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My thoughts after playing through DmC: Devil May Cry

Better gameplay in Resident Evil 6? That game should have been called Hammer Buttons and Wiggle Sticks: The Game. When I traded it in I actually wrote that on the cover and the gamestop guys got a kick out of it and said it was true. The old fixed cameras were sh!tty and doesn't add to the atmosphere if it just becomes annoying on multiple occasions. I've seen games with better camera angles that still pull off survival horror. You don't need that to be scary. No game has ever scared me anyway because I don't scare easy but I have a fancy for the horror genre.

Resident Evil started going to sh!t after 4 but you can't blame 4, you blame Capcom for just not knowing how to keep it great. Resident Evil 4 still was very aware of its survival horror roots even if it did take a shift in the gameplay department but it still played excellent. I don't know anyone who wasn't at least nervous in 4 when you heard the chainsaw rev up and that guy was nowhere in sight. It still knew how to lay on the pressure and tension of being in a bad situation for examples when you're surrounded in that house and the crazy villagers are trying to get in through both floors and you know you don't have ammo for everyone. 4 was a step in the right direction for the series with a dated formula but it's just f*cking Capcom who don't know how to make a good Resident Evil anymore.

Hey you,this guy disagrees with you. go shove your opinio---I mean facts down his throat and tell him you're a better player with no proof at all.

 
You're making it sound like button mashing and stick wiggling is all the game was. It isn't. I don't wiggle sticks all the time when shooting zombies, did you? Overall, RE6's gameplay is more refined, even with the button mashing you often have to do. Resident Evil 5 was also aware of its survival horror roots, I'd say. I enjoyed it about as much as RE4, and more than RE6. It's with RE6 that it started to get worse.

Honestly, I played RE4 again recently, and I realized that the only reason I thought RE4 was creepy at the time was because I wasn't an adult yet. Now that I am, I can see it's not really frightening, except for maybe at the start, when you're coming up to and into the village, when entering small shacks could be unnerving, since enemies could suddenly spring up in front of you if you attempt to leave. I played the part with the house again, and it wasn't hard or frightening at all. They just entered, I gave them all headshots, and then Luis said we should go upstairs. And that was when I'd already killed 95 percent of them.

I hope RE7 (if there's going to be one) will be survival horror again.
Resident Evil needs to reboot and get its sh!t together or just die. I won't even accept a rumored remake of Resident Evil 2 because if we get a remake instead of a legit true Resident Evil then that just proves Capcom is too dumb and lazy to fix their f*ck ups.
 
*This whole Topic*:
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But back on Topic:

Chancey we get it you don't like DMC 4, you like DmC thats your opinon. And the fact that you say you are infinitely better then Chase:
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Sooooooooooo...........where's the proof?
 
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Chancey we get it you don't like DMC 4, you like DmC thats your opinon. And the fact that you say you are infinitely better then Chase:


Sooooooooooo...........where's the proof?



Thing is,he doesn't think it's an opinion. ITS FACT (Notice the caps. it makes it true.) .
 
I know, I read every single one of his post. And yet still from him, after all those words, still absolutely:
NO PROOF!
That he is better.

There's not much to expect. He thinks time playing a game = skill and brags about how he got S ranks. he's just some scrub who thinks his opinion matters to anyone over 13 lol.
 
There's not much to expect. He thinks time playing a game = skill and brags about how he got S ranks. he's just some scrub who thinks his opinion matters to anyone over 13 lol.

Let's stop going down this road. Saying all this about a person isn't going to help anyone, much less this thread.
Everybody's said their piece, so can we get on topic again? I think that would be for the best.
 
One thing I really enjoyed in DmC is that it's forgiving. I also would have liked the bosses to be a tad harder... I can't believe I'm saying this, but yeah... for whatever reason I actually want the bosses to be harder. The bosses ****ed me off in DMC1, and so here I am... wondering why on earth I miss that.

On Nephilm, it was hard... I was learning the best ways to take out enemies, trying to find keys (especially ones I wasn't suppose to get yet), and the bosses were pretty challenging. On SoS I had a good idea of how to exploit enemy weaknesses and I used environmental kills whenever I could. On DMD it was the same way, and so it was easy.

The bosses were also easy once I figured out how to take them on... but if I were to go back on DMD and try do beat it stylishly, then I would get killed a dozen times per level.. and I don't mean get a SSS. By 'style' I just mean to use a variety of combo's for the sake of making the fights look good with complete disregard for the style meter.
For me, being stylish is hard on anything above Nephilm. I can either be effective, or stylish... but never both. DMC1 was the same way, and that's still my favorite DMC.

That's why I place DmC and DMC1 above the other 3 DMC's. They give players alternate options to clear levels... Like, DMC3, and DMC4 both had their mechanics/glitches that made things countless times easier (DMC2 had guns... but I haven't heard of anything else), but imo it still wasn't to the same extent as DMC1 and DmC. Nothing can beat DMC1's untouchables, I loved those things... Not only were you invincible, but you were DT'd too. I felt like like such a badass to completely own Mundus on DMD with those.... well, I felt like a badass only AFTER getting owned like 50+ times.

My point here is, I love it when DMC games introduce things that allow knowledge/strategy to prevail. I always thought DMC games were about the player choosing their path... even DMC3:SE. The player can take the hard road, or use the cheats to take the easy road with the super costumes. With DMC1, the player can take the hard road... or spend time collecting untouchables and take the easier road.

I forgot what my other point was going to be... but I'll just end it here.
 
That's why I place DmC and DMC1 above the other 3 DMC's. They give players alternate options to clear levels... Like, DMC3, and DMC4 both had their mechanics/glitches that made things countless times easier (DMC2 had guns... but I haven't heard of anything else), but imo it still wasn't to the same extent as DMC1 and DmC.

It depends on what you see as giving you more choice and opportunity to play strategically. I think DMC3 and DMC4 allow for a lot of strategy in creating combos, which I don't see as much in DmC. It's great to see people make fun of enemies in the Trickster style, or any style for that matter. There's a lot of strategies to think of in DMC3 and DMC4, and I guess in DMC1 too, to a point. Harder difficulties give you more incentive to create the best combos you can.

Going to another topic: I honestly would like most shooters to give you the choice to say what you want to say, like in Mass Effect, Dragon Age and so on. I don't understand why shooters are usually so threadbare, allowing no customization. That's why I like Halo 4 and Black Ops 2, and of course Borderlands 1 and 2.
 
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