Yeah, great, except that no one ever said they didn't want a RE2 remake, in fact, the announcement was basically an 'ok, we hear you. You win. We do it.'
Hirabayashi did say "we hear you" but fact remains that the project only went underway because Hirabayashi was motivated to do it when no one else is.
Look at it this way:
If Hirabayashi did not submit his pitch to Capcom, we wouldn't get an RE2 remake.
Hirabayashi has shown interest in remaking the game as early as 2012 and talked about wanting to remake RE2 ("speaking as a fan, not a producer") back in 2014.
Fans can demand all they want but it's the team's final decision in the end.
There's a lot more to the whole story and thinking that the RE2 remake existed simply due to the pressure from fans is a misconception.
Now you're just being condescending.
Just paraphrasing actual stuff I heard over the years.
People from places like GameFAQs or Capcom Unity saying that RE2 should be "left untouched" to keep it preserved and "unsullied".
In all the discussions I saw, yeah, there were a lot of people saying something to that effect but the larger body of the debate was a question of whether or not they'd turn it into an over the shoulder shooter and on occasion it was also questions of them turning it into a 1st person like RE7.
Sometimes, it's an argument where certain people claim "over-the-shoulder = full-blown action and nothing in between".
Over-the-shoulder slow-paced horror does exist, in games such as Silent Hill: Homecoming, Fatal Frame and Siren: Blood Curse but some people are just too closed-minded to see that and went on to argue "Capcom are incapable of creating a toned down over-the-shoulder horror".
But it's only a matter of time.
The hope was for a fixed camera but the possibility of it being over the shoulder was always in the debate because of broad accessibility and everyone knew it was a possibility.
It's the other way around:
Guaranteed over-the-shoulder and a slight possibility of fixed camera.
I'd go as far as saying fixed camera was never a possibility,
if people would only just actually read the last 10+ years of development history in interviews and data books.
There is no sign of any love for the older style anymore, plus the older style only happened because of technological limitations of the 90's.
Unfortunately, no matter where you go, whether it's GameFAQs, Capcom Unity and so on, nobody wants to know the
truth.
All the old-school fanboys are dead-drunk on confirmation bias, looking for any ear-pleasing "evidence" that fixed camera style is returning, even if it's clickbait.
It's about the preservation of something we, or in this case, I, find meaningful.
The big fat problem about this "preservation" and "identity" thing is that the criteria are made up by fans and have no bearings on what the creator thinks.
Sure, fixed camera has been with RE since the beginning, for 3+ games.
But
nobody on the team has every said that "fixed camera is a part of Resident Evil's identity".
That is something fans made up and has nothing to do with the creators.
The same could be said of any franchise or series.
Nobody on the Metal Gear team ever said that overhead view is essential to the "Metal Gear" name.
None of the Final Fantasy team ever said: "Final Fantasy = turn based only".
If you made a game series, how would you feel about random people on forums claiming that your series has an "identity crisis", when it's you who decide what the series identity is?
Nobody ever tries to see things form the developer's perspective.
This whole thing is based on belief:
Do you respect the creator's artistic freedom or do you think your words override the creators somehow?
From my experience browsing on gaming forums, it's
very easy for people to flip-flop between these two.
I have seen one too many people convert from
"respecting the creator's artistic freedom" to
"creators must unconditionally obey fans", after I told them the truth about Mikami ditching classic RE style out of his own free will.
I'm sure the same could be said about everyone that disliked DmC.
It's not "the same" at all.
You're trying to redirect the discussion.
Let people discuss about remaking DMC if they want.
If you don't like it, you don't need to participate.
You are so certain they would implement styles and combat from 3 or 4-5 , but what if they didn't and they kept the original combat and just made it faster , maybe added turbo mode
It's easier to just ask Hideki Kamiya what's on his mind on his Twitter.
He said back on March last year that if he and his team remakes DMC1, they're confident about making it the best hack and slash ever.