There are things in DmC's combat mechanics that should be incorporated in to a hypothetical DMC 5, that's for sure.
Truth be told, Itsuno stated that some of Vergil's combat tweaks from
DmC were used when migrating him to
DMC4, so little sensibilities like that would be very welcome. But outside of some little things, I'd rather
4 pursue the next step of the combat system it already started, with maybe some emphasis on evasive maneuvers and aerial combos. Those are things
DmC tapped on but didn't explore to full potential. And as much as I like
DmC's combat, I do feel integrating a lot of its simplified mechanics in the follow-up to a game as mechanically in-depth as
DMC4 would be a drastic step backwards.
One thing I would
love to see from
DmC was the combo-switching---you know, where you'd start one of those combos that ends with a pause, then switch to another weapon to end the combo. Interrupting a combo in the other games never allowed you to do that, and I really hope
5 utilizes that.
I'd also like another more creative approach to level design. Limbo kicked all kinds of ass in the visual department. Returning to those discarded Castlevania levels will obviously be a step back aesthetically.
Honestly, the
Castlevania-esque approach to backdrops hasn't been a thing since
DMC1. I've lamented this constantly, but the egrigously-bland and uninspired levels from
2 and
3 DO NOT stack up to the first game's meticulously-designed Gothic interor at all.
DmC's levels only really suit
DmC, I think. Its grungy, world-bending, eerie stages are more reminiscent of things like
Spawn or
The Crow...stylish entities in their own right, but not quite the style of classic
DMC. Now, if
5 were to integrate the seemlessly-changing and vibrant sense of surrealism that
DmC's stages had, THAT would be excellent. Any stage, from a Gothic castle to the layers of the Underworld would be a marvel with the lighting and aesthetic estrangement that
DmC provided.
Like imagine if they do that follow up to DMC 2 where we can see Dante's journey through hell itself. That can be the opportunity for some seriously wicked level design.
SIGH.
You literally down't know how long I've yearned for that. It was supposed to happen years ago---it was cut from 2, it was planned for 4 before the budget took a swandive and the earlier levels were just rehashed. Seriously, we have a character who's named after the poet of DANTE'S EVERLOVING INFERNO, and he HASN'T descended a single LAYER of hell since the series started.
It's even worse playing a game like Dante's Inferno, and than practically smashing your face into the controller when you realize that Visceral Games had their own Dante traverse the most realized in-game depiction of hell, when Capcom hasn't done the same in a series that started nearly a DECADE EARLIER.
Of course, there are a ton of ignorant fanboys who will probably not want any of this because to them DmC did nothing right. Well, they can stay wrong because I want a series I like to move forward and improve incorporating good things from both incarnations.
You have a good mindset. A proper
DMC5 would do what works, take the good elements from both and never lose its identity as a game in the main series.
Of course, the one thing I'd want
5 to cast ASIDE from the original series and take away from
DmC would be the incorporation of a story that doesn't make
My Immortal seem like the pantheon of modern literature. Just once I'd like a game where the plot managed to wrench itself from the cancerous coils of outdated bishonen garbage...but that kind of hope isn't to be reserved for Capcom, the people who wrote
Resident Evil and
Devil May Cry into narrative crypts of mind-bendingly awful stories.
And before ANYONE
dares to lecture me on
Devil May Cry "not being about the story", consider that half of threads on this forum are meant to discuss intricacies about the lore and characters Capcom has been too astonishingly-lazy to fill in themselves.