What I don't get is why Capcom needs this reboot and Resident Evil 6?
Wasn't the first Dead Rising a platinum hit in the West,? If Capcom wanted more Western Attention, why not just put ads for their other games in the Dead Rising franchise via easter eggs, like they WERE ALREADY DOING.
And Megaman and Resident Evil were already beloved worldwide, along with Phoenix Wright. And Devil May Cry's sales in the West weren't too shabby.
No you're right. I HONESTLY don't understand why DMC needed a reboot. I'm with you on that. BUT, we haven't had a DMC in 5 YEARS(2008 and then 5 years(ish) once DmC comes out in Jan 2012). Is DmC a bad reboot? No. Is it a well made game? Yes but could've have been it's own individual game? Yes. But then it would be called a rip-off of DMC. (See what I'm getting at?)
Here's what I see about RE 6.
You cannot satisfy gamers today. It's a fact.
RE 1, 2, 3 : OMG CLASSIC
Capcom: Update time
RE 1, 2, 3 remake along with Outbreak and CVX: OMG Awesome!
Capcom: We need to progress forward. Instead of having the camera above you, why not take full control of where you aim?
RE 4: OMG the way forward I love. But, why can't we move?
Capcom: We'll add someone to help AND(!) get rid of the old "pause-inventory" system.
RE 5: OMG series is dead and still can't move
Capcom: We'll give you the ability to move and go back to atmosphere (Leon campaign)
RE 6: This sucks! Too much action, I can dodge enemies now so where's the threat?
Capcom: Banging head on desk
Now, if we lived in an alternate universe:
Every single Resident Evil game from 1-6: How long are you guys going to keep re-using that same old camera angle formula. We're in the year 2012, we still can't aim, we can't move when we aim. Lame!
How do I know gamers would be like that?
Call of Duty is prime example of smug anti-CoD gamers using that as point. "Eww go back to CoD. That game that uses the same formula on a year basis". And those are the types of comments I've heard from the Zelda fanbase.
RE6 is a good game, it had to progress.
Also Dead Rising was developed by Blue Castle games (Vancouver - Canada) BUT was Keiji Inafunes(Producer) game too...so I guess that's a mix?
Those games sell well because they're good, not because of where they come from. Also, Phoenix Wright didn't really sell that well but everything else you said was true. Platinum games are a perfect example of brilliant ideas that don't sell. Bayonetta, Mad World, Vanquish... :/