean, Nero could use his arm with the B button instead of using Style moves like Dante. But now, you've got to find the extra space to give Dante the Devil Bringer (or Demon Pull/Grab, sorry).
 
I find having 2 roll buttons to be a waste of a button. With my setup I've got LB as shoot, X as attack which leaves Y empty (I prefer to have my attack keys closer to my jump key for obvious reasons). Having a lock on would have got rid of the need for those horrible forwardx2 moves.
 
Why is that? I think that's just your opinion. Villains don't all need to be gangsters or people who act tough or incredibly evil etc etc. I liked the fact that Vergil was kind of in a morally grey area. In fact, I love that type of character. Like Lucien Fairfax in Fable II. He wasn't necessarily evil. What he did, he did out of a sense that everything could be made better. I think that type of character is much more interesting than your token Hollywood blockbuster villains.

He had a personality that might frighten people in real life. He didn't seem phased by anything. Man, I could go on and on about how he's actually a good character, quality-wise.

Your opinion should not be stated like this ''Vergil is a ****ty villain''. Instead, you should say ''I find Vergil to be uninteresting'' or ''He's not to my taste''.
Token hollywood blockbuster villain? Vergil is your token generic anime villain. Hell, how many times have you seen the power hungry family member as an nemesis? He lust for power at the expense of basically destroying the world. This all stems from him failing to save his Human mommy when they were younger. He's on the opposite side of Dante because Capcom needed a final boss for DMC 3. He isn't interesting, original, or special in hardly any way and his outfit was stupid as hell.
 
Token hollywood blockbuster villain? Vergil is your token generic anime villain. Hell, how many times have you seen the power hungry family member as an nemesis? He lust for power at the expense of basically destroying the world. This all stems from him failing to save his Human mommy when they were younger. He's on the opposite side of Dante because Capcom needed a final boss for DMC 3. He isn't interesting, original, or special in hardly any way and his outfit was stupid as hell.

I guess, but that's just one aspect of him. I don't define Vergil as ''the guy that's constantly looking for more power''. He's more than that. Besides, I wouldn't even find it much of a problem if he is generic, if he at least shows that he's a character in his own right. Honestly, I haven't seen any character exactly like Vergil. I'd say this is turning into the 'ripoff' debate again. Everything's ripped off from something. ''His outfit was stupid'' is another opinion. I don't deal merely in opinions. If everybody shared your opinion, every character would be roughly the same anyway, and that's just exacerbating that very same problem we already have with a lot of games.
 
Vergil is your token generic anime villain.

True. If I am being honest I don't see how people can think any of the DMC games have a particularly great storyline. For games maybe, but pretty much any film or book is going to slaughter the best game in that department.

Maybe it's something about playing through a story? Never really understood it but apparently many people on this forum value story over gameplay.
 
I guess, but that's just one aspect of him. I don't define Vergil as ''the guy that's constantly looking for more power''. He's more than that. Besides, I wouldn't even find it much of a problem if he is generic, if he at least shows that he's a character in his own right. Honestly, I haven't seen any character exactly like Vergil. I'd say this is turning into the 'ripoff' debate again. Everything's ripped off from something. ''His outfit was stupid'' is another opinion. I don't deal merely in opinions. If everybody shared your opinion, every character would be roughly the same anyway, and that's just exacerbating that very same problem we already have with a lot of games.

The "evil twin" is pretty typical in manga and anime, as well asn general fiction, and a villian who is obsessed with gaining more power for the general sake of being more powerful is a common trope in japanese media. The fact they DID give vergil a sourcing motivation, the death of his human mother and his inability to do anything to stop it, is a defining and somewhat more unique aspect of his character and does open up a LOT of psychological theorycraft into what makes him tick.
 
I don't care whether you believe me or not but I just know I am. I'm not going through a game I hate just to prove my point. I'm not that masochistic. Good day to you sir.
Apologies. guess it was kinda inappropriate. learn to take a joke though lol

I just find it funny how this guy has the urge to push his opnions as fact and spouts random bull without any back up claims whatsoever.

Sorry. it's just HILARIOUS.
 
True. If I am being honest I don't see how people can think any of the DMC games have a particularly great storyline. For games maybe, but pretty much any film or book is going to slaughter the best game in that department.

Maybe it's something about playing through a story? Never really understood it but apparently many people on this forum value story over gameplay.
I'm not saying I value story first and foremost I just appreciate it when games do actually add effort in such things as story and other elements because it just helps you get engrossed in the overall experience even more so. Games have evolved into a medium that has also become interactive storytelling.
 
Overall, I don't think DMC 4 is even worthy to be a Devil May Cry title and doesn't deserve this sudden praise I see it gets. I won't acknowledge even a solid combat system if just about every other gaming element is just lackluster and lazy. Especially since it was coming off a great title like DMC 3. It's rather shameful if you ask me. It was literally half a game that Capcom threw together to milk a few more dollars from the Devil May Cry franchise. Very obnoxious level design to the bland and pointless characters all the way to it's uninspiring level design. It deserves no excuse as Capcom knew what they were dishing out and it wasn't a quality game but more so a cash grab. It shouldn't have even been made because it was a piece of crap and you all know it. I won't change my mind about it.

DmC is a good game in the franchise and the effort put into it shows. Not only do you have a refined combat that lives and breaths Devil May Cry but you have a fantastic art direction with some of the most original level designs in recent memory. A solid plot that is actually told very well through some great voice acting and scenes woven into the narrative seamlessly. So what if it retooled the origin story a little bit because that's kind of the idea of a reboot. It sure as hell does not deserve the grief it gets and quite frankly deserves to be played if you're actually a Devil May Cry fan because to demean DmC as if it's worst than 2 and 4 is wrong. Wrong wrong wrong.

