Caiden
Well-known Member
The PROBLEM is in MGR you can't remap dodge or any button to any other input. in DmC, you can map dodge to whatever button you want, it was just done so players could decide on their own, in MGR its decided for you. I am so confused by what the heck your actual problem is with a remappable dodge button, if they left it blank would you have been happier. I mean remapping gunspecial or deviltrigger, they left that up to the advanced players, cuz they're be the only ones that would bother. You can put attack on dpad down for all dmC cares, its all about providing the players options. Try remapping anything in MGR, its like you either learn the convoluted system they implemented or gfys.
First, are you deliberately being bi-polar, just above you said, I don't see myeslf standing around to demon dodge, so I tell you that you can naturally do it in DmC the more aggressive you play and provide a video. Now you counter, that you can do this in DMC4 when you can't with the same level of fluidity with the same argument I presented. Wtf?
Anyway, yes, those are all options, which are also available in DmC, but its the dodge same kind of natural fluidity like DmC. Just because you randomly struck a guy or did it one or two times doesn't make it an integral seamless flowing system. The dodges in DmC are supposed to flow as naturally as your attacks, its simply about getting into a rhythm. Show me a nero video, where he is fighting multiple targets and dodging using tablehopper or evades that doesn't feel clunky. I mean the very act of him slowing down to lock on is enough to ruin the fast paced flow.
No Demon Dodge doesn't fall into the same set up, because you don't have to lock on or slow down, you just tap dodge + trigger, and time slows down, if you didn't input a proper direction, than you can use that slowdown to angel dodge into a different direction and out of harm's way.
Also, DMC4 and older DMC games just didn't handle dodging multiple targets well at all, you literally had to always use trickster and in neros case you just you buster grabbed or pushed enemies into corners. The problem is the "ideal" tactics are forced on the player, where as DmC, you have multiple solutions to every problem, so you have more room to be creative while actually playing the normal game and not just during combo videos with the AI disabled.
Oh, I just noticed you love exceed in DMC4, DEMON DODGE in DmC is more like Exceed if anything, since its just about timing right before a strike, if you input trigger + dodge right before an enemy is about to strike you you will get a damage boost to all your attacks, and it is as natural as tapping the button right before a strike during nero combos.
It's not about remapping, Its about the fact that we have two buttons that do the same thing. It think it would be cool if they used that second button for some type of further innovation. I don't see why you want to argue with me. Like I said its just some I don't like much. It doesn't have anything to do with what one game does over another.
But you did want to see a table hopper vid so.....
The vid speed has been slightly increased but he does really well with integrating table hopper and showing various ways to dodge besides just the base side roll.
Another nice one. Some pretty good dodges after 2:20.
Things have been getting pretty hostile around here.
Oppressed, head's up. The guy is a headache.
Pro-DMC all the time.
FO has been throwing personal insults at me for the past few days. Stop labeling people dude. It's not cool. I have also admitted multiple times to the flaws of previous DMC games and even my favorite.
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