Amen to that. Would also be nice if they expand about some other historic charactersI really think they should reboot Onimusha and do a straight up remake. If Onimusha 1 and 2 had the controls for 3. I'd be all up in that.
Amen to that. Would also be nice if they expand about some other historic charactersI really think they should reboot Onimusha and do a straight up remake. If Onimusha 1 and 2 had the controls for 3. I'd be all up in that.
Well there's disputes over everything in any fanbase.. that doesn't mean fanbase is "Split" or anything.Considering how each article about this game is always combined with arguing from one side or another I think it's more serious than you think.
I drop it at that, but I know big amount of peoples hating on new direction and i also new big amount bent over on bashing DMC and even any Clover/platinum game only to prove DmC supposed superiorityWell there's disputes over everything in any fanbase.. that doesn't mean fanbase is "Split" or anything.
Agreed!Sorry, but these two statements contradict each other... you clearly do notice that Dante's character was already changed from DMC 1 to DMC 4 so DmC clearly didn't "ruin the most beloved characters in hack'n'slash gaming"
I have not been playing Onimusha since Dawn of Dreams, whose story is so damn beautiful! That game is the most underrated out of all the Onimusha games! So why not?I really think they should reboot Onimusha and do a straight up remake. If Onimusha 1 and 2 had the controls for 3. I'd be all up in that.
BLOODY BRILLIANT!!! :woot:Right now I think DMC needs a break from Dante as the main character. They need to explore the world in which DMC exists. A mix between DmC and the Original. I'm sure there are a few other demon hunters out there. Dante has gone to hell according to DMC timeline right? So what about an open world Kingdoms of Amalur+DMC game where you create your own Devil hunter where we come across characters from DMC and re-imagined versions of KAT, poison, the Hunter(s) and more. That could be used as a jumping of point to bring back Dante into the fray. And for the love of god, think about the whole story beyond just one game.
Yeah that's the key.... there are people who are disappointed by DmC but there are no people who are genuinely "hating" the new direction all that much.I drop it at that, but I know big amount of peoples hating on new direction and i also new big amount bent over on bashing DMC and even any Clover/platinum game only to prove DmC supposed superiority
I'm for one, beyond "just disappointed". I can't say i "hate" it. But if whole franchise goes only in DmC direction I don't see myself supporting or playing it anymore, except for original titles. Also gameplay changed dramatically. No lock-on. No styles. Combos reduced to only half of what they used to be. Stupid "hold the button controls". Pointless jumping section. Bayonetta's witch time mechanic.Yeah that's the key.... there are people who are disappointed by DmC but there are no people who are genuinely "hating" the new direction all that much.
DmC has the gameplay almost exactly the same from DMC 4 so there's nothing really drastically changed except for some minor tweaks and let's be honest here man the story&character in the old games weren't all that good anyway.
Err.. i fail to see how all these little tweaks change anything dramatically.Also gameplay changed dramatically. No lock-on. No styles. Combos reduced to only half of what they used to be. Stupid "hold the button controls". Pointless jumping section. Bayonetta's witch time mechanic.
ermm...by cutting whole mechanics out of the game?Err.. i fail to see how all these little tweaks change anything dramatically.
I agree. How is reducing combo potential a good thing? How is making the Devil Trigger restrictive (by forcing you to fight aerially) a good thing? How is forcing you to 'fight the blue enemy with the blue weapon' a good thing? It's all just unnecessarily restrictive - it makes me lose the ability to fight using my own fighting style. And then you've got the platforming sections, which didn't add anything to the game. Just ''press this button now. Look at these spaced out environments. Aren't they grand? Whoops, you paid too much attention to the background. You're dead''. Yeeeeeah, I want to watch for five minutes as Dante grapples onto stuff... over and over again. Fun! -_-ermm...by cutting whole mechanics out of the game?
