MultiBro
Darkest Dungeon
Well, when you are not in them.When are they not?
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Well, when you are not in them.When are they not?
Oh, I didn't know this was a whine thread.
Well, when you are not in them.
I agree that DmC probably won't win anything. Getting a nomination is pretty good in itself, so they are getting some recognition. And they are getting votes, which adds to it. I love DmC, but if it was being put up against Lords of Shadow I'd be voting for LOS. But it's not.There's a lot of people who are unfairly biased and condemned this game since day 1. They already go out of there trying to make sure DmC gets no props whatsoever. I don't think it will win anything. I wouldn't side with DmC on the best moment because I just love Vaas's monologue so much. That character was just so awesome to me.
However visual design should totally go to DmC. Limbo was awesome and with so many games that just look the same DmC's design was refreshing with its bright color pallet and also creative aesthetics. The artist were definitely some of the all stars of this game.
Like TwoX said, the irony in your rant is baffling. Sad thing is you will never even understand what we mean by that.
The thing is, while MGR doesn't necessarily carry the spirit of Metal Gear, it keeps up with the themes that the franchise is known for with all the political and conspiratorial jazz. It's just totally not a Stealth Action game. However, that was the point, because they wanted a game where we play as a cyborg ninja, and I think they delivered on that. The problem is that by default being the cyborg ninja changes much of the focus. Even playing as Gray Fox in VR Missions was less about stealth and more about killing all the targets. It's sort of a natural progression to turn that into more of a hack 'n' slash when taken out of that VR setting, and supplanting the crazy MGS-type bosses in it.
But yesh...irony in IncaDemo's post...quite a bit...
This "body-breaking" sacrifice wouldn't be similar to the one Grey Fox did in MGS1, would it? Because if it is, then it would feel like it's treading old ground, from my own personal point of view.IAnd even though I don't care much for Raiden that body breaking sacrifice to save Snake from being crushed by Outer Haven was pretty damn cool.
This "body-breaking" sacrifice wouldn't be similar to the one Grey Fox did in MGS1, would it? Because if it is, then it would feel like it's treading old ground, from my own personal point of view.
well, yeah the ost for MGR was awesome. even though i was more expecting epic music like the MGS Theme, or theme of tara remixed to heavy metal. i dont really like the vocals for a soundtrack, but the music was awesome.Rapid Slashed your post
How amusing that you repeat yourself TwoX.
Do you really believe MGR and DmC situation is really the same?
The whole point of Rising became to do something new.
The point of MGR was to bring forth change, a new direction.
And it dam well did that, MGR has very good potential as a game and i look forward to MGR 2 whether it has Raiden, Gray fox or spongebob.
Metal Gear R focus ENDED up with falling into a different genre? It was always planned to be a game with action:Their situations are similar in several ways, but not the same.
The way you talked about MGR is ironic because you attributed elements from MGS that MGR has which you checked off, as to why MGR should be considered a Metal Gear game in more than just "name only." It's entirely possible to make pretty much the exact same checklist for DMC of DmC (custom combos, ranged and melee weapons, grading system, etc), albeit dealing with much more of the gameplay elements, rather than just things from cutscenes. People still say that DmC is a Devil May Cry game "in name only," even though to a lot people it plays and feels just like a DMC game but with a different look and tweaked controls.
Then, there's the...
...which is exactly why Capcom wanted to try DmC. And DmC also has a lot of great potential for the things that it did. The funny thing is that, like MGR, it's not part of the main series, and has no effect on it - they got to try new things without them affecting the overall canon.
The difference here is that MGR's focus ended up with it falling into a different genre, while DmC was still part of the same hack 'n' slash genre that its predecessor was from, and played pretty much just like its predecessors, aside from the changes it had for the direction the game was developed with.
Being a fan of both franchises and specifically both games, I think I'm a little more qualified to talk about them than someone who isn't a fan of MGS and who doesn't like DmC.
But, anyway. Sorry kids.
Their situations are similar in several ways, but not the same.
The way you talked about MGR is ironic because you attributed elements from MGS that MGR has which you checked off, as to why MGR should be considered a Metal Gear game in more than just "name only." It's entirely possible to make pretty much the exact same checklist for DMC of DmC (custom combos, ranged and melee weapons, grading system, etc), albeit dealing with much more of the gameplay elements, rather than just things from cutscenes. People still say that DmC is a Devil May Cry game "in name only," even though to a lot people it plays and feels just like a DMC game but with a different look and tweaked controls.
Then, there's the...
...which is exactly why Capcom wanted to try DmC. And DmC also has a lot of great potential for the things that it did. The funny thing is that, like MGR, it's not part of the main series, and has no effect on it - they got to try new things without them affecting the overall canon.
The difference here is that MGR's focus ended up with it falling into a different genre, while DmC was still part of the same hack 'n' slash genre that its predecessor was from, and played pretty much just like its predecessors, aside from the changes it had for the direction the game was developed with.
Being a fan of both franchises and specifically both games, I think I'm a little more qualified to talk about them than someone who isn't a fan of MGS and who doesn't like DmC.
But, anyway. Sorry kids.
Metal Gear R focus ENDED up with falling into a different genre? It was always planned to be a game with action:
Or did you see alot of stealth in that short gameplay demonstration?
You know he/she doesn't likes to be wrong. You should come to realize this.
That really doesn't make you any less hypocritical.
Either action or not, MGR was something intended to be different and it did so.
DmC isn't in the same boat, bu both are sailing in the same direction.
DmC and MGR is not the same situation. You like to say they are, but they arent.
DmC: a reboot, overwritting what has been
MGR: A spin off branching into a new direction
DmC did the same old thing that past DMC games did but at a lesser degree, and with less focus on what a DMC game is about.
MGR: Did something what MG games usually are known for.
And MGR exists side by side with rest of MG games
From a gameplay perspective DmC barely brought any innovation to previous gameplay of DMC. Infact DmC regressed by focusing on dynamic enviroments and graphics over gameplay.
The only new thing DmC did was motion capture and dynamic enviroments, which are least priority of a DMC gameplay.
So from a gameplay perspective DmC did barely anything new. It a lesser version of past DMC gameplay formula.
While Rising...brought a new type of gameplay to MG serie.
And that´s the difference between MGR and DmC.
But i guess your going to continue with this "DmC did what MGR" bulllsit.
If that was true, DmC would have been a new game, spiritual successor, with similar fundamental gameplay but new character, new concepts and a new story.
One game was a reboot that attempted to overwrite original story and characters and focused on story and graphics over gameplay (gameplay = what DMC was known for). End result being a lesser iteration of past DMC gameplay with little innovation.
The other game, is a spin off that paved way for potential of a new serie with focus on Hack and Slash but within Metal Gear world. And haven´t affected Solid games.
And saying that DmC has alot potential is like saying Call of Duty has alot of potential. Does DmC have alot potential because Ninja theory made a awesome and interesting gameplay, or does it have potential because the gameplay in DmC is based on the gameplay in DMC.
DMC gameplay...one of the best Hack and Slash gameplay in the industry.
So it´s obvious why DmC has "potential".
Where as Rising, has potential not because it´s based on a previous gameplay formula from a previous Metal Gear Rising game.
And that´s the difference between Rising´s potential and DmC. Rising has potential in a much better way than DmC does.
DmC has potential...doesn´t DMC or DMC 5 specifically also have amazing potential?
Oh wait...DmC is a new gameplay formula. It has never existed before. Its why it has potential.