It's too early to tell, but... if his attitude is exactly the same as DMC4, then that wouldn't fly with me. That is, if it takes place a considerable amount of time after DMC4. I really want to see him show more of his DMC1 personality, or shift into his DMC2 personality... although, they could do a far better job at making him seem broken without being silent. I'd want that character arc to him.
Dante has always been the silent one who cracks jokes here and there.
Always.
That's not quite what I was getting at. DmC introduced far more aerial combos that can be easily chained together and pulled off, without ever needing enemy step. Having it be quick and fluid wouldn't necessarily make it any less accessible, at least... not in my opinion. I think it's mostly to do with just having the right tools available for casuals like me to pull it off, such as having aerial attacks that will naturally just keep you in the air, as long as you correctly chain it with other aerial attacks.
I could bring up angel pull as well, but even that wasn't needed to stay in the air. That was more about going from one airborne enemy to another, without having to touch the ground. Ultimately, I could perform both with around the same level of difficulty. Staying in the air was naturally harder, but not by much. It allowed me to blend the two naturally - it was a ton of fun as a result. Angel pull definitely helped, though... I'd want to see that return for all characters as well, in some shape or form (eg. Trickster), including the ability to use it to knock enemies higher in the air with the right timing.
...Right, but that "mechanic" actually replaces DMC4's arm snatch (Nero's old snatch, with the devil bringer). The trouble with that particular mechanic is as I said before: Clunky. It felt like it was added at the last minute kind of thing. There are times where I'd miss the "timing" of the snatch, and fail the aerial combo. Making it feel fluid would help. DMC4's arm grab felt ...right. Like it was
designed for DMC4. With DmC, it felt like the designers made Nero, but added the snatch later. That's how I felt about the "snatch" in DmC.
It felt like it was put in there to target Nero fans. I like Nero, but I like DMC3's Dante more.
DMC3 and DMC4. I hope that style system is gone.
Why? Here's why I am asking: In DMC: SE, you could switch weapons on the fly. Or the "style" system that you would select in the Divinity Statue screen...? Trickster, Swordmaster, etc? For me, the style system in DMC3/4 was the whole system where you would use different attacks to increase the score. This is where the weapons come in - so... Let's say you're using Angi and Rundra, and you want to use the combination of shotgun and Rebellion (sword), you can swap it at the moment's notice. In DmC, the style system is the color-coded battle system. The color-coded style system was slow and clunky in my opinion. If they upped the responsiveness or the smoothness of the animation - the color coded system would have been helpful. Becasue back in the DMC3 days (and I'm still playing it), I'd switch Angi & Rundra, and Rebellion to do two things: Up the style meter, and damage the enemy in front of me depending on the moment. I'd want the freedom.
That's why I
absolutely love DMC, and
I am a casual.
DmC was fine, since it was way easier to learn and grasp. I could always keep my fingers on the two triggers, and having it be "hold" rather than "toggle" felt more intuitive when I merely wanted to use one ability for that given style. There were also just two styles, not five of them to keep track of. Far more manageable for my taste.
Okay, you sort of answered my question. I really hated the "hold" thing. I mean, I understand why it's there, but the transition from Ice, to Fire - there was a f***ing delay. Yes there was. I cannot count the many times I died just because of that little delay. Yes, DmC as a base game is easy, but that's not what I'm talking about. You're fighting a Fire enemy right now, right? Here comes Ice enemy, you're already in the middle of an attack, you press the other button, and there's the delay, the enemy already attacked you. 90% of the time, I'm low health, that scenario happens to me.
Finally, the style system in DMC3('s Divinity Sone screen) was put in there for player choice. Me? I only used one, throughout the entire game. I never even looked at it.