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My thoughts after playing through DmC: Devil May Cry

Despite what anyone says, I don't consider the backtracking in DMC4 to make the game terrible. It still has gameplay better than that of DmC overall, it's got more likable characters (at least to me they look less bland and act less obnoxious) and I found Nero to be an interesting character. Sure, a lot more could've been done with DMC4, but the same goes for DmC. Both are pretty mediocre in most aspects - it's just that the mediocrity seems to have shifted from one area to another.
 
For me, DmC stands as my second favorite DMC. DMC1 still stands as my favorite due to the atmosphere and ridiculous enemy weaknesses (I do enjoy demon dodge, but that's pretty much a weakness to all enemies... almost each enemy in DMC1 needed a different strategy). Overall, for me it is DMC1 > DmC > DMC3 > DMC2 > DMC4. With DMC3, sure... you could say that the gameplay is great, but everything else killed the game. Enemies were annoying, level design was annoying, the puzzles were annoying (going through yellow, green, blue doors, and what not.. though, I loved the light beam puzzles), and it was very unforgiving on the HD Collection. I beat it once and really had no reason to beat it a second time...
Given, my opinion of it is way different for the PS2 version. I loved that one, they let players use the cheat code for the pure sake of appealing to more players. The only way I can enjoy DMC3 is with super costumes.

Overall, I wouldn't say there's anything wrong with DmC... the only thing I'm on the fence about is the change to the Style Meter, but everything else is a step in the right direction. The auto-lock is good, but all it really needed was a toggle between on/off for the hardlock... they had an extra unbound button for the default settings, and they could have easily just added that in (I think there will always be an unbound button on any setting, but I'm not positive). I prefer the new auto-lock since it's more convenient than constantly holding R1 to lock onto enemies.
 
Limbo in DmC is actually pretty friggin' vibrant on the colors, it's the stuff in the human world that's more dull to show the contrast, until...well, certain points. But that's part of the look and asthedic of the design to be more gritty
 
I agree 100%
I went back to DevilMayCry 4 saw how everything is sharper, crisp with vivid colors & environments.
And i'm running both the reboot demo & DevilMayCry 4 on an SDTV with an S-video setup & DevilMayCry 4 looks amazing.
The Reboot is filled with brown, black, grey, dark environments with what looks like the same platforming from start to finish.
I believe it is the Unreal engine because it looks like GearsOfWar except GearsOfWar has more detail.

And the negatives he listed are same many have been saying before.
Not about hair color or lack of an anime style.
It's like apparently ppl needed to see for themselves before other ppl's opinions about it are understood.[/le
Are you color blind? DmC has a fantastic art direction and its very vibrant in its color pallet. More so than the franchise ever did because it always had this gothic fire and brimstone pallet that looked like it came out of Castlevania. Never really bringing anything particularly new or interesting to the gothic fantasy table.
 
No, I'm serious about DMC 4. I hated it and it was awful. Where's the sudden change of heart come from with this fanbase? 4 got alot of grief too and was dubbed the worst DMC since 2. How is literally half a game that was artificially lengthened with obnoxious design better than a game that actually has effort and work?

To be fair, I was introduced to DMC by DMC3, which is technically my favorite of the series. Afterwards, I played DMC4 when it came out, and I thought it was stunning at the time. Especially since the environments were drastically different from DMC3. DMC3 gave a post apocalyptic feeling in the entire story while DMC4 played a more civilized look that actually showed other people present the area. I didn't see any of that really existing in DMC3.



DMC 4 was a prime example of a franchise pushed through the ringer after being shaken down for sequels just there to milk a series for a few extra dollars and it gets no excuse. DmC IS THE BETTER GAME. If you think otherwise then you must just like bad games because I for one will give credit where credit is due and spare no grief or judgement on a lackluster and lazy game that deserves no praise. Especially coming off of a great game like DMC 3, 4 shouldn't have even been made. Shameful.

Did I say DMC4 was better than DmC? No. I'm merely talking about the combat system. I was not arguing if DmC was better than DMC4 so don't try to change the subject matter.

My point was that DmC is inferior to DMC4 in terms of having a refined combat system. That's it.
 
Despite what anyone says, I don't consider the backtracking in DMC4 to make the game terrible. It still has gameplay better than that of DmC overall, it's got more likable characters

Haha! Good one. You got me laughing with that one.


