Devil Triigger
Play outside the box
I've played the game on xbox 360 and PS3. The xbox version has a decently steady framerate of 30, but the ps3 version however... ohh dear
Well, I can't experience any story from the demo, only gameplay, and that's what I can comment about.Woah dude...calm down. It sucks they halved the framerate, but you're going overboard saying their insulting you and ****ting on the fanbase. They're inconveniences sure, but you make it seem like they did it just to spite us, and that's just wrong. And the people who really care about the game are anyone who will come back to it, not just those that make videos about it five years later - you can't speak for everyone in those regards.
I guess this game is supposed to give you a different experience than the other DMCs, one where the story and environment are put forward along with the gameplay, instead of just simply being a game where people can show off their skills :/
If I'm supposed to judge the story by the demo, then it's garbage. I didn't mind the F*CK YOOOOU parts during trailers, but Poison's lines during the actual fight were pathetic.
However NT better fix the hitboxes that are within the game. Half of them do not make any sense at all.
I thought the Poison fight had horribly immature dialog. If NT really thought it would be a good idea to remove taunts just because "it conflicts with the narrative story", they need to rethink a lot of ideas then.
Framerate problems don't even compare to the hitbox problems. The combat engine is weird, and you can't just say "oh well, just remember the hitboxes" because they are never alike. Sometimes an enemy can hit me from a million miles away even if Dante was never inside the slash animation, and the reverse is also true, there are times I've seen Dante get hit and nothing happens. I dunno if the game automatically expands hitboxes in order for things to land better or what... because that would be messed up.
You're ignoring the significance there. Removing taunts was done so that Dante wouldn't be all "Yeah! WOOHOO C'MON!" at times when the narrative is supposed to have Dante being sullen or serious.
The dialogue itself is different from the element of sounding cheeky. Poison's dialogues is really immature, yeah, but it's part of the narrative that she's this vile and disgusting thing that you're just not supposed to like.
If Capcom/NT thought this necessary, I'm surprised that they didn't remove taunts a long time ago. Considering that taunts existed from 1-4. I don't see how taunts change anything major. It's like saying "Oh we didn't put costumes in DMC4 because it would conflict with the character's personality and original concept designs." Although it would have been nice if selectable costumes existed. But those who hold the PC version of the game can download mods to install to change the look of the game.
Point being, it doesn't hurt to have taunts in the game. It doesn't change anything major and no casual player (who loves the franchise) would care about having taunts conflict with the story.
Just because you're not supposed to like Poison doesn't mean you're not supposed to have bad dialogue in the story. I get that she is a disgusting creature, I completely understand that. But having Dante and Poison saying "**** you, no **** you!" back and forth is like watching teenagers argue.
It's worth saying that it's that attitude that will prevent video games from ever truly maturing. Even serious movies are allowed to have immature characters that have dialogue break down into an argument with cursing and insults. Heck, some of the most classic movies in the world have characters who talk like sailors. But video games aren't allowed the freedom to even have one exchange that has swearing; because it would be immature to admit characters are flawed and that unlikable characters should sometimes act completely reprehensible.
Pretending immaturity doesn't exist or that a character who's had a hard life and a bad upbringing might just be prone to swearing is what is truly immature. If video games are going to mature they need to be able to approach any subject matter. I'm not saying cursing should be widespread; but it shouldn't used a reason to hate DmC just because it is used.
Exactly...like when did gamers SUDDENLY become the most mature people out there? You mean:It's worth saying that it's that attitude that will prevent video games from ever truly maturing. Even serious movies are allowed to have immature characters that have dialogue break down into an argument with cursing and insults. Heck, some of the most classic movies in the world have characters who talk like sailors. But video games aren't allowed the freedom to even have one exchange that has swearing; because it would be immature to admit characters are flawed and that unlikable characters should sometimes act completely reprehensible.
Pretending immaturity doesn't exist or that a character who's had a hard life and a bad upbringing might just be prone to swearing is what is truly immature. If video games are going to mature they need to be able to approach any subject matter. I'm not saying cursing should be widespread; but it shouldn't used a reason to hate DmC just because it is used.