Devil May Cry is a series that needed some kind of fresh air breathed into it because it was on the verge of stagnation whether you want to admit it or not. DmC is not a bad game at all. To say DmC is bad tells me you wouldn't know a bad game if it hit you dead on in the face. Hell, at least DMC 2 deserves a little bit of props because it got ambitious but just went about it in the wrong way. 4 was just a stain on this franchise and was a cash grab without any effort whatsoever no matter how you try to dice it. A disgrace to the Devil May Cry series. It is probably the worst game in the series because I hated more so what that game represented and it wasn't showing Capcom cared or had any more ideas with this franchise.

Handing the franchise to Ninja Theory was the right thing to do because I guarantee you DMC 5 would NOT be better than DmC. I'm not even just settling, DmC is another good game in the franchise and it will be (if not already) the strongest title in the genre this year. That stupid Rising game is NOT better. God Of War Ascension is just milking the God of War name for multiplayer. And Catlevania Lords Of Shadow 2 will probably make the same mistakes the first one made because Konami can't seem to get their sh!t together. I don't have high hopes but I keep my eye on them because I'm a Castlevania fan. I see no reason in looking back now.
 
The "evil twin" is pretty typical in manga and anime, as well asn general fiction, and a villian who is obsessed with gaining more power for the general sake of being more powerful is a common trope in japanese media. The fact they DID give vergil a sourcing motivation, the death of his human mother and his inability to do anything to stop it, is a defining and somewhat more unique aspect of his character and does open up a LOT of psychological theorycraft into what makes him tick.

So what? Schwarzenegger and Willis are pretty typical too. I don't see why this character is worth any less than other characters that are also inspired by certain characters. Furthermore, his quest for power is not the only thing that defines him as a character. I do agree, though, that people should create characters that are as original as possible, but to create a character that's not inspired by anything is pretty much impossible.
 
I won't acknowledge even a solid combat system if just about every other gaming element is just lackluster and lazy.

That's an odd view to have. How the heck do other gameplay elements cancel out the combat system? :S
It's clear to me that you harbor great resentment toward the game and the guys who created it, so that makes your arguments biased. It gets harder for people to take you seriously if you talk about supposed 'facts' while being biased.

It shouldn't have even been made because it was a piece of crap and you all know it. I won't change my mind about it.

Will you please stop professing your opinions as facts? We get it, you don't like the game, but it wasn't nearly as terrible as you say it is, when looking at it from the perspective of, say, a game developer.

Not only do you have a refined combat that lives and breaths Devil May Cry but you have a fantastic art direction with some of the most original level designs in recent memory.

Yet another opinion.

A solid plot that is actually told very well through some great voice acting and scenes woven into the narrative seamlessly. So what if it retooled the origin story a little bit because that's kind of the idea of a reboot. It sure as hell does not deserve the grief it gets and quite frankly deserves to be played if you're actually a Devil May Cry fan because to demean DmC as if it's worst than 2 and 4 is wrong. Wrong wrong wrong.

The plot is probably solid, yes, but what does that mean? It usually means that it's good, but not great.
Great voice acting? Well, I'll say this: you need to look at excerpts of Lucien Fairfax in Fable II or Kaim from Lost Odyssey. I'm not saying the voice acting in DmC is bad, it really isn't, but it's just pretty ordinary to me.

:P Reminds me of this:

Devil May Cry is a series that needed some kind of fresh air breathed into it because it was on the verge of stagnation whether you want to admit it or not.

Sure, it needed some fresh air, but I'd say introducing Nero and going for a new story was the way to go. Instead, they chose to reboot the series. I have no idea why, as a lot of plotholes are actually correctable. All I know is that they said they wanted the game to ''appeal to western audiences more''. Kind of weird, because DMC1, DMC3 and DMC4 sold well, and were received with praise. There was no need to do it all over. If the series loses its spark, then that's the end of the series to me. Rebooting it won't be the answer, since you can keep rebooting it, but eventually, Devil May Cry will not be Devil May Cry anymore - it just bears the same name. I don't see Kojima Productions going: ''let's turn MGS into Splinter Cell''.

Handing the franchise to Ninja Theory was the right thing to do because I guarantee you DMC 5 would NOT be better than DmC.

I might just agree with you. I think it would be best if Capcom gave DMC back to its original developer; the guys at Platinum Games. Or Capcom and Platinum Games could work together. That would be interesting. Platinum Games at least know very well how to make great, intuitive gameplay.
 
So what? Schwarzenegger and Willis are pretty typical too. I don't see why this character is worth any less than other characters that are also inspired by certain characters. Furthermore, his quest for power is not the only thing that defines him as a character. I do agree, though, that people should create characters that are as original as possible, but to create a character that's not inspired by anything is pretty much impossible.

Did you...completely miss where I noted that despite his basic motivation being typical in anime and manga, the fact they DID explain the source of the motivation actually gave Vergil a major point of individuality; that it's because of his mother's death?
 
That's an odd view to have. How the heck do other gameplay elements cancel out the combat system? :S
It's clear to me that you harbor great resentment toward the game and the guys who created it, so that makes your arguments biased. It gets harder for people to take you seriously if you talk about supposed 'facts' while being biased.

Thank you for saying that. I seriously can't get why people try to make their opinions as solid facts within arguments.

You can't dismiss the combat system of a game just because you think it wasn't good. It's the most ridiculous thing to do because it just makes your arguments more biased than they were previously.
 
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