I was going to make this about my thoughts but I thought that'd be a bit self serving. Honestly, I just had a lot to say but didn't want to take up all the space on a thread but why not make a thing of it. Anyway, if you have analytical, sentimental or philosophical thoughts on the game thus far let us know. Me first.
So, I said before that I was really hoping for a dedicated dodge button, and I still do, but it seems to be missing this time around. If this is anything like the other games, aside from a few details, this is the finalized version of the game's combat, so one of the items on my wish list I didn't get to scratch off. The other one was that I wanted Dante and Nero to get new combos. Dante's pretty much had the same set since DMC3 and I wanted a whole new set of combos to learn. I got tired of using the same ones for the last 3 games ages ago. Even DmC's little variation can only do so much to keep the repetition away.
I don't like the new orbs. I'm not crazy about the shattered glass motif for the menu and the UI in general. Those insectords don't do anything, they just walk around, pretty much cannon fodder, and they look more alien than demonic. I still don't like Nico. I don't like how things dissolve into particles, it's not an interesting effect to me. The Sin Scissors' mask is plain, wassup with dat? Dante still doesn't look right to me. I think the hair is making his head look huge. And Goliath doesn't really look impressive to me, not like Phantom, Berial, and Cerberus did, though that stomach mouth and all its eyes are giving me some serious Berserk vibes (and while we're at it, that laser boss is seriously giving me some Automata vibes, too). That's pretty much all the things I didn't like or I'm not crazy about.
On the other hand, I kinda wish that when Nero ran out of arms he'd become faster, more agile. A limb is a very heavy thing, even when made of flesh and bone. 2 or 4 metallic ones have to be huge load. I read a chapter off of Blade of the Immortal where the lead was losing to this rather fast assassin chick, lost both arms and most of his swords, but after that she couldn't score a hit. He explained that losing both limbs and all his swords made him a hell of a lot lighter, thus he could move much facter then her now. In that same fashion I'd like for Nero to gain mobility when his arms are gone.
One of the things I can scratch off my list is that the new snatch gives you the option to go to or bring enemies to you. It's not confirmed but I did see it happen a few times so I'm hoping it wasn't a matter of just in that instant. I do wish Nero could grab things and throw them, like cars but nobody's done it so far.
I don't know how I feel about the total score screen. It's a cool effect but it's more murder mystery than stylish action horror. I guess DMC dropped the horror part long ago but I still get the wrong vibe from that effect.
I get why people are comparing the environmental movement to DmC but I don't find that to be an accurate comparison. DmC's was more like an Inception effect. Things would explode, shatter violently, then slow down mid explosion. In DmC it was like that but then the fragments would rearrange themselves or vanish. Here they just violently shift like an earthquake, there is no stylised effect. They both have an occasional black goo effect but that's about it. If it's a DmC reference that' great and all but I don't see it to be exact same effect.
I'd also like to get some survivors every now and then. Why are games so obsessed with mass killings and the inability to save people. I get the city killing, to raise the stakes, but every now and then I'd like to be able to save one or two people and maybe even talk to them.
The font for the game reminds me of a rock/heavy metal font, which is neither good nor bad, just there.
I like the destructible environments, I like the enemy design of some of the demons and how they're call backs to the other games (by the way, Caina is a circle in Hell, Treachery), and I like the overall presentation. I like how the DevBrkr is basically giving Nero his own styles. I like the feel of the game, even if it looks like DmC more than any of the DMC games. I like the motorcycle/chainsaw effect, reminds me a bit of the B2 chainsaw and I like how the game looks top notch, like Capcom is taking this one seriously.
I think the game looks gorgeous, but that's no surprise, look at that thing. It looks smooth and responsive, and even if the 'realistic' approach means you can't jump very high now it still looks like a solid game. Still, the way the game has some old things implemented on the new, like the same moveset or having dodge maped to 3 inputs, again, doesn't rub off on me right. I get the feeling that the game is also just a polished up version of DMC4 and that was not my favorite game so it really doesn't make me happy. I don't want it to be a DmC game either but I was hoping for more than just the same old with new timing. Basically, I like what I see but I have concerns that this not moving on from the things it already did, that it's got more old than new in it. Granted, Bayonetta 2 had a lot of the old but most of the old combos now have new animations, actions and some have even been restructured to add an entire new move or two to that combo.
Despite all my concerns I'm still excited, there is no use trying to fool anyone at the mere prospect that I'm anything but, I just hopped for a bit more restructuring, that they'd build an entirely new game with new everything. I had similar issues with DMC4 and DmC. Where DMC3 still had a lot of the mechanics of DMC2 it did entirely new things with it. There is still too much of DMC3, 4 and DmC in the gameplay for me to not be at least a bit let down, even though I'm still getting this day 1.
