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General DMC 5 Discussion

Btw did somebody notice that griffon glide is direct adaptation of bird glide from sengoku basara and that Nightmare is slightly similiar ot Yellow Devil from Megaman
 
Fury is hard.

Fury is super-easy. Just use Ice Age.

How do you use Ice Age?

Lock-on, back, forward, Sword.

Oh, cute. I have to lock on and press correct directions to an enemy that teleports everywhere.


*DMD spawns a Fury and a flying enemy together, so that the flying enemy will snatch your lock-on cursor.*

*DMD spawns a Fury and three Qlipoth tendrils to further confuse your lock-on.*


F***ing stupid Japanese controls are f***ing stupid. And Japanese.
 
For me, Devil May Cry was never the kind of game series that rewards players for doing badly.

Except the fact that you fill your DT gauge for when you take damage in every DMC game so in a way it does reward/help you for being bad. So I can understand the “Emergency Devil Trigger” in DMC 2 based off that principle.
 
Except the fact that you fill your DT gauge for when you take damage in every DMC game so in a way it does reward/help you for being bad. So I can understand the “Emergency Devil Trigger” in DMC 2 based off that principle.
Gaining DT from damage is still kinda small when compared to gaining DT from massively damaging the enemy, royal blocks or taunting.
So DT-from-damage is something that happens but not something you can consistently depend on.

But I don't like how Bayonetta does it: you also lose your magic gauge from taking damage, so there's even less chance of "bouncing back" if you're having a bad day and keep getting hit.
 
No you don't. Just mash B in Swordmaster with Balrog in Kick Mode or Y in Blow Mode while ignited. Easy af parries.
I managed to parry Proto Angelo with the rapid punches but didn't pull it off again, thinking it was just luck and not 100% reliable.
So the rapid punches is something you can use to parry all attacks?
 
I managed to parry Proto Angelo with the rapid punches but didn't pull it off again, thinking it was just luck and not 100% reliable.
So the rapid punches is something you can use to parry all attacks?

Haven't tested them on all attacks. But make sure you got Ignition active cause their hitbox gets bigger.
 
I can get Ignition active on a Devil Triggered Proto Angelo but not sure about a Fury.

Ignition can be activated in Kick Mode by simply holding down Y for a couple seconds (you don't need to hit anyone either, I do this before every encounter to start the fight already ignited) till you hear Balrog say "Ignite the flames, now!"
It carries over to Blow Mode too.

With a Fury, do that as he spawns or while standing next to him, he won't attack you immediately, he'll teleport away first, giving you enough time.
Though with Fury just mashing B in Swordmaster Kick Mode, even while not ignited, will still parry. Then knock him down and Real Impact his ass.
 
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Oh, cute. I have to lock on and press correct directions to an enemy that teleports everywhere.

*DMD spawns a Fury and a flying enemy together, so that the flying enemy will snatch your lock-on cursor.*

*DMD spawns a Fury and three Qlipoth tendrils to further confuse your lock-on.*
This is excellent combat mechanics.
Im having fun figuring out correct spatial orientation to execute the moves properly.
Its a different situation every time I play the game. Meanning the game will have years of replayability and will never get old after thousands of hours.
 
Ignition can be activated in Kick Mode by simply holding down Y for a couple seconds (you don't need to hit anyone either, I do this before every encounter to start the fight already ignited) till you hear Balrog say "Ignite the flames, now!"
It carries over to Blow Mode too.
Didn't know that you could charge Ignition in kick mode.
Was there any side-story, prequel manga/novel or something that explains where Balrog comes from?

I'll probably pool my DT and release the Sin Devil Trigger at the most troublesome parts.
 
Ignition can be activated in Kick Mode by simply holding down Y for a couple seconds (you don't need to hit anyone either, I do this before every encounter to start the fight already ignited) till you hear Balrog say "Ignite the flames, now!"
It carries over to Blow Mode too.

With a Fury, do that as he spawns or while standing next to him, he won't attack you immediately, he'll teleport away first, giving you enough time.
Though with Fury just mashing B in Swordmaster Kick Mode, even while not ignited, will still parry.((((( (Then knock him down and Real Impact his ass.)))))

Out of context this reads (and sounds) so very, wrong wrong.

Question, I beat the game on Devil Hunter difficulty and I noticed I'm missing two weapons for Dante. I have the swords, Ebony, Ivory, the shot gun, Lady's bazooka, Dr. Faust, the motorcycle and The nunchukes. So what weapons am I missing?
 
Didn't know that you could charge Ignition in kick mode.
Was there any side-story, prequel manga/novel or something that explains where Balrog comes from?

I'll probably pool my DT and release the Sin Devil Trigger at the most troublesome parts.
The prequel novel "Before The Nightmare".
 
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