I agree with you on all points the changes they made were mostly just annoying but i don't see how these things can't be easily changed in a sequel.. its not like DmC completely revamped the gameplay and made it like god of war or ninja gaiden the game still played very much like DMC4 and dare i say the combat animations felt way more fluid.I agree. How is reducing combo potential a good thing? How is making the Devil Trigger restrictive (by forcing you to fight aerially) a good thing? How is forcing you to 'fight the blue enemy with the blue weapon' a good thing? It's all just unnecessarily restrictive - it makes me lose the ability to fight using my own fighting style. And then you've got the platforming sections, which didn't add anything to the game. Just ''press this button now. Look at these spaced out environments. Aren't they grand? Whoops, you paid too much attention to the background. You're dead''. Yeeeeeah, I want to watch for five minutes as Dante grapples onto stuff... over and over again. Fun! -_-
Maybe, but it can't redeem itself for having a totally different style, different atmosphere, different setting and different characters than the DMC games - so it's not very faithful to the old series in my book. Reboots - even though they're called reboots for a reason - don't have to be so drastically different from their source material. DmC IS. And that's exactly the problem. The DMC series hadn't ended yet, and then they decide to lose their core audience by making a game that doesn't look like DMC in the slightest? Great idea.I agree with you on all points the changes they made were mostly just annoying but i don't see how these things can't be easily changed in a sequel.. its not like DmC completely revamped the gameplay and made it like god of war or ninja gaiden the game still played very much like DMC4 and dare i say the combat animations felt way more fluid.
All the animosity DmC has been getting is plain unwarranted,it is one of the most faithful reboots i've played in a while if it gets a sequel or a prequel or whatever it can easily redeem itself for all of its shortcomings.
Gameplay didn't felt like DMC at all to me. Yes some moves looked the same, but that pretty much it. Basically to change it into DMC they need throw away whole elemental system, build lock on, find solution for "hold the button" etc. It's not as easy as it sounds, and even than, considering they completely killed tactical approach in DmC I'm not sure they've been able to change it. From my experience game felt nothing like original games. It may as well be Bayonetta sequel, with equal amount of similarities. Considering how far it stranded from original material, imo they could have get away with just changing game's name and nobody would have accused them that it's DMC clone.I agree with you on all points the changes they made were mostly just annoying but i don't see how these things can't be easily changed in a sequel.. its not like DmC completely revamped the gameplay and made it like god of war or ninja gaiden the game still played very much like DMC4 and dare i say the combat animations felt way more fluid.
All the animosity DmC has been getting is plain unwarranted,it is one of the most faithful reboots i've played in a while if it gets a sequel or a prequel or whatever it can easily redeem itself for all of its shortcomings.
Okay first off all this is REBOOT not a remake so it doesn't have to do anything with the old series in terms of aesthetics and story,a reboot allows developers to do whatever they want to do.Maybe, but it can't redeem itself for having a totally different style, different atmosphere, different setting and different characters than the DMC games.
It's not very faithful to the old series in my book.
you're absolutely correct DmC isn't really much different from previous DMC games expect for some minor gameplay tweaks it stays true to its predecessors unlike tomb raider and thief that is....Reboots - even though they're called reboots for a reason - don't have to be so drastically different from their source material, IMO.
It's like with DMC3 during its production. Reuben Langdon received hate mail for being Dante. Many people accepted it, but the DMC1 purists think otherwise...All the animosity DmC has been getting is plain unwarranted,it is one of the most faithful reboots i've played in a while if it gets a sequel or a prequel or whatever it can easily redeem itself for all of its shortcomings.
...I know that -_- and that's not the issue. The issue is, you said it is faithful to the DMC series, I say it's not. Not very, anyway. That's all. 'Reboot' means restarting the old story in a different way (alternate universe etc), or making a new story from scratch. It doesn't say anything about characters NEEDING to look completely different and act completely different. Nowhere does it say that Mundus 'must now be a demonic banker instead of a three-eyed demon'. Nowhere does it say that 'Vergil now needs to be a techie' or that he 'needs to be an asshole'. Or that 'the world needs to be redesigned'. Or that 'everything needs to be westernized'. As you can see from those points, DmC is NOT very faithful to DMC, so I vehemently disagree with you on that.Okay first off all this is REBOOT not a remake so it doesn't have to do anything with the old series in terms of aesthetics and story,a reboot allows developers to do whatever they want to do.