(at least to me they look less bland and act less obnoxious) and I found Nero to be an interesting character. Sure, a lot more could've been done with DMC4, but the same goes for DmC. Both are pretty mediocre in most aspects - it's just that the mediocrity seems to have shifted from one area to another.

Isn't that more of an opinion then a fact?
 
Each game had its faults and good points. I love how every game has an almost completely different feel.

1 clearly felt like it was a RE sequel at the start, and retained some of those elements. 2 was boring (my least favorite), but it did introduce some new concepts that would affect the later games. 3 was great, but suffered from a difficulty curve that bordered between satisfying and annoying. 4 had Nero, who I feel is the most underrated thing in the series ever, and for being rushed to be included, Dante plays great. Too bad you can't really open up with him until Bloody Palace since all his story levels have some gimmick that postpones learning him in full.

DmC is good for its story and overall seamlessness, but suffers from those color coded enemies and a surprisingly limited number of moves for each weapon. Of course, if you want to see the best combos for DmC out there right now, look up DmC Combo Mad on Youtube.
 
To be fair, I was introduced to DMC by DMC3, which is technically my favorite of the series. Afterwards, I played DMC4 when it came out, and I thought it was stunning at the time. Especially since the environments were drastically different from DMC3. DMC3 gave a post apocalyptic feeling in the entire story while DMC4 played a more civilized look that actually showed other people present the area. I didn't see any of that really existing in DMC3.





Did I say DMC4 was better than DmC? No. I'm merely talking about the combat system. I was not arguing if DmC was better than DMC4 so don't try to change the subject matter.

My point was that DmC is inferior to DMC4 in terms of having a refined combat system. That's it.
Well I've been with this series since it first showed up with RE: Code Veronica and I don't see how DMC 4's combat is supposedly better when in reality its more so as forced to the point where what it has is not even necessary. I was never a fan of styles as what DMC 1 did was perfectly fine. When it showed up in 3 I didn't mind so much but I always wished it had a combat system that was more so up in DmC's alley when its a hybrid of this variety of moves and you can just use everything you have whenever you want. I'd rather not be able to preform certain moves when I'm restricted to this certain set of moves and rather be a "jack of all trades" so to speak. There are so many moves in 4 that can substituted for others and be just as effective and you confuse quantity over quality. I hope Devil May Cry never goes back to styles because f*ck that sh!t. DmC is a nice throwback to the original which actually still is my favorite overall but adds the variety 3 was introducing. Which is why DmC is no less refined than the rest. It still offers alot of depth and the number of options you have in battle really gives a sense of freedom and experimentation. You see no styles and manual lock on which makes you think that it's less deep. Plus because its more easily accessible which is still not the case. DmC is more easily accessible but it is no less deep. Quit having such a shallow mindset. DmC is the way to go and what it should work on because it's time to leave that style system in the past. It doesn't do anything that DmC can't and it's less tedious. Also it erases restriction. (At least when the enemies don't decide to offer that which is where DmC could improve)
 
Alright, I'll have to take your word for that, but I believe you.

So as long as it's not ninety percent of the game that's colorful, I'm okay with that.

Well, not every level is colorful.

I guess, to put it in more perspective, Limbo is more vibrant than the human world. Some levels are colorful, like Under Watch (from the demo), but otherwise no other level is quite as crazy colorful as that one.
 
Besides, SPOILER ALERT, Limbo collapses into the real world anyway, meaning we'll see no more of these kind of environments in the potential sequel. It may even return to it's Gothic elements.
 
Well I've been with this series since it first showed up with RE: Code Veronica and I don't see how DMC 4's combat is supposedly better when in reality its more so as forced to the point where what it has is not even necessary. I was never a fan of styles as what DMC 1 did was perfectly fine. When it showed up in 3 I didn't mind so much but I always wished it had a combat system that was more so up in DmC's alley when its a hybrid of this variety of moves and you can just use everything you have whenever you want. I'd rather not be able to preform certain moves when I'm restricted to this certain set of moves and rather be a "jack of all trades" so to speak. There are so many moves in 4 that can substituted for others and be just as effective and you confuse quantity over quality.

. . . DMC4 made it possible to use everything that you had in your arsenal all at once without swapping through weapons and styles through a menu screen. Being able to switch through weapons and styles on the fly isn't new and I don't know why people keep thinking that DmC was "revolutionizing" the combat system when it only removed the Lock On feature and got rid of styles.

