I have no framerate drops on my PS3 demo at all during gameplay. Cutscenes are another matter, but it's not a severe dip, just a slight drop. Actually, now that I think about it, those skips aren't from framerate problems with the video, but some sort of loading hiccup between the game and the console trying to load data. And it's only ever the sound that skips, and only when the little circle at the top-right of the screen is spinning >_<
I had this too on the PS3, the framerate was fine in the gameplay, but it dipped during cutscenes (Poison's cutscene having the worst hiccups). Granted the dips aren't as bad as Enslaved had, but you notice it when skipping from smooth framerate in gameplay to a not-so-smooth framerate that the cutscenes offer. Then there was issues with the shadows that were distracting and in a bad way. For example the cool close-up of Dante's eyes after he's made the jump through the crushing buildings was practically ruined because of those blocky shadows on his face textures, along with a other moments too (I don't think this issue is carried over on the Xbox360 though).
This does worry me, but I am glad they've made sure the gameplay doesn't suffer from framerate dips. I just hope they can fix framerate on the cutscenes or polish them up a little before the game's release. Imagine if Resident Evil 6 had that in it's cutscenes, they'd be distracting as hell.
But, if it is just loading hiccups, shouldn't the game just take a moment to pause and load them? I'd gladly op for old school and wait a few seconds on a dark screen if it meant the framerate stayed steady throughout the cutscenes. But if worse came to worse they could just always pre-record the cutscenes rather than have in-game ones. I'd hate to score this game lower than should just because of those dips. I'm a gamer for story :lol: I can't help it.
I didn't have any audio problems though :blink: not yet anyway.