Secondly,original DMC series never had a cohesive style,setting,atmosphere or character continuity so lambasting DmC for having a different theme&characters is simply just dishonest.you're absolutely correct DmC isn't really much different from previous DMC games expect for some minor gameplay tweaks it stays true to its predecessors unlike tomb raider and thief that is....
And there's no such thing as a "Casual" or a "hardcore" gamer.
It doesn't say anything about how it MUSTN'T be like that. Btw, Mundus is still a three-eyed demon, it's just that wee see him inside his vessel throughout most of the game. And Vergil has always kinda been an asshole, tbh.It doesn't say anything about characters NEEDING to look completely different and act completely different. Nowhere does it say that Mundus 'must now be a demonic banker instead of a three-eyed demon''. Nowhere does it say that 'Vergil now needs to be a techie' or that he 'needs to be an asshole'. Or that 'the world needs to be redesigned'.
I dunno, but I can still see the gothic influences in the environments of DmC as well as the anime influence in it's vibrant colors (which actuylly were inspired by anime) and how it's still pretty much over the top.Well, I can say that DMC1, DMC2, DMC3 and DMC4 all had a pretty similar gothic theme. Aside from that, there have been hints of anime throughout all the games.
And DmC Dante is a mix between DMC1 and DMC3 Dante, so we've come full circle I'd say~DMC3 Dante and DMC4 Dante were much alike, DMC1 and DMC2 Dante kind of too, though DMC2 Dante was more silent.
I dunno, but DmC's demons seem a lot more like 'classic' demons to me, with their invasion of the human spirit through nightmares, lurking in the shadows secretly influencing and controlling mankind, seemingly forming pacts with some humans (demon collaborators) and probably possessing some people too (vessels).the demons are not the classic demons anymore
Eh, they don't seem all that different to me, like, Dante is still a big hearted whise cracking dude who just loves slaying demons, Vergil is still the more silent and calculating type and Mundus still just wants to take over the world and thinks he's better than anyone else. The biggest "difference" I see is how their way of acting and especially talking is much more realistic and not 'anime-clean' and 'anime-badass'.and the characters are quite different from their DMC counterparts.
I agree on Bob, but Poison? Give her a slightly different way of speaking an it'd be fine, imo.If you replaced DMC characters with DmC characters, that just wouldn't really work: put Bob Barbas or Poison into DMC and you'd be like 'wtf'.
- I was just saying I dislike DmC because it does not feature anything I like. I don't like its version of Dante, I don't like Vergil. Mundus is incredibly cliché and badly written. Lilith too. Kat... I hardly even remember her. It's all just a bit boring to me.It doesn't say anything about how it MUSTN'T be like that. Btw, Mundus is still a three-eyed demon, it's just that wee see him inside his vessel throughout most of the game. And Vergil has always kinda been an asshole, tbh.
I dunno, but I can still see the gothic influences in the environments of DmC as well as the anime influence in it's vibrant colors (which actuylly were inspired by anime) and how it's still pretty much over the top.
And DmC Dante is a mix between DMC1 and DMC3 Dante, so we've come full circle I'd say~
I dunno, but DmC's demons seem a lot more like 'classic' demons to me, with their invasion of the human spirit through nightmares, lurking in the shadows secretly influencing and controlling mankind, seemingly forming pacts with some humans (demon collaborators) and probably possessing some people too (vessels).
Eh, they don't seem all that different to me, like, Dante is still a big hearted whise cracking dude who just loves slaying demons, Vergil is still the more silent and calculating type and Mundus still just wants to take over the world and thinks he's better than anyone else. The biggest "difference" I see is how their way of acting and especially talking is much more realistic and not 'anime-clean' and 'anime-badass'.
I agree on Bob, but Poison? Give her a slightly different way of speaking an it'd be fine, imo.