Also, how was DMC4's combat system "forced"? It's not nearly as restrictive than DmC since there aren't any enemies that become injured from a specific weakpoint or weapon within DMC4. The only enemy that had something like this in DMC4 was Blitz since you needed to get rid of his shield to do anything. As for Mephistos and Fausts, you could injure them normally without getting rid of their cloaks.

I also found that I had to be in the air moreso than the previous games, rather than trying to utilize Dante's crowd control moves.

I hope Devil May Cry never goes back to styles because f*ck that sh!t. DmC is a nice throwback to the original which actually still is my favorite overall but adds the variety 3 was introducing. Which is why DmC is no less refined than the rest. It still offers alot of depth and the number of options you have in battle really gives a sense of freedom and experimentation.

Not when you're being restricted by color coded enemies.

You see no styles and manual lock on which makes you think that it's less deep. Plus because its more easily accessible which is still not the case. DmC is more easily accessible but it is no less deep. Quit having such a shallow mindset. DmC is the way to go and what it should work on because it's time to leave that style system in the past. It doesn't do anything that DmC can't and it's less tedious. Also it erases restriction. (At least when the enemies don't decide to offer that which is where DmC could improve)

I'm not having a shallow mindset. I've been testing the combat system intensively since after my streaming session yesterday. If I had a "shallow" mindset I wouldn't be bothered on analyzing this game as much as I am doing currently, as well as intensively testing out the combat system.

I also find the Angel/Demon stances quite troublesome seeing how I need to hold down each respective trigger in order to keep the mode activated. More so than switching through weapons and styles in DMC4.
 
I also find the Angel/Demon stances quite troublesome seeing how I need to hold down each respective trigger in order to keep the mode activated. More so than switching through weapons and styles in DMC4.

I always found this a sort of odd complaint, given that we have to hold down a shoulder button at almost all times with playing the old DMCs >.<
 
I always found this a sort of odd complaint, given that we have to hold down a shoulder button at almost all times with playing the old DMCs >_<

Well, the reason why I consider this a problem is because I'm switching through weapons rather than just locking onto the opponent. I'm constantly switching through triggers and since the buffering system makes things no better, there are times when I'm not holding onto the trigger buttons yet I still execute a move that deals with Angel/Demon weapons.
 
Well, the reason why I consider this a problem is because I'm switching through weapons rather than just locking onto the opponent. I'm constantly switching through triggers and since the buffering system makes things no better, there are times when I'm not holding onto the trigger buttons yet I still execute a move that deals with Angel/Demon weapons.

I can understand that. Although I still had no problems adjusting to the mode-switching and the buffering system :/
 
There are ''hold stances on'' buttons in PC version. Just like the DMC4s styles. It can be useful.
In keyboard it is 1 (normal stance,rebellion), 2 Demon S. , 3 Angel S.. For controller, i dont know but there should be..
 
Isn't that more of an opinion then a fact?

I'd say it's an opinion that can be supported very well, with facts. Characters like Kat, well, I don't see what's appealing about those. I don't find a prepubescent-looking person using spray cans and wearing shorts and a hoodie interesting at all. More like annoying. Of course, I'm not saying Trish was any better.

But from what I can tell, the whole game exudes this juvenile, hackneyed, underground sense of what rebellion is, and all that stuff. I had hoped this would be better than the DMCs.

Overall, DMC4 and DmC are probably both pretty mediocre.

But this is getting off topic. We're not here to discuss ''DmC VS ...'' again.
 
. . . DMC4 made it possible to use everything that you had in your arsenal all at once without swapping through weapons and styles through a menu screen. Being able to switch through weapons and styles on the fly isn't new and I don't know why people keep thinking that DmC was "revolutionizing" the combat system when it only removed the Lock On feature and got rid of styles.

Also, how was DMC4's combat system "forced"? It's not nearly as restrictive than DmC since there aren't any enemies that become injured from a specific weakpoint or weapon within DMC4. The only enemy that had something like this in DMC4 was Blitz since you needed to get rid of his shield to do anything. As for Mephistos and Fausts, you could injure them normally without getting rid of their cloaks.

I also found that I had to be in the air moreso than the previous games, rather than trying to utilize Dante's crowd control moves.



