Plus the problem with DMC4 wasn't the Style System. The problem with DMC4 was the fact it was rushed and wasn't finished. The only thing stopping Capcom from giving Dante a lot of weapons isn't the Style System but Capcom themselves.
This. The amount of weapons they could give Dante has nothing to do with whether he's gonna have Styles or not. And for the love of God, let's not regress to the DMC1 weapon switching through menus rather than on the fly. It just slows combat down, it's clunky and inefficient, and I'd rather have them go back to DMC3's loadout formula through Divinity Statues or before a mission. Having to go to the pause menu every time I want a different weapon... No. Just no.
I honestly don't know where all those claims about complexity coming from
I actually do. From my experience, mostly they come from people who act like they can't just pick one Style to stick to like in DMC3 and roll with it. As you said, the only difference with DMC3 is that you can switch on the fly. The game is perfectly playable if you play it like DMC3, using just one Style the whole way through. Heck, when I first played 4, I was a hopeless inexperienced noob, only having played DMC3 beforehand (and having my ass kicked by it btw), a much more difficult game, and yet I managed to beat it in multiple difficulties with just Trickster. Which, incidentally, is not only hella fun to use but also very good to keep yourself alive. And there's plenty of combos you can do with it without the need to switch to Swordmaster. And even if you really are tunnel visioning yourself into thinking Swordmaster is absolutely necessary to perform a combo... that is just a button away. Oh my, so complicated. It's not like I can just stick to SM for the whole duration of the fight. Hell, you can even ignore Trickster altogether to approach an enemy, since there are moves independent from Styles that can easily close the gap anyway, eliminating whatever need you can possibly feel to switch between Trickster to SM in order to start the fight.
I feel like the people who complain about how complex the Style system is are people who are convinced that having to master the switching between said Styles is REQUIRED to beat the game, and/or have any fun with it, which is not the case at all. The game tells you the options are there but it doesn't force you to use the feature if you don't want to, or are not good enough to.
The reason why DMC4 is so long lasting within the community, pros AND casual fans alike (yeah, that's right, who would have thunk), unlike any other game in the franchise, DMC3 included, is because it offers goods for everyone. Below average/average people like me can still have tons of fun with Dante sticking to just one Style and playing it like DMC3, and insane players can have just as much fun exploring the deeper avenues of its combat system. There's plenty of room for you to improve if you belong in the first category of players... If you want to, you'll find a whole world of tech and combos just waiting for you. If you don't want to, cause you feel like it's too much for you, it's still fine, the nature of DMC's single move-chaining system makes it so there are still potentially infinite combos you can pull off even if you just use one Style, even by just, say, performing a dash or teleport (using Trickster as an example) at a different time during the string.
If DMC5 manages to recapture this flexibility in allowing different playstyles and approaches to combat, BUT also provides the characters (well, Dante in this case since we're talking about him) with more weapons to do so... I can only imagine what a beastly action game it can become.
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