Anyway, let us all know your impressions, thoughts, fears, hopes, grades (if you have them), and if you got time you can talk about the game, too.
So, I said before that I was really hoping for a dedicated dodge button, and I still do, but it seems to be missing this time around. If this is anything like the other games, aside from a few details, this is the finalized version of the game's combat, so one of the items on my wish list I didn't get to scratch off. The other one was that I wanted Dante and Nero to get new combos. Dante's pretty much had the same set since DMC3 and I wanted a whole new set of combos to learn. I got tired of using the same ones for the last 3 games ages ago. Even DmC's little variation can only do so much to keep the repetition away.
I don't like the new orbs. I'm not crazy about the shattered glass motif for the menu and the UI in general. Those insectords don't do anything, they just walk around, pretty much cannon fodder, and they look more alien than demonic. I still don't like Nico. I don't like how things dissolve into particles, it's not an interesting effect to me. The Sin Scissors' mask is plain, wassup with dat? Dante still doesn't look right to me. I think the hair is making his head look huge. And Goliath doesn't really look impressive to me, not like Phantom, Berial, and Cerberus did, though that stomach mouth and all its eyes are giving me some serious Berserk vibes (and while we're at it, that laser boss is seriously giving me some Automata vibes, too). That's pretty much all the things I didn't like or I'm not crazy about.
On the other hand, I kinda wish that when Nero ran out of arms he'd become faster, more agile. A limb is a very heavy thing, even when made of flesh and bone. 2 or 4 metallic ones have to be huge load. I read a chapter off of Blade of the Immortal where the lead was losing to this rather fast assassin chick, lost both arms and most of his swords, but after that she couldn't score a hit. He explained that losing both limbs and all his swords made him a hell of a lot lighter, thus he could move much facter then her now. In that same fashion I'd like for Nero to gain mobility when his arms are gone.
One of the things I can scratch off my list is that the new snatch gives you the option to go to or bring enemies to you. It's not confirmed but I did see it happen a few times so I'm hoping it wasn't a matter of just in that instant. I do wish Nero could grab things and throw them, like cars but nobody's done it so far.
I don't know how I feel about the total score screen. It's a cool effect but it's more murder mystery than stylish action horror. I guess DMC dropped the horror part long ago but I still get the wrong vibe from that effect.
I get why people are comparing the environmental movement to DmC but I don't find that to be an accurate comparison. DmC's was more like an Inception effect. Things would explode, shatter violently, then slow down mid explosion. In DmC it was like that but then the fragments would rearrange themselves or vanish. Here they just violently shift like an earthquake, there is no stylised effect. They both have an occasional black goo effect but that's about it. If it's a DmC reference that' great and all but I don't see it to be exact same effect.
I'd also like to get some survivors every now and then. Why are games so obsessed with mass killings and the inability to save people. I get the city killing, to raise the stakes, but every now and then I'd like to be able to save one or two people and maybe even talk to them.
The font for the game reminds me of a rock/heavy metal font, which is neither good nor bad, just there.
I like the destructible environments, I like the enemy design of some of the demons and how they're call backs to the other games (by the way, Caina is a circle in Hell, Treachery), and I like the overall presentation. I like how the DevBrkr is basically giving Nero his own styles. I like the feel of the game, even if it looks like DmC more than any of the DMC games. I like the motorcycle/chainsaw effect, reminds me a bit of the B2 chainsaw and I like how the game looks top notch, like Capcom is taking this one seriously.
I think the game looks gorgeous, but that's no surprise, look at that thing. It looks smooth and responsive, and even if the 'realistic' approach means you can't jump very high now it still looks like a solid game. Still, the way the game has some old things implemented on the new, like the same moveset or having dodge maped to 3 inputs, again, doesn't rub off on me right. I get the feeling that the game is also just a polished up version of DMC4 and that was not my favorite game so it really doesn't make me happy. I don't want it to be a DmC game either but I was hoping for more than just the same old with new timing. Basically, I like what I see but I have concerns that this not moving on from the things it already did, that it's got more old than new in it. Granted, Bayonetta 2 had a lot of the old but most of the old combos now have new animations, actions and some have even been restructured to add an entire new move or two to that combo.
Despite all my concerns I'm still excited, there is no use trying to fool anyone at the mere prospect that I'm anything but, I just hopped for a bit more restructuring, that they'd build an entirely new game with new everything. I had similar issues with DMC4 and DmC. Where DMC3 still had a lot of the mechanics of DMC2 it did entirely new things with it. There is still too much of DMC3, 4 and DmC in the gameplay for me to not be at least a bit let down, even though I'm still getting this day 1.
Anyway, let us all know your impressions, thoughts, fears, hopes, grades (if you have them), and if you got time you can talk about the game, too.
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