Not when you're being restricted by color coded enemies.



I'm not having a shallow mindset. I've been testing the combat system intensively since after my streaming session yesterday. If I had a "shallow" mindset I wouldn't be bothered on analyzing this game as much as I am doing currently, as well as intensively testing out the combat system.

I also find the Angel/Demon stances quite troublesome seeing how I need to hold down each respective trigger in order to keep the mode activated. More so than switching through weapons and styles in DMC4.
As you can see I mentioned how the color coded enemies in the later portions of the game is my biggest issue with it. Other than that the style system is something I'd get rid of in a heartbeat for Devil May Cry all together because it really is more so a forced system. In DmC when moves like the prop shredder can be done by simply holding one button and pressing circle to follow it up with a rainstorm immediately after that WITHOUT cycling through another moveset this style system can be completely thrown out because DmC has figured out a way to make all my favorite techniques all flow nicely. Simply holding down the triggers makes using these different moves more comfortably because the triggers sit in a very convenient spot for your hand. I have the game for PS3 but I prefer the 360 controller because its personally more comfortable. Especially since the PS3 has these stupid triggers. DmC is the way to go and work with from now on if you ask me.

Plus on a side note, you talk as if your this DMC expert where it's safe to say after seeing one of your videos, I can safely say, I'm the better player. I'm surprised you tolerate that piece of crap 4 so much.
 
I'd say it's an opinion that can be supported very well, with facts. Characters like Kat, well, I don't see what's appealing about those. I don't find a prepubescent-looking person using spray cans and wearing shorts and a hoodie interesting at all. More like annoying. Of course, I'm not saying Trish was any better.

But from what I can tell, the whole game exudes this juvenile, hackneyed, underground sense of what rebellion is, and all that stuff. I had hoped this would be better than the DMCs.

Overall, DMC4 and DmC are probably both pretty mediocre.

But this is getting off topic. We're not here to discuss ''DmC VS ...'' again.
Kat's probably one of my favorite characters in the series all together. While all the other girls of Devil May Cry served the purpose of eye candy and had personalities as interesting as cardboard Kat has more character than any DMC girl who is suppose to play "straight man" to Dante's absurdity. Reason why I like Kat so much is because she's just a normal girl who isn't some demonslayer and doesn't add up at all to the supernatural world she is attached to. She makes up for her lack of strength with courage I see. Holding up through torture by Mundus and risking her life against demons that could kill her in an instant multiple times also while having no supernatural ability at all, makes Kat one of the more interesting characters in the Devil May Cry story all together because I just like the idea of who Kat is. I much rather see more on her and its a shame she wasn't as explored as I hope she would be. Hopefully a sequel rolls around for DmC because this take on Devil May Cry has alot more potential and quite frankly more interesting than what the original series left us with because I don't care.
 
Kat was actually pretty thoroughly explained in DmC. She was abused (hint of sexual abuse) by her foster father, who was a demon, and she would escape to Limbo to get away from her physical body to not feel any pain whenever this happened (she called it the nightmares). Vergil found out that she had this ability and decided to show her how to control it better, later helping her kill her foster father.

The thing I like about DmC and its story is that they don't straight out tell you everything that happened in detail but they give you the general idea so you can build off of it. This was non-existent in past DMCs, because you only knew about the events that happened within the game and that was it. In DMC1 you do get a bit of a flashback when you take down Vergil for the last time, but that's it. In DMC3, you have no flippin' clue how Dante's life had been until that point.... hell, he could have gone to Brazil, had a baby there with a random woman, gotten back to his shop, taken a shower, and BAM! the game starts. DMC4 does the same with Nero and his devil arm, as well as not showing how Kyrie and Nero's relationship built up (once the game start, they already loved each other).

Back on the gameplay topic though, it may not be as in-depth as DMC3/4 but the more I play the game, the more I realize that there are some crazy stuff that you can pull off and they are at DMC-level hard to do. The game is waaay too new to be judging it just yet.

And also, nice stuff Chaser! I watched your videos and it was a lot of fun watching a pro hammering the game, even though it was your first playthrough and obviously you were still getting used to the new weapons and stuff, you still did pretty well. That helm breaker cancel though... why can't I do it properly!? D:< Once I get that down I would have so many new doors open for me.
 
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