That's...dumb. I'm sorry. They removed them specifically in DmC because DmC's entire purpose was to be a more narrative-driven game. Story always took a back seat to gameplay in the classics, but they specifically made DmC to be a marriage of gameplay and story, and in doing so, they removed Taunting so that it didn't break the narrative flow. It doesn't matter what you think about casual players and whether it changes anything, but they felt it did, and I would agree with them. Seriously, think about the idea behind it. Think about watching some drama show on TV, and then one of the characters just yelling "Cowabunga deeeewds!" It completely destroys the tone the scene was supposed to have. In that way, Taunts would have conflicted with the story, and that's a decision they made in order to keep the narrative's integrity intact. DmC's story is supposed to be a bit more serious than other DMCs in tone, and if they kept taunts in, they just wouldn't be able to hit that mark. If you can't understand that this is trying to be different then there's nothing I can really tell you...
I still say they could have created scripted Taunts for specific scenes, though, to keep the mechanic, and the narrative intact :/
And there's a specific tone being set there by Poison's dialogue - that the demons are assholes, gigantic, putrid, worthless assholes who care little about anyone but themselves, and they don't particularly care to clean up their act around others. Yeah, we get it, Poison is as juvenile as they come, but how are you supposed to get that across without giving her some really juvenile dialogue.
I hate to constantly bring this up, but I am a writer, and there are a lot of difficulties that come from trying to set and keep tones in scenes and in characters. There's really no way to show how worthless, juvenile, and putrid someone like Poison is without modifying their dialogue as such. Personality is everything when it comes to getting tones correct on a character, and simple actions can betray that tone, that's why dialogue can be an important part of a character.
People don't like Poison, and that's good, because I think that's what they were going for.
Exactly...like when did gamers SUDDENLY become the most mature people out there? You mean:
When I play Gears 3 and I get rage text/voiced mailed full of swearing
When I body a scrub on a fighting game and get swearing back
When I play RE4 and have my head severed off
When I see someone being teabagged in Halo [insert number here]
When I pull Scorpions skull and spine out in Mortal Kombat
But oooOOOooh we have swearing and this game is baaaaaad.
It's worth saying that it's that attitude that will prevent video games from ever truly maturing. Even serious movies are allowed to have immature characters that have dialogue break down into an argument with cursing and insults. Heck, some of the most classic movies in the world have characters who talk like sailors. But video games aren't allowed the freedom to even have one exchange that has swearing; because it would be immature to admit characters are flawed and that unlikable characters should sometimes act completely reprehensible.
Pretending immaturity doesn't exist or that a character who's had a hard life and a bad upbringing might just be prone to swearing is what is truly immature. If video games are going to mature they need to be able to approach any subject matter. I'm not saying cursing should be widespread; but it shouldn't used a reason to hate DmC just because it is used.
Remember Enslaved has Monkey say "HEY" whenever you want... and it's really freaking funny when they are in a tight situation (like the dog mech in the theater) and he's all "You gottah stay low... be quiet." and then you all of a sudden go "HEY HEY HHHEEEEY". lmao
My favorite part is the part where he says... hey!
Now imagine this in DmC after talking about Eva's demise.... "HEEEEY!!!"
Also, apparently in DMC2 they actually removed taunting because they: "did not fit with the direction of Dante's new personality." However it returned to later games. So at this point I'm kinda confused even though this is a reboot.
And another thing, in the Home Truth demo that was shown, Dante seemed to show some sort of emotion while he was walking in his house. I can only tell that it was emotional to him to at least some degree. After that he fights a few demons and sees a picture of his father, Sparda. (in which he seemed a bit confused) Then he just gets a new weapon and says "HELL YEAH!" and proceeds to fight another wave of demons. That kinda threw a curve ball at me.
There's nothing wrong with having immature dialog every now and then, immature dialogue can be comical if done well.
I dunno what you mean by that, but if you were expecting Poison's dialogue to be comical, you're looking in the wrong place >_<
If the dialogue wasn't meant to be slightly comical, then what's the purpose of it? To remind us of how disgusting Poison is? We can already tell that she's a vile creature just by visuals.
She's a pulsating, blob-like demon with disfigured features. Not to mention she constantly throws up all over the place. If you have to reassure the nature of Poison by adding poorly constructed dialogue, then something is wrong. Especially if the dialogue wasn't meant to be humorous.
I'll admit though, I am drawing a lot of conclusions from a few videos. But I can't help it.
Also I never said it was immature in the first place. Although it was possibly implied, all I said is that sounded like two teenagers arguing. Please don't put words in my mouth.
There's nothing wrong with having immature dialog every now and then, immature dialogue can be comical if done well. But I feel as if the dialogue has been changed entirely from what is necessary to what is in the media. This is how I feel about the dialogue that I've seen so far. I wouldn't mind the swearing if it wasn't so tossed into the story so loosely when it had no need for an excess amount of swearing.