This stuff again...?
I find the combat more enjoyable in DmC then I do in DMC4 because its easier to get into. DmC also has quicker weapon switching compared to the past games and I prefer New Dante's way of combat animation because the small movements are important like the little stumbles he does with his attacks.
I will say this, though - DMC3 still does it's weapon switching well, because it's only back and forth from one to the other.
Being given the opportunity to hold more than two weapons at a time? DmC's Stance mode system is the best option, because despite there being a handful of weapons available to you, it still operates on a principle similar to DMC3's - you're only switching back and forth between one weapon and another. What am I talkin' about?!
Please, consider the following...
In DMC3, I can easily switch back and forth between Rebellion and Nevan with a simple tap of the button. Back, forth, back, forth...it's great!
In DmC, the similar philosophy still holds true! I can change back and forth between Rebellion and Osiris simply by holding a button down.
HOWEVER I can
still just as easily switch back and forth between Osiris and Aquila by simply tapping D-Pad Left (because only two weapons exist per mode). DMC3's philosophy of one-button switching is still present, and works wonders!
But yes...that is another great reason why I love DmC's combat so much, it took that weapon hot-swapping from DMC3 and actually managed to
add more weapons where normally it wouldn't have worked (see: DMC4)!
This is also incredibly easy in DmC because there is a distinct lack of many directional inputs other than Stinger, which frees up the left thumb for more, while in DMC4, all the Styles are on the D-Pad, but your thumb has to contend with being all over the D-Pad and the left stick. DmC makes it so much easier on the player's thumb because there's very little directional input involved in combat, so it's much easier for switching. This is why Nero is somewhat more fun to play for some, because subconsciously to the player he's less demanding on your left thumb :tongue:
Anyway, this is why DMC4 falls short for me - it gave us a whole lot, but not in an intuitive way.
Cycling through weapons is never fun in a fast-paced combat game, and the controls demanding a lot of your left thumb's attention be split didn't make things any more enjoyable.