No. Both have traversing through area of context which is fortuna in DMC 4 and temen-ni-gru in DMC 3. Fortuna is much bigger than temen-ni-gru and diverse. I don't know if you have even played DMC 4. Nero's missions involve platforming sections with devil bringer mechanics. When played as dante, those platforming sections were absent and only those missions which did not require DB traversal were played.
You're really not understanding what I'm saying. Things like the castle on Mallet Island (swear it had its own name, but I can't remember it) and Temen-Ni-Gru were great with their backtracking because it's a location in which you see many things that you can't yet do anything about as you progress through the story. As I said, the puzzles and riddles of the old DMCs were firmly rooted in remembering locations and certain setpieces. As example, early on you find a statue with a specific relief, it gives you a riddle pertaining to what it wants, and then there's nothing you can do at the present time. Then later on in another place, you find something that could work in that statue's relief, and you have no other leads on how to progress, so you
backtrack to that statue, and lo and behold, the item works on the statue and opens your way to progression! That's the best kind of backtracking - and some people
still don't like it.
DMC4 had a small amount of that classic backtracking, but literally going backwards through each area as Dante, fighting the same enemies and bosses, is not the kind of backtracking that people are really okay with. Playing as Dante was peachy-keen, but they really just supplanted the character into Nero's locations (much like they did with Vergil in DMC3) and made you go
backwards. Like...straight up backwards, from the Savior's Cradle to the Opera House with everything in between. No puzzles or riddles to have fun with either, because all you're doing is taking items out of stuff Nero put in them.
It's the laziest form of "backtracking" in any DMC because it's not the same as the standard set by the series. It's really rather subpar by regular standards, too.
Also, i can't stress the fact that DMC is a hack n slash game with emphasis on combat and fighting enemy patterns than traversal as in platforming games. You jus sound desperate to win an argument. Please give up.
What in the hell is your point, or for that matter, your problem? So because DMC's focus is on combat, the standard of backtracking and puzzle-solving the series was
also known for makes it excusable to a lazy Dante reverse implant for half the game?
It's great we got to play as Dante and whatnot, but the fact that they did literally nothing to make his progression from area to area entertaining, like new enemies, bosses, or puzzles. Fighting the same old enemies that most can be addressed in the same manner as they were as Nero isn't as exciting as if there were new enemies only Dante could face.
Again , sounding desperate. Try harder.
How 'bout instead of acting like an arrogant prick you continue to contribute to the discussion you started.
You were defending yourself as to being forced to complete story mode in DMC 4. As i said before, DMC 3 had backtrackin as well and this time with different platforming sections. You're jus arguing on subjective thoughts that "i am forced to complete DMC 4 with backtracking" when DMC 3 had backtracking. Please stop wasting my time.
No, I'm clearly explaining to you how the backtracking in DMC3 is different to the entirety of the lazy implementation of Dante in DMC4 where nothing was done other than going backwards and
being a new character.
Being forced to go completely in reverse isn't backtracking like in DMC3. Hell, even DMC3 made you go back up Temen-Ni-Gru from the bottom floor, but managed to make the second trip incredibly different from the first. There's nothing worth applauding about DMC4's, other than letting you play a new character. Although it would have been less insulting if they gave Dante his own complete full campaign, where he follows a similar path as Nero, but with different enemies, puzzles, and bosses, instead of taking up half the game to play as Dante doing nothing but going backwards and fighting nothing we hadn't already fought.
The much hated DMC2 did it...why couldn't the much lauded DMC4 :/
I was also challenging your stupid claim of "no one is forcing you to play, so you can't complain." The developers included the single player story as the main feature - it's the only thing that you can play right outta the box. Obviously they want you to complete it. Especially since you need to complete it to get things like Bloody Palace and whatnot. If DMC was really only about combat, then all they'd have is Bloody Palace; they wouldn't bother with animating story cutscenes and even different areas with puzzles.
Two different matters. I've laid them out, and there's really nothing more to be said.
But go ahead, just *yawn* again. You're the one wasting time by not addressing the arguments you brought upon yourself
Drop the attitude, I doubt anyone finds it cool that you can act like a smug asshole on the interwebs.