Gotta wonder...did you actually read the articles those phrases you hate him for came from? Because it sure sounds a lot like you just parroted some other stuff you heard around the 'net without looking at the sources.
What he actually said was "So far it's the DMC fans who have been vociferous about not wanting to play it. [Laughs] It's the people who haven't been interested in DMC since the first ones who are starting to get interested. But I'm not a marketeer. Philosophically, the way to make a successful game is to believe in what you're doing, then hope that sales follow. I'm not trying to design around what I think people will want. That's where you get into creative bankruptcy. That, more than anything, will kill a series."
It's also very true, if you just did what everyone wanted, you'd end up with something rather shallow and devoid of charm. No new ground would ever be broken, no innovation would ever take place. This is the
exact situation the gaming industry is in right now, where developers go with what's "safe," and exactly what people want, so that they can keep the profits high. It's why this current generation is
inundated by FPS Call of Duty clones. It's why some
aging franchises that had nothing to do with shooters became shooters.
There's no real implication that listening to fans would lead to creative bankruptcy. His answer wasn't even in regard to listening to fans, it was about what he thought when people said "Only DMC fans will like this, you're not going to win a new audience."
He actually said "The people who are skeptical secretly want to like it. And our job is to prove it's Devil May Cry in essence."
Was that not true...did you guys not want to like the new game in the DMC franchise? Did you not hope that everything would turn out alright and the game would be something to like? What he essentially said was that despite how upset it makes people, they want it to turn out well, to play like a DMC game and be as good as they want it to be.
There's no "Oh yeah, they hate it but they really
want it," it's just "We know you're worried and want it to actually be worth the drastic changes."
I mean, the biggest concern back in 2010 when it was announced was really, if the game looks like this, will it still play like it used to.
On that subject, would people have been okay with DmC if it ended up with such similar mechanics that it was almost a re-skin if DMC3, but with a different story and look?
This is old hat by now. Feeling upset about it by removing all context is your own fault :/ DMC was made using a lot of things that were popular at the time, and the classic Dante's style is not something that fits with the DmC Dante "everyman" concept, like...
at all.
Oh c'mon...that joke was a general jab at the state of the gaming industry where DLC has become a necessity.
Not to mention DLC is totally also Capcom's decision to implement. In an era where DLC being required to make a game feel complete, getting it for free is the next best thing to actually having everything on the disc without a paywall.
So finding light of a situation where people wished for his destitution and even
death over doing his job is something to hate him over, too? Wow...
Taking more stuff out of context, since when he said that he wasn't talking about Trish in particular.
In fact, Trish was never even mentioned in that entire article - just the words "big tits," which came from the interviewer. It was an overall discussion about how NT wrote female characters that weren't there to just be eye-candy or sexually provocative (because that's just boring), and how Tameem felt gamers liked female characters with more substance to them, over the ones that were basically "prostitutes with guns."
It's really DMC's own fault for utilizing the old femme fatale shtick with like 75% of its female leads. Not that it's a bad thing, DMC was always really about the campy style, and the femme fatale shtick was as much a part of it as Dante's dorky action hero moments.
Learn to take a narrative-related joke for what it is, instead of trying to add in some extra layer of insult to it.
Man, it's like those parents who crusaded against rock music because they swore they heard satanic stuff on songs played in reverse...
That's not even Tameem...is Tim Phillips' own antics now all Tameem's responsibility? He was in character~ Granted Tameem is the director of DmC, but...after all the sh!t Ninja Theory went through, it's pretty much carte blanche for them to give the middle finger to all the people who spewed all that vitriol.
Once again,
totally out of context. "From my point of view there's only one way to try and make a successful game, and that's to make the game you want to play. A game that everyone involved is proud of. So from that point of view I don't care if it sells a thousand units or two million units. I believe the time you spend making something has to be worthwhile. You've got 20 productive years of work in your life; if you're gonna spend ten or 15 percent of it on something, make it worthwhile."
Tameem was asked what he thought about people saying it wouldn't sell 5 million units, and he was talking about not worrying about the sales, and making what you set out to make in the first place. If you make too many compromises with your project to adhere to just what sells well, then you're not being true to your original concept, and it goes right back into the creative bankruptcy thing, where you're just playing it safe.
I'm pretty sure all those indie developers out there sure cared about making a game that sold millions of units too. No? Yeah, they made games because they put their hearts into them, and they wanted to make something
they would be proud of.
I can easily relate to that. I'm not writing for the money, I'm writing to give people some entertaining stories.
Sorry you don't like my attitude, IncaDemo, but it's not like a relish trying to prove you wrong or something, it just happens that you say a lot of things that I either don't believe or I
know aren't right.
Welp! I'm out. It's time for me to catch some shut-eye.