DmC and MGR is not the same situation. You like to say they are, but they arent.
I didn't say they were the same, I said they had
similar (definition: resembling without being identical) situations.
DmC: a reboot, overwritting what has been
MGR: A spin off branching into a new direction
Wow, wrong right out of the gate. How can you say that when everyone from both Capcom and Ninja Theory said it had nothing to do with the classic series and affected it in no way, shape, or form?
MGR is also
not part of the Metal Gear Solid canon - Kojima stated it as a "what-if" type story for the game. In that regard, it's no different than Metal Gear Solid: Ghost Babel, which was a totally different story that was told in place of MGS1 for the PSX on the series' timeline.
DmC did the same old thing that past DMC games did but at a lesser degree, and with less focus on what a DMC game is about.
Yeahp, it plays like a DMC game, but with a split focus on narrative, and a more accessible difficulty. Those were the big ol' changes that was the entire point of DmC - narrative and accessibility.
The different here is that while MGR's focus changed the very genre that an Metal Gear game is, DmC's focus retained the genre of its predecessor, as well as the overall gameplay feel it has.
This comes back to how I said their situations were "
similar," but not "the same."
MGR: Did something what MG games usually are known for.
And MGR exists side by side with rest of MG games
Uh...no it didn't. MGR is a hack 'n' slash action game. The rest of the Metal Gear series is not. The themes of the overall series were intact (political and conspiratorial things), but it is by far not using a similar gameplay system that makes MGS the popular Stealth Action game that it it's known as.
From a gameplay perspective DmC barely brought any innovation to previous gameplay of DMC. Infact DmC regressed by focusing on dynamic enviroments and graphics over gameplay.
The only new thing DmC did was motion capture and dynamic enviroments, which are least priority of a DMC gameplay.
That's pretty subjective, because I could argue that the Angel/Demon mode weapon-switching Stances are rather innovative (Heavenly Sword is the only other game I know of that uses it), as well as having the dynamic environments. Lawl at "focusing on graphics" though.
So from a gameplay perspective DmC did barely anything new. It a lesser version of past DMC gameplay formula.
Again, very subjective, especially considering how much it handles like the older games. A differing difficulty module =/= lesser gameplay formula, unless you put way too much emphasis on difficulty.
While Rising...brought a new type of gameplay to MG serie.
Well yeah, that tends to happen with you make a new game in a series with the intention of it
being different. Once MGS:R changed into MGR, it was a whole new ball game, because they was no longer any attempt to try and keep it Stealth Action.
And that´s the difference between MGR and DmC.
But i guess your going to continue with this "DmC did what MGR" bulllsit.
Well, I'm not, because you're operating under the assumption that I said their situations were exactly the same, when, once again, I said they were
similar. Please remember the definitions of words, or we're gonna get our wires crossed.
If that was true, DmC would have been a new game, spiritual successor, with similar fundamental gameplay but new character, new concepts and a new story.
That's a pretty stringent set of rules to arbitrarily place on something. All in all, DmC
does have similar fundamental gameplay, with a new character (Dante being in a different universe), new concepts (Limbo's dynamic environments and the weapon stances), and a new story (what with this being in a different universe and all). Funny that you also used the word "similar."
One game was a reboot that attempted to overwrite original story and characters and focused on story and graphics over gameplay (gameplay = what DMC was known for). End result being a lesser iteration of past DMC gameplay with little innovation.
Noooooooooooooooooooooooooooooooope. Again, DmC has no affect on the classic series whatsoever. Do your research, or perhaps just
read all of mine.
The other game, is a spin off that paved way for potential of a new serie with focus on Hack and Slash but within Metal Gear world. And haven´t affected Solid games.
Yeeeeeeeeeaaaaaaaahp.
And saying that DmC has alot potential is like saying Call of Duty has alot of potential. Does DmC have alot potential because Ninja theory made a awesome and interesting gameplay, or does it have potential because the gameplay in DmC is based on the gameplay in DMC.
DMC gameplay...one of the best Hack and Slash gameplay in the industry.
So it´s obvious why DmC has "potential".
Of course Call of Duty has potential, it's formula is so generic that there's so many ways they could expand it. Hell, they
have over the years in different ways. Even Black Ops II gave Scorestreaks that emphasized playing the objective instead of just killing opponents. Anyway, that's beside the point.
I say DmC has potential because of the things that Ninja Theory and Capcom collectively made an awesome and interesting game. The story has plenty of potential (considering I'm even writing a theoretical sequel), and the gameplay has plenty of potential with how it was changed, from how all combos are on one button (instead of something like Aerial Rave being on a separate button), how inputs for skills are used (there's lots of ways they can expand that, which has been talked about in other threads), and how the stance system works in offering you all your weapons and abilities at once without being as slightly clunky as Dante in DMC4 was (the only time you have to bypass a weapon you don't want in DmC is with the firearms).
It doesn't really matter that DmC is building off of DMC's gameplay formula, because what matters is that it IS building off it.
Where as Rising, has potential not because it´s based on a previous gameplay formula from a previous Metal Gear Rising game.
Who cares!? More fun games! Wooooo!
And that´s the difference between Rising´s potential and DmC. Rising has potential in a much better way than DmC does.
DmC has potential...doesn´t DMC or DMC 5 specifically also have amazing potential?
Most games have potential...especially when they lay out some new groundwork, like both MGR and DmC did.
Oh wait...DmC is a new gameplay formula. It has never existed before. Its why it has potential.
O____________o Way to misconstrue what I'm saying. For everything that DmC did that was new or unique to the overall DMC formula, it gives it potential. Hell, it gives the whole of the DMC formula potential, not just DmC. Who knows what things Itsuno learned from DmC's development that might show up